"Some kind of fungus? I 'unno."
Take a sample of this stuff and move on. Check Door E.
You scratch a sample into your pocket.
Door E appears to closed but not locked. You pull it open with some effort and enter in. This room has large table in center and six chairs around it, various cabinets and coffee maker on counter on northern wall. Two windows open towards cargo holds. On the table is few scattered papers.
Exit the room, and go to room D.
This is a empty store room, with exception of stain on the wall and Arvin.
Message on walkie talkie"GGoing onto upper deck, tell me if you find some tools, I wouod like to scavange the ac for parts."
Go up the stares and see what I can find, put one of the balls away in my pack/bag.
Message back: On my way.
Get over to the othert ship using the boat.
The boat comes over after a call on radio and brings you onto the cargo ship.
Your equipment:
Life jacket
Body armor
Auto Shotgun (29/30)
2 extra clips
Waterproof headlamp (off)
Length of rope
Wetsuit (waiting in the boat)
Message on walkie talkie"GGoing onto upper deck, tell me if you find some tools, I wouod like to scavange the ac for parts."
Go up the stares and see what I can find, put one of the balls away in my pack/bag.
Stairs up to end at into small closed space. Door to the hallway is closed.
Steeple fingers, rest chin on hands. Keep watching the radar.
Unfortunately, or maybe fortunately, there's nothing exciting in radar beyond the barely floating cargo ship. Talking about that, if the ship is deemed salvageable, do you have a plan to get it into proper shape without capsizing it? Pumping all water out of open cargo hold and engine section is not easy task.