Apparently there will be a
livestreamed Eve Valkyrie VR tournament on March 21st. Eve Valkyrie being an
exclusive to VR game. Curious to see if the livestream is broadcast only in 2D, or if there will be an omnidirectional stream for people with developer's kits. Actually, I'm curious to see howthe 2D part of the broadcast even works. Valkyrie is a twitch dogfighting game. I would expect there to be a lot of jerky head motions from the players. Looking at what players see on a stationary screen might be weird.
I won't have space for a Vive for the foreseeable future and wonder how well they'll hide the size of the room.
15x15 is the maximum size Valve's system can accommodate. Presumably smaller spaces will work too. We might start seeing minimum space requirements and recommendations on games in the near future.
If enough games supported a VR headset I'd strongly consider it.
Current wikipedia list of games with native Oculus Rift support:
197 games. Though note that those are games with
rift support, which is not the same as Valve's spatial deal. Most of those games are probably played sitting down, no dedicated room required.
until they figure out how to create feedback
The groundwork has already been done. Here's an
ultrasonic haptics demo from CES 2015. But most of the work on this has apparently been assuming that it would be applied to holograms, not VR. It's only been since last year that I think many people have been taking veryseriously the idea that VR devices would be commercially available anytime soon. Now that they're almost upon us,
it's going to be used for VR. Soon maybe, but not yet. Give it a few years.