Jehundik VanyikFirst Circle Apprentice of the Bronze Tower
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Uninjured
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +3
Gardening: +3
Spear Fighting: +3
First Aid: +2
Academic Research: +2
Magic
Fire Magic: +0
Learned Techniques:
Flame Manipulation/Generation
Heat Manipulation/Generation
Learned Spells:
-Heat Fingertips (Instant)
-Candlefire (concentration)
-Speedier Burning (concentration)
-Fan of Flames (instant)
-Fire Arrow (instant)
Light Magic: -4 (No Training or practice)
Learned Techniques:
None
Learned Spells:
-Handlight (concentration)
-Handlight Projectile (concentration)
Bio Magic -4 (No Training or practice)
Learned Techniques:
None
Learned Spells:
None
Possessions Kept on Person:
Sharp Well-Made Blade-Headed Shortspear (held)
Light Woodsman's Clothing (worn)
Stiff Leather Breastplate (slightly loose fitting worn)
Sturdy Hunting Bow (slung over back)
Aged Iron Cap (worn)
Scarred and Cracked, Magical Copper Armband (worn)
Bronze Necklace (worn)
Worn Boots (worn)
Leather Belt (worn)
-Sharp Steel Knife
-Belted waterskin (full, holding a litre and a half of water)
-Hip Quiver (Nearly Full)
--Twenty-One ash-tipped arrows.
A Satchel (Worn, half-full)
-Extra Bowstrings
-flint
-a whetstone
-Twenty five feet of straw rope.
-Coinpurse (mostly empty)
--5 silver coins (an eye on one side, a shattered spear on the other)
--2 copper coins(a pointing hand on one side, a shattered spear on the other)
-small pouch (full)
--Dried Crow's Bane
-small pouch(full)
--Raw Yellow-Chew
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-Thick Fur Cloak (rolled up)
-five day's worth of bread and salted meat
Rat Sack (empty)
PartyAlafard
Healthy, well fed, uninjured, well rested.
-five day's worth of Oats and vegetables.
-Simple Cotton Clothing, wool cloak, haversack(mostly full), Simple wooden shield, sharp iron-tipped shortspear, simple club.
Clenat
Healthy, well fed, uninjured, well rested.
-five day's worth of Vegetables and bread.
-Long curved sharp steel knife, light woodsman's clothes, fine quality multi-pocketed backpack, various herbalism tools.
Selarch
Healthy, well fed, uninjured, well rested.
-five day's worth of Bread and Vegetables.
-Short Sharp Steel Dagger,Sharp Iron Woodcutting Axe, haversack, simple linen clothing.
Mule Drawn Cart
Mule is Healthy, well fed, uninjured, well rested.
-five and a half days worth of Oats and hay (for Mule)
-One and a half dozen clay pots of various sizes.
You accept the invitation graciously on behalf of both yourself and Alafard, and Gormflaith grins infectiously at your agreement. You inquire into what sort of trophies she might mean. Gormflaith suggests that the creature's eye might be an appropriate trophy for yourself, while considering Alafard's decisive blow he might be offered one of the creature's fangs. She explains that the body of the creature isn't particularly magical, though it's scales, meat and venom are still valuable, with a share of those being yours if you wish. The blue fungus that was growing in it's cave and fur however does not grow without the aid of the boar-serpents, and has magical properties, being used by witches to commune with spirits.
You speak briefly with Clenat, who has already begun gathering information from the locals on where certain plants can be found in abundance. She's also noted that the Ogre visitor has sent for a specific local witch, in the hope that the child she is pregnant with can be blessed and warded against magic. During the quiet conversation you notice that your armband has suffered grievous decay, much more than had been present only a few days ago.
...
After some time spent resting and speaking to Clenat you and Alafard are taken to the nearby Tuathé town, which you are told is named
Three-Rings.Clenat and her nephew do not come, and from what she says she gives you the impression she would not likely be welcome anyway. The town sits partially on dry ground, and partially raised up by still growing vines, stilts and trees in a chaotic though not ill-designed fashion. A great bon-fire has been prepared in a pit in the center of town, where meat already sits cooking. There over a half-hundred people have gathered together by the time you arrive, with more yet coming, mostly fellow hunters, though there are local soothsayers, young witches and even a few youths on the cusp of adulthood in the midst, all there to apparently celebrate the death of
Nathuiage, and to celebrate too, her life, alongside other recent accomplishments, trials and glories of the people of
Three-Rings. Apparently she was nearly a century and a half old already, the oldest known member of her kind in memory. Those who speak the common New Aldrelim tongue tell you that the elders suspect that she made a lair so close to the paths forbidden to her because she sought death in battle before old age took her. Gormflaith has you given mead and meat, some of which is snake, some of which is boar, and some of which is borne from the body of
Nathuiage. Her meat is unlike anything you have ever tasted in it's texture, though not in an unpleasant way, and you suppose it is unlikely that you will have it's like again in the future.
Soon begins the playing of music and the singing of songs, with intermittent dancing. Soon Cairbre and the ogre from earlier joins the party, you learn her name is Egilwelth, and that she and her family have been friends to the people of this village for many years, though her family has fallen under hard days. Cairbre gives you a powerful glare as he sees you sitting and eating with Gormflaith and their other clanspeople.
It is approaching dusk, and the celebrations are likely to go deep into the night. If you have plans to spend time with anyone in particular or do anything in particular during the celebrations now would be a good idea to decide.