LordBucket reviews google cardboardSo I bought a V.2 google cardboard headset for $20 and I've been playing with it for the past hour or two.
It's...neat, I guess. But the experience is not overwhelmingly better than viewing
360 degree youtube videos on your phone. Yes phone, not computer. So you can turn your body around to look at things rather than use your mouse.
I do have a number of observations to report:
* It was not a problem wearing glasses under the headset.
* Mechanically, it's an incredible nuisance selecting content on your phone while out of the headset, the starting it, switching to stereoscopic mode, then sticking the phone into the headset and putting on without touching the screen and bumping it out of fullscreen and/or stereoscopic mode, then pulling it out again after a 2 minute experience. Apparently the original cardboard design included a magnetic button that could be used as a selector button. Mine did not come with such a button, requiring a regular in-and-out of my phone, and occasionally reaching a finger inside the viewing to tap the screen. This was a nuisance.
* It's disorienting the first couple times taking the headset off. It's
very easy to completely lose track of which way you're facing in real life. Exterior light creeps in through the edges of the headset, and it's natural to want to turn the lights out in the room to eliminate that. And while for some experiences doing so makes little difference, for others it makes them considerably more immersive. But pulling your eyes out of VR headset into a dark room after spinning around in circles a few times is maybe not the best way to keep yourself directionally oriented in a room. Personally I never fell, but I did manage to crash into furniture the first time I did this because while I did know which way was up and down, I'd misjudged the light cues coming in from the street lights shining through my bedroom window and thought I was walking roughly 135 degrees in a different direction than I was. This disorientation quickly went away. After a couple of videos I adapted and it stopped being a problem. But the first time you pull off the headset be aware you might not be facing the direction you think you are. And even doing it with lights on at first, the transition to lights out may benefit from additional caution.
* The content developers are very obviously terribly unfamiliar with this new medium. Fully two thirds of the experiences I've tried I found frustrating because design choices were made that generally spoiled them. Cameras placed at knee level so you're looking up at everything. Inability to cross the 180 up/down threshold so that if you try to look up and turn around, the view just stops then suddenly jumps. Experiences that were obviously created by taking multiple cameras and blending their recordings into a single product....poorly, resulting in obvious blur lines where the videos meet.
Related, a lot people are making content that is highly directional. All the action takes place in a single 60 degree view, so there's never any point in turning around unless you want to look at the walls. Scene changes that change where the interesting things are happening so you have to wildly look around to figure out where the interesting thing is. And sometimes when they [i
try to avoid these mistakes, they do it badly. For example, I saw one horror video where you're in the room with a panicking girl. And if you watch the girl, you don't see the killer walking past the window 90 degrees away. But if you watch the killer, you don't see the girl moving from where she was standing so when you go back she's simply gone.
This is obviously a new medium and it's going to take content developers some time to adapt to it.
* After a while, I found that my experience of the real world while not looking through the headset took on a certain quality that resembled that of my experience with the headset on. The infamous "the real world seems fake" phenomenon. It wasn't scary, nor did it evoke a sense of existential dread, nor did it last very long. But the sensation was very distinct when it happened.
* I also walked away with a mild headache and a sensation inside my skull near the left occipital lobe. i think simply from the eyestrain. You basically end up crossing your eyes to look at a screen two inches from your face, but because of the 3d illusion it doesn't "feel" like you're crossing your eyes until you take it of. The headache went away pretty quickly. I expect that with regular use your eye muscles would adapt and it would stop being a problem. However, I'm also reminded of some of the concerns about
VR goggles causing your brain to use your eyes differently, and after an hour in and out of VR, I'm thinking it's possible there might be something to that. I suppose sooner or later there will be brain studies to see if human the human hippocampus shuts down the way animal brains apparently do in VR, but either way...I wouldn't be completely surprised if there are some possible health and long term vision concerns here.
The verdictWhile I'm sorry to say so, I can't recommend anyone bother with google cardboard. I mean, sure. Go ahead. Why not? It's $20. There are some <$3 models if you want the older design. But the overall experience of simply watching 360 degree youtube videos on your phone is generally better than watching them with cardboard. Not always. A few were better. For example,
this Eve Online video was pretty neat using cardboard with the lights out. But even so, I got bored halfway through and didn't finish it.
And many videos that are neat
withoit using cardboard are definitely
worse with it. For example, the various K-Pop dancing girl videos are much better without cardboard because for whatever reason with cardboard you're positioned about two feet lower and find yoruself looking up at the girls like a child. Or, for example, this
Discovery animal video, which I found to be heartwarming
without cardboard, when the animals swim by and reach out to touch you. Whereas from the angle with cardboard, the viewing angle seemed to at times be from their mouth, which was not nearly as cute. This likely relates to the particular dimensions of my Samsung Galaxy 6 phone. A differently-sized phone might fit into the slot in a way that gives a better view. But in my case, very rarely did cardboard add positively to the experience in comparison to watching on the same phone but without cardboard.