tears shelves from walls
You pull and yank but cannot overcome power of well secured bolts. Your looting fever is foiled by secure engineering.
"Ship's name is 'Clara 2'. Can't find any breaches on the rear, sir." Circle around to Starboard, begin checking over that, if I can't find anything, resurface and let the guys the captain's sending in do their job.
You find no breaches of any kind but you do find something that isn't part of ship or any usual living thing expected to hitchhike on ships. Dark red wire, as thick as your arm and half length of the ship, is attached on bottom of the ship. It starts from the middle and goes all the way to the bow.
"Well, now that that's done, let's go see what's in the other places."
Check door 1, explore room beyond if nothing alarming is visible. Clear that entire black patch on the map. Then walk around the fore of the ship, check what I can see. If anything exhilarating fails to show up as it entirely has so far, check what's beyond door 6.
Maybe consider asking the Captain to send over some other schmucks to help mapping this thing.
Another storage room. Half of cabinets here are locked but rest are busted open. Opened cabinets contain canisters of paint. Few canisters are lifted on newby table, opened and partially spilled on table.
I assume you mean to walk around stern, because that's where you are. Otherwise that action would take few turns. As will this, because walking in knee deep water isn't exactly fast.
You see two open doors on back of the deck.
((I don't like managing NPC's so I don't exactly want to send such over. Your task here is to see if the ship is salvageable and figure out what its gargo is. There is more than one deck above the surface. I suggest finding the bridge.))
Go to room 2.
This is the room where best loot so far was found. Tools and metal sheets suitable for repairing stuff.
Door 6, shotgun ready.
The door opens and water rushes into dry area, knocking you down on your knees. There's sweet smell of rotting fruits in the air.