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Author Topic: Seeker of Spellcraft (SG)  (Read 50078 times)

tryrar

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Re: Seeker of Spellcraft (SG)
« Reply #540 on: April 27, 2015, 10:36:16 am »

Help hunt the beast. We're a hunter, we have fire magic, and we have a bunch of dudes with us to help. Doing this would be much faster than mundane work plus it would ingratiate ourselves with the locals.
+1
+1 we need some action
+1

Might only want to take Alafard with us. Provided we don't need Clenat as translator and or guide.
+1
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #541 on: April 28, 2015, 07:41:30 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
Spoiler (click to show/hide)
Party
Spoiler (click to show/hide)

Thirsty for glory and wishing to save time you agree to aid the Tuathé hunters in killing the beast. Your first action is to ask Clenat and her nephew to look after the cart while you and Jehundik go out to aid Gormflaith and her hunters, who will be both your allies and guides in this venture.

Gormflaith wastes no time after your agreement, arming herself with bow, sword and dagger before guiding you off the path onto relatively solid ground amidst the swampland. "The Beast we speak of is named Nathuaige, it is half serpent and half boar, grown as large as her brood allows. She has made a lair closer to our more travelled pathways than we can allow, so we must slay her and drive her young deeper into the swamp. My plan is to smoke her from her lair, forcing her to come out for air, then to draw her further out with arrowfire. She will be most vulnerable while part of her body still lies within her lair, so we must do as much harm to her as we can while she is yet moving out to attack us, once she has freed her whole body she will both be able to do battle with those in front of her and those we have placed to flank her. " She considers for a moment, in thought. "I do not know the limits of your magecraft, but if you have some sorcery we might use that could improve this plan i would like to hear of it."

It takes little over an hour before you come to the camp where Gormflaith's Hunters are staying, where they sit cooking frogs at their small campfire. They are a trio armed with bows and spears, and she assures you that each is an experienced hunter in their own right. None of them seem to speak your tongue however, and while it is clear that Gormflaith gives them orders you have little context with which to understand exactly what those orders entail. Alafard seems uneasy when he realizes that he does not understand what goes on between the Tuathé hunters, and shoots you a brief look of concern.

Gormflaith tells you that she would like to set out soon, as soon as her men finish eating, but also that she is willing to wait if there is any magic that you would like to prepare before the coming fight.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #542 on: April 28, 2015, 07:56:44 pm »

Do we have any spells that need preparing? All we have are fire arrows and fan of flames which are both instant. Maybe we can prepare to use both spells simultaneously when the creature comes out by preparing them before hand?
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #543 on: April 28, 2015, 08:18:59 pm »

A Brief Explanation of Practical Magic Use

Spoiler (click to show/hide)
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #544 on: April 28, 2015, 09:40:26 pm »

Just go out and fight it. We're best with our bow so we'll be part of the 'draw it out with arrowfire' team.
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Peradon

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Re: Seeker of Spellcraft (SG)
« Reply #545 on: April 28, 2015, 09:42:19 pm »

So, we have been studying biomancy.... Can we combine some of that with fire magic to make the fire burn through organic material faster?
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #546 on: April 28, 2015, 09:45:20 pm »

So, we have been studying biomancy.... Can we combine some of that with fire magic to make the fire burn through organic material faster?
We haven't even mastered biomancy nor have we experimented with combining any kind of magic whatsoever. Trying to do so here would likely result in a failure.
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #547 on: April 29, 2015, 06:53:25 pm »

Just go along with any plan they have and try to use our offensive magic
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #548 on: April 29, 2015, 10:26:30 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
Spoiler (click to show/hide)
Party
Spoiler (click to show/hide)

Rather than making your novice magical abilities the crux of a plan you leave the details to Gormflaith, planning to join the archers who will pepper Nathuaige with arrows, while Alafard and one of the Tuathé set upon the beast from either side with spears.

The hunters finish their meal and bury the coals of their fire under a layer of dirt, and the party readies their weapons and steels their will for battle. You are led through mostly hard ground for about two hours before you are forced to slog through wet, insect infested ground and water. The sting of the swamp-bugs grows bad enough that you and Alafard rub eachothers exposed skin in raw yellow chew to keep the worst of them off, and you fear that you will likely have to remove swamp leeches from your legs when you break camp.

1d20+4(Woodsmanship=12
It is however only a half hour more before you reach the nondescript patch of swamp that Gormflaith claims is the creatures home. However, you see no sign of the creature nor it's lair, save for a few wisps of wet hair lying in the swampwater. The hunters spread out all the same, and ere long they find what seems a small opening in the ground, before they clear away some of the vegetation and show it to be over 5 feet across, with a curious blue fungus growing out the sides of the hole. The Tuathé cut away and bring as much dry underbrush as they can around the hole and light it afire, fanning smoke from the flame into the hole as best they can. It takes time for the lair to fill with smoke, and the wet makes it harder to keep the fires burning, but soon Gormflaith assures you that the beast will soon have to make her exit or begin to suffocate.

Now there is the matter of precisely how you will commit to the combat. Will you use bow or fire to help the other archers draw Nathuaige out to fight? And if the beast draws close will you use spear or fire in your own defence? Do you have any last minute plans or contingencies?
« Last Edit: January 15, 2017, 04:11:32 pm by Mlamlah »
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #549 on: April 29, 2015, 10:34:23 pm »

Not everyone needs to draw the thing out. Use our bow to score damage rather than as bait. We've used our spear in combat before and have decent proficiency in it but we have neither with our fire magic. Use our spear if it gets into melee range.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #550 on: April 29, 2015, 10:40:26 pm »

Not everyone needs to draw the thing out. Use our bow to score damage rather than as bait. We've used our spear in combat before and have decent proficiency in it but we have neither with our fire magic. Use our spear if it gets into melee range.

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Peradon

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Re: Seeker of Spellcraft (SG)
« Reply #551 on: April 29, 2015, 11:20:29 pm »

Not everyone needs to draw the thing out. Use our bow to score damage rather than as bait. We've used our spear in combat before and have decent proficiency in it but we have neither with our fire magic. Use our spear if it gets into melee range.

+1
+1
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #552 on: April 30, 2015, 11:28:41 pm »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
Spoiler (click to show/hide)
Party
Spoiler (click to show/hide)

The group gets into position, preparing bows and spears for combat. You unsling and string your bow, and take your position with Gormflaith and two of her hunters a few dozen feet from the entrance. You and the hunters place spears on the ground beside you, prepared to take them up should the creature come close. Meanwhile Alafard and a third hunter flank the entrance, spears at the ready to assault the beast as it begins it's charge towards your position.

There are several quiet minutes of tense waiting, during which no one says a word. Eventually though, as the flames begin to gutter you see something stir at the entrance. If you had not been looking directly at it you might not have even seen it, but there it is, the snout and tusks of a creature, poking just within vision. Gormflaith signals, and the group sets arrow to bow, aiming at the creature. She signals again, and four arrows are let loose into the tunnel.

1d20+3(Archery)=15
Half the arrows sink cleanly into the creatures snout, one of which your own, one lands short into the swamp-water between the creature and you, and another bounces off of the beasts tusk. Immediately it lets out a squeal of pain and begins to slither out of it's hiding place with great speed, and you get your first real glimpse of it as the first few feet of it's length slide out. It is big, very big, three feet in breadth at it's broadest point. The creature is serpentlike in shape, but it is also completely covered in thick shaggy fur populated with green moss and more of the blue fungi you noticed growing around the edges of it's lair. It lets out a great cry as it charges, showing not only it's thick tusks, but also it's fangs dripping with venom.

Your fellow archers draw and let loose again, attempting to maintain it's attention long enough for your companions to be able to spear it without risking it turning about to gore them both. Only one of the three arrows meet flesh, the other two missing wildly. You however hold your fire, taking more careful aim, with the intention of doing real harm to this powerful creature.
It draws out a little farther, and Alafard thrusts his spear mightily into the side of the creature several times, tearing through meat and spilling blood, the other hunter clumsily drops his spear though, failing to contribute to Nathuaige's demise.

1d20+3(Archery) +4(Careful Aim)=17
On the next volley you fire, and this time your arrow sinks into the eye of the creature, leaving it to give another shriek of pain, though it's advance does not abate. The archer fire of your companions is as inneffective as before, leaving only one of their arrows to do any damage at all, and little at that. The continued attacks of the flankers is similiarly inneffective, doing only a little harm, allowing the creature to draw out of it's layer completely and strike out at them with it's thick muscular tail. With frightening, whip-like speed it grabs and wraps around the Tuathé hunter tightly and hauls him along, with Nathuaige only a little slowed by the new struggling burden now being held beneath the swamp-water behind it.

Twice has the creature been significantly wounded, but it is in the quick stubborn charge of a bull, and shows no signs of yet being prepared to quit the fight. It is only a little over 15 feet ahead of you, with Gormflaith backing up to continue firing, while the two other hunters are dropping their bows and bracing their spears. One hunter lies trapped and is probably dying in the creatures grasp, and you cannot see to determine wether Alafard is charging or fleeing. For the first time you feel the grip of mortal terror truly settle upon you. Here is a great beast suited to legend charging for you, and you cannot help but wonder wether you will be the hero who helps vanquish it, or one of any number of it's victims.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #553 on: April 30, 2015, 11:31:42 pm »

Fire arrow and ready the spear!
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #554 on: April 30, 2015, 11:34:41 pm »

We've still got our sharp steel knife, so we should cut out the guy who's being crushed by the thing.
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