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Author Topic: Seeker of Spellcraft (SG)  (Read 50224 times)

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #405 on: April 01, 2015, 03:51:11 am »

Sell our sword and get a spear.

why?
Because we get a bonus to using spears and we don't get a bonus to using swords. There's no reason to not replace our weapon.

Oh, right. Keep in mind we can't carry weapons inside the tower without a good reason.
The rule is against carrying - not storing, meaning we can just leave the spear in our room. Carrying the weapon to our room to store it is a good reason to carry it.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #406 on: April 01, 2015, 08:37:53 am »

If we stay in the tower I would like yo have the dark elf as our master. Politics is fun :D

If we leave then let's pick the military guy. Maybe we can become a trusted General of his and take over a territory with him. Once their we can stay and help govern and help set up a magical school or go back for a phd in this world. I'm sure he'd be willing to front the money for us since we helped him and all that.

Edit: I am not suggesting anything rather I am just pointing out my interest. If we can budget our time between the two then awesome.

Edit 2: Are the shadow towers competing with us? If so, how many mage towers are their?

Btw are we wearing that armband to get rid of our bad luck?
« Last Edit: April 01, 2015, 08:52:12 am by 3man75 »
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #407 on: April 01, 2015, 10:35:15 am »

My choice would be either

Masik: if we wanted to go adventuring this could be useful cause military training and fire magic
Suafelta: this one would be if we wanted to rise through the ranks in the tower
Viskesha: and this one would be probably if we wanted to be a powerful evil mage or something I dunno.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #408 on: April 01, 2015, 10:58:27 am »

Viskeka and suafelta are both good for rising through the ranks.

Viseka is about politics and politics is about gaining power. Plus dark magic is.cool.

Suafelta seems like the golden girl academician. Great for research and going up the ranks without getting too dirty.

Of the two viseka is more fun. I like mischeive tbh.
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #409 on: April 01, 2015, 11:23:51 am »

Luckily - or so I do hope - we don't need to decide on one of them without prior meeting, or immediately.

How about we agree on a course of action for the next few days, and while / after that we can finalize our decisions on a master and our future default schedule?

I would propose:
First of all, get a robe and a scented bath (though scented is optional, tbh)
Getting to know the politics of this place a bit.
Hear what the grapevine has to say about Saufelta and Viskesha, maybe also a bit of Masik - albeit he seems to rank 3rd on the interest scala right now
Ask the servants if there are facilities for gardening / herbalism and combat training, and if, what rules there are to them.

Else, yes, we have the armband, and I don't think we should take it off. Here it may not be bandits, but a haywire spell hitting us ;o
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #410 on: April 01, 2015, 04:19:18 pm »

I would say Belackar because we can leech off his social connections, he won't make us follow whatever unsavoury ambitions he has since he has none, and so long as we don't bother him too much we can get him to do the occasional favour for us.
If not him, then Saufelta.

-1 to choosing any mage right now, though.

While studying, see if we can find out what magic is exclusive to the Sea Peoples of the East.
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #411 on: April 02, 2015, 02:55:56 am »

Jehundik Vanyik
First Circle Apprentice of the Bronze Tower
Spoiler (click to show/hide)

You Immediately set a routine for yourself, though you break from it from time to time to attend to some matters. Come morning you set your sights on a bath, and you find that the servants are more than prepared to help you with that and the washing of your clothes. You are brought into another room much the same size as your own, but with soap and a warm bath waiting rather than bedding. Once you've scrubbed yourself clean you are lent a white linen robe and told you may keep it. It's definitely not suitable to be worn on it's own throughout the day, but the material is good, if plain. Once your other clothes have been brought back to you you find that many of the results of wear and tear from the road have been repaired. During these affairs you are told that you may come to expect this level of care, but that the servants who attend to these matters are not beholden to you, and you do not have the authority to order them about.

Once that's done with you fetch your sword and your stockpile of food, in order to trade for a spear you might put to better use. During your explorations of By-Tower, you find that it's a community focused almost solely upon the needs of the tower. There are a disproportionate number of craftsmen, labourers and shopkeepers for the size of the town. You also find that many of the local businesses are owned by Tower Mages, and merely managed by their own servants. You also find several community owned projects, including the quite extensive gardens, grown not for food, but to create an abundant supply of botanical resources suitable for growing under the local climate conditions.

1d20-2(very little bartering experience)= 5
You manage to find a local weaponsmith, and you offer your sword and food in trade for a spear. By the end of the trade you're poorer than you expected to be , having had to trade coin as well as goods. The spear you acquire however is still the finest weapon you've ever handled, with the spear head a foot in length, and while the shaft is a little shorter than you're used to that also makes it more useful in closer combat by your own estimation.

...


Over the course of the next week you begin to put your schedule into motion. The library is a bit bewildering for newcomers, but while some of the librarians are irate about helping you track down books for magical studies it is apparently one of their duties. From what you gather by their talk apparently the books on magical study on the first floor library are all incredibly basic, and the least stocked subject to boot. With their help however, you are able to unearth discoveries that you are sure will prove critical to your continued study. You have been practising magic as if it was a single discipline, but that is quite simply not the case. Magic includes dozens of differing studies, all with differing rules, strengths sub-disciplines and weaknesses. Furthermore, only novices rely exclusively on the use of specific spells to cast magic, apparently any mage worth their salt is able to improvize magical effects on the fly, though may still use spells or rituals they have learned for greater focus and effect. You could probably memorize spells from these books, but becoming better at entire disciplines of magic is going to require actual practice. The librarians forbid you from the use of magic that might misfire and damage books, which seems to include nearly all of the magic that the books in here can teach you. Most of the magical books here focus on the primary disciplines of Fire and Light, but you do come upon the occassional book that teaches other disciplines, just not enough to begin to learn the basics of those disciplines without concentrated effort and study.
Fire Magic Unlocked
Light Magic Unlocked

1d20+2(bowmanship+)= 6
1d20+2(spear-fighting)= 20
Some of the locals have set up a practice field for the soldiery, militia and self-defence-minded to drill and practice, and you avail yourself of this space, though you are for the moment made to bring your own gear for training. Apparently some of the most skilled local fighters double as fire mages, and practice magic as well as weaponplay within the space. Your archery practice goes poorly, and you lose an arrow after a poorly executed shot strikes the stone wall behind the practice dummy you were aiming at. You develop a certain appreciation for your new spear however, it's balance is far better than the spears you and your father used back home, and during a particularly flash display of agility with the weapon you are advised that you are free to come spar whenever you like, skilled new fighters always being welcome to help keep the edge of the local warriors sharp. It would seem that your display made a good first impression on the Bytower soldiers.

1d20+4(Herbalism)=11
1d20+2(Gardening)=16
You spend some time aiding the local herbalists in the creation of simple mixtures and compounds that some of the tower's higher members will use to create yet more potent mixtures and compounds.Your study in the theory of herbalism gives you context into why the plants you are working with do what you do, and you suppose that with continued study may lend itself well to eventually seeking the secrets to alchemy. Greater though, is your contribution to the local gardens, as you notice that some of the plants were planted too close together, and spend effort in moving them further apart before they are too large to do so effectively, as well as other work planting seeds and tending to already growing plants.

1d20-1(little experience in diplomacy)=13
You spend a healthy amount of time among your peers, socializing and getting the lay of the land. The other first order apprentices mostly seem as clueless as you are, though a few are apparently the children and grandchildren of other mages and have a better grasp of what they have gotten into. From what you can gather, the environment is fiercely competitive, with rivalries,conflicted allegiances and alliances abound, many of which inherited from higher up the line of authority. Apparently upward mobility is dependant on one of two things: either the excellence and success of the master an apprentice is bound to or the excellence and success of the apprentice themself. Technically apprentices are supposed to be promoted when they show a certain level of competence, but mages rarely want to lose their apprentices, and so will often promote their apprentices when they themselves are promoted, in order to retain them. On the other hand, promotion is sometimes used to ditch apprentices that a mage doesn't like, as first circle apprentices can only be apprenticed to a fourth circle mage. Truly exceptional apprentices though will sometimes be promoted by a master's master in exchange for a sort of informal allegiance. Sometimes the Keeper Maskyn will simply promote those who he views as having already served sufficiently within a circle, or for his own ends.

Given that information, you ask about your own potential masters and what the other apprentices think of them. Masik Darkbane is apparently well thought of by his own apprentices, though his talk of vengeance against those who have wronged him can get disconcerting. He's apparently a member of a prominent family known for their claim of divine parentage and their penchant for seeking out and battling creatures they view as evil, he has their same self-righteousness though coloured with a hate for his own kin. Kerrigesh is a northman with a temper, who apparently trained with the sea-people, a fey race that lives in cities beneath the eastern ocean, their magic reflecting their own environment. Saufelta apparently isn't too fond of political posturing and enjoys her work, which makes her liked by her less ambitious apprentices. She's expected to rise the ranks, if slowly, but compared to some of her peers she won't need alliances to do it. Baleckar is loved by the other mages, and has managed to coast this far on his own popularity and his ease at learning magic. He's capable, but uninterested in any of the niche specialization magic that most of his peers have begun to train in. His closest friends often find themselves with more opportunities, and his enemies with more roadblocks. Viskesha is not liked, but she is feared, her enemies learn to either steer clear or find themselves outmanoeuvred and outsmarted at every turn by her machinations. Her motivations are mysterious however, and some suspect that she has some greater ends in mind.

GM Note
Spoiler (click to show/hide)
« Last Edit: April 02, 2015, 03:40:04 am by Mlamlah »
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #412 on: April 02, 2015, 03:15:12 am »

Baleckar would be excellent at learning a wide variety of magic.

Try to find out what other disciplines of magic there are besides Fire, Light, and Alchemy.

Do we know what we can do with Light magic besides make pretty floating orbs of light? I mean, it might be worth it if it gives us access to lasers. Then we can combine it with summoning to get laser dragons which breathe lasers instead of fire!
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tryrar

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Re: Seeker of Spellcraft (SG)
« Reply #413 on: April 02, 2015, 03:18:38 am »

Baleckar would be excellent at learning a wide variety of magic.

Try to find out what other disciplines of magic there are besides Fire, Light, and Alchemy.

Do we know what we can do with Light magic besides make pretty floating orbs of light? I mean, it might be worth it if it gives us access to lasers. Then we can combine it with summoning to get laser dragons which breathe lasers instead of fire!
heh.

I agree, Baleckar sounds like the best choice. Either that or Saufelta. As for a Servant, we'll need someone who can help us with tact and diplomacy, and keep us looking spiffy. Maybe a personal valet?
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #414 on: April 02, 2015, 03:36:03 am »

Baleckar would be excellent at learning a wide variety of magic.
Quote
Baleckar is loved by the other mages, -snip snip-. He's capable, but uninterested in any of the niche specialization magic that most of his peers have begun to train in
I... fear you have misread, as it is actually the opposite.

As before, I still fancy Saufelta, and in her case one would hope that she wont hold us back for personal, political reasons. Obviously we would need to rise on our own, but with our current schedule we should make good headways into magic.

Masik is also a very viable choice, especially if we want to go for the mentioned Martial + Fire Magic combination. Also, unless he can start his personal vendetta (not as 4th circle mage, I presume), we are unlikely to be beholden to him long enough so that he puts his ambitions into action.


Try to find out what other disciplines of magic there are besides Fire, Light, and Alchemy.
+1
I would also like to ask for a small exposition on what we can expect of higher-tier magic, or their overall use.


Else, I'm not sure if 1 hour of "community-work" as herbalist is going to cut it. Neither for "being useful", nor for getting good at alchemy, which was one of the main reasons the skill was picked at the start. Pushing it up to two hours, and or giving up gardening in favour of "only" doing herbalism, might be worth considering. The result would be as follows;
8 or 9 Hours Magical Training
2 Hours Theoretical Herbalism, 1 or 2 Hours Practical Herbalism
1 Hour Combat training
13 Hours of Study & Training, 3 Hours Recreation, 8 Hours of Sleep.
Huh. Quite the schedule, but as long as we enjoy study & training, it shouldn't burn us out either.
« Last Edit: April 02, 2015, 03:38:52 am by escaped lurker »
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #415 on: April 02, 2015, 04:09:49 am »

Baleckar would be excellent at learning a wide variety of magic.
Quote
Baleckar is loved by the other mages, -snip snip-. He's capable, but uninterested in any of the niche specialization magic that most of his peers have begun to train in
I... fear you have misread, as it is actually the opposite.
I took that to mean that he's a jack of all trades, master of none, unlike the other masters. He's a Fourth Circle mage - he's gotta know a decent amount of magic beyond cantrips if he's wanted to get that high, friends or no.

Masik is also a very viable choice, especially if we want to go for the mentioned Martial + Fire Magic combination.
I'm officially going against the Martial/Fire combination. I personally believe we should go for a Martial/Alchemy/Summoning combo if we can manage it or a Martial/Alchemy combo if we can't. With Fire, our progression would go effort>power>fire. With Alchemy, our progression would go effort>knowledge>physical ability/healing/fire. Seriously, we drink enough strength/speed/reflex potions and we'd be unstoppable in a fight - plus people expecting to ambush a mage would be very surprised at our abilities - we can make healing potions, and we can just make flamethrowers with the right alchemical mix.
See my previous post why I think we should get summoning (lasers aside, dragons are still one of the awesomest things).
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tryrar

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Re: Seeker of Spellcraft (SG)
« Reply #416 on: April 02, 2015, 04:10:54 am »

Baleckar would be excellent at learning a wide variety of magic.
Quote
Baleckar is loved by the other mages, -snip snip-. He's capable, but uninterested in any of the niche specialization magic that most of his peers have begun to train in
I... fear you have misread, as it is actually the opposite.

As before, I still fancy Saufelta, and in her case one would hope that she wont hold us back for personal, political reasons. Obviously we would need to rise on our own, but with our current schedule we should make good headways into magic.

Masik is also a very viable choice, especially if we want to go for the mentioned Martial + Fire Magic combination. Also, unless he can start his personal vendetta (not as 4th circle mage, I presume), we are unlikely to be beholden to him long enough so that he puts his ambitions into action.


Try to find out what other disciplines of magic there are besides Fire, Light, and Alchemy.
+1
I would also like to ask for a small exposition on what we can expect of higher-tier magic, or their overall use.


Else, I'm not sure if 1 hour of "community-work" as herbalist is going to cut it. Neither for "being useful", nor for getting good at alchemy, which was one of the main reasons the skill was picked at the start. Pushing it up to two hours, and or giving up gardening in favour of "only" doing herbalism, might be worth considering. The result would be as follows;
8 or 9 Hours Magical Training
2 Hours Theoretical Herbalism, 1 or 2 Hours Practical Herbalism
1 Hour Combat training
13 Hours of Study & Training, 3 Hours Recreation, 8 Hours of Sleep.
Huh. Quite the schedule, but as long as we enjoy study & training, it shouldn't burn us out either.

Yeah, you're right, if we want a wide breadth of knowledge we'll need to apprentice under Saufelta. +1 to that
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #417 on: April 02, 2015, 04:15:36 am »

Saufelta Grey-Tower
Member of prominent family... Light Mage specialist... excellent penmanship and penchant for scholarly excellence... unsuited for field assignments.
Why are we assuming we'll get heaps of all-round knowledge from Saufelta?
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #418 on: April 02, 2015, 10:00:34 am »

Saufelta Grey-Tower
Member of prominent family... Light Mage specialist... excellent penmanship and penchant for scholarly excellence... unsuited for field assignments.
Why are we assuming we'll get heaps of all-round knowledge from Saufelta?

All she seems to do is magical work. Kinda like an obsessed academic proffesor in college. She'll be promoted in time and we can work alongside her to be promoted as well (if she accepts us). If so, she's less likely to use political machinations to keep us down and if she does we can challenge her claim to her work because we worked on it also. If needed of course which I doubt she seems like a softie really.

We don't have to learn light which is why we should learn more disciplines. However, We should set some time to at least practice a basic fire ball. Just because it's a very usable spell.

Baleckar would be excellent at learning a wide variety of magic.
Quote
Baleckar is loved by the other mages, -snip snip-. He's capable, but uninterested in any of the niche specialization magic that most of his peers have begun to train in
I... fear you have misread, as it is actually the opposite.

As before, I still fancy Saufelta, and in her case one would hope that she wont hold us back for personal, political reasons. Obviously we would need to rise on our own, but with our current schedule we should make good headways into magic.

Masik is also a very viable choice, especially if we want to go for the mentioned Martial + Fire Magic combination. Also, unless he can start his personal vendetta (not as 4th circle mage, I presume), we are unlikely to be beholden to him long enough so that he puts his ambitions into action.


Try to find out what other disciplines of magic there are besides Fire, Light, and Alchemy.
+1
I would also like to ask for a small exposition on what we can expect of higher-tier magic, or their overall use.


Else, I'm not sure if 1 hour of "community-work" as herbalist is going to cut it. Neither for "being useful", nor for getting good at alchemy, which was one of the main reasons the skill was picked at the start. Pushing it up to two hours, and or giving up gardening in favour of "only" doing herbalism, might be worth considering. The result would be as follows;
8 or 9 Hours Magical Training
2 Hours Theoretical Herbalism, 1 or 2 Hours Practical Herbalism
1 Hour Combat training
13 Hours of Study & Training, 3 Hours Recreation, 8 Hours of Sleep.
Huh. Quite the schedule, but as long as we enjoy study & training, it shouldn't burn us out either.

Yeah, you're right, if we want a wide breadth of knowledge we'll need to apprentice under Saufelta. +1 to that

+1 Lets find an appropriate robe and actually talk to her and see whats up. In private if possible though so others don't see us. In fact we should also meet the Balecklar too. Just to see whats up with the guy and see what he's like.

EDIT: Her as in Suafelta the studies one. Although keep that title to ourselves.

I'd also like to know more about Viskesha but i know not everyone wants to play with Drow Deep Elf fire.

EDIT 2: Deep Elf... Banished from the Shadow Towers... extremely intelligent... diverse magical skills... shows great political competence... suspected of subterfuge against rivals... disliked by peers.

Possibly good teacher if we choose to go all in or all out route. Other wise the Suafelta safe and steady route should be our choice.
« Last Edit: April 02, 2015, 10:34:16 am by 3man75 »
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #419 on: April 02, 2015, 04:43:36 pm »

Why are we assuming we'll get heaps of all-round knowledge from Saufelta?

All she seems to do is magical work.
Ever stopped to think if that sentence means she works on the area of knowledge she's specialised in? It says she does lots of magical work - not lots of magical work in various different fields. If a geologist is said to be doing a lot of scientific work, you'd think they're doing a lot of scientific work relating to geology rather than astronomy or something.

+1 Lets find an appropriate robe and actually talk to her and see whats up. In private if possible though so others don't see us. In fact we should also meet the Balecklar too. Just to see whats up with the guy and see what he's like.
Talking to our two potential masters is actually a good idea, just to see what they're really like. +1
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