End of turn 7.
Big Ol' Fire: LEROOOOOOYYY JENKIINS!!!
cult: 150 cultists
items: Orbs of Stalwart 3
Diplomacy: good PR
inquisitors: 25 inquisitors, 275 eco inquisitors
Volker-hands: At least I have followers now...
cult: 255 cultists
Diplomacy: Mixed PR
inquisitors: 90 inquisitors
Dar Gold (lightly injured): My tummy's making the rumblies, that only hands can satisfy... [Very hungry]
cult: Forever alone
Items: dragon blood
Rituals: Basic horticulture
Base: area cleared for rituals
Diplomacy: good PR
inquisitors:
-Saragon (moderately injured):
-Seed 1:
Quar-splosion man: Dammit, summon me already!
cult: 100 scholars, 93 cultists
Items: located dragons
Rituals: brew power potion [consumes dragon blood, damages user], Stalwart burning summon [consumes Orb of Stalwart, gives summoned crippling weakness]
Diplomacy: good PR
inquisitors: 25 inquisitors
Leechmaster: C'mon buddy, just help me out...
cult: 50 cultists, 50 lumberjacks, trying to summon with Fisherman's materials
Rituals: Salmoning ritual [req Stagnant orb, dragonblood]
Items: wood
Base: boardwalk, lots of thatch huts
Diplomacy: mixed PR
inquisitors: 25 inquisitors
Crystal queen: Such insolence!
cult: 125 angry housewives, 50 injured economists that hate economics, 100 journalists, 50 medics
Items: dragon blood
Diplomacy: excellent PR, protesting money (Heated)
inquisitors: bad PR, 25 inquisitors
KZ-Jello: Work faster, your god demands it!
cult: 230 cultists, 50 "smart" cultists
items: Dragon blood
Diplomacy: good PR
inquisitors:
Arcing Mist-elf: Ow, my brain hurts... [AFFLICTED BY PSISHOCK, NO ABILITIES FOR [2] TURNS]
cult: 3 cultists, 1 mad cultist, 1 mad weak esper, 440 beasts, 100 large beasts, 30 satyrs, 25 minotaurs, 20 centaurs, 5 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate), 2 leaders (50% chance of turning 3 into 4)
Items: dragonblood, discovered Stagnant orb
Rituals: Summon mini-horror [req dragon blood], partially completed salmoning ritual
Diplomacy: good PR
inquisitors: 100 beasts
-Sharkon (uninjured): Mine doesn't!
-Beldroth (uninjured): [5] turns til adulthood
Hon Shadow (uninjured): Now then, where are my little snackles?
cult: 70 cultists, 55 "smart" cultists, 20 marksmen, cult in Washington DC
Items: dragonblood, Orb of Stalwart 1
Diplomacy: good PR, support of president, support of Virginia
inquisitors (ACTIVE): 5 inquisitors
-Unlight: Let the light guide you!
Fisherman (uninjured):
cult: 320 cultists, 150 exhausted warriors, 38 warriors
Items: Orb of Stalwart 2, dragon blood, improvised melee weapons
Base (Warehouse):
Rituals: can summon parasite
Diplomacy: mixed PR
inquisitors:
Speedy Speedoman (heavily injured): These guys won't leave, what the hell?!?!
cult: 150 cultists, 50 marksmen [bad backs], 22 fanatics, 5 skilled leaders (50% chance of 3 becoming 4)
Items: dragonblood, Orb of Stalwart 5, firearms, rough armor
Base: Punji pits and barbed wire defenses, strong community
Diplomacy: mixed PR
inquisitors:
-Leader #2 (m): passively restores morale, lacks confidence [50% chance of 2 becoming 1]
-Leader #4 (f): marksman
-Mr. Banana hammock: 50 cultists
Zomboss with really long name: FREEDO- Wait, shit, I'm still stuck in the dead world...
cult: 60 gravekeepers, 25 cultists
Items: Stagnant orb, dragon blood, Orb of Summering [light], improvised melee weapons
Rituals: Salmoning ritual [req stagnant orb and dragon blood]
Base (Grand Mausoleum): Iron gates
Diplomacy: good PR
inquisitors:
-Count Trout: I vill devour all!
Meme-aster: Zzzzzzzzzzzz....
cult: 376 cultists
Items: dragonblood
Diplomacy: good PR
inquisitors:
---- NPC factions
Heckler's guild: Get rekt, Speedo!
Personnel: 50 hecklers (negate leadership bonuses)
Relations: Created by Speedo
World info:
-Orb of Stalwart 4 stuck in a pit