End of turn 6.
Big Ol' Fire:
cult: 250 cultists
Diplomacy: good PR
inquisitors: 25 inquisitors, 275 eco inquisitors
Volker-hands:
cult: 75 cultists
Diplomacy: Mixed PR
inquisitors: 90 inquisitors
Dar Gold (lightly injured):
cult: 7 fanatics
Items: dragon blood
Rituals: Basic horticulture
Base: area cleared for rituals
Diplomacy: good PR
inquisitors:
-Saragon (lightly injured):
Quar-splosion man:
cult: 100 scholars, 43 cultists
Items: Orb of Stalwart 3, located dragons
Rituals: brew power potion [consumes dragon blood, damages user]
Diplomacy: good PR
inquisitors: 25 inquisitors
Leechmaster:
cult: 50 cultists, 50 lumberjacks
Rituals: Salmoning ritual [req Stagnant orb, dragonblood]
Items: wood
Base: boardwalk, lots of thatch huts
Diplomacy: good PR
inquisitors: 25 inquisitors
Crystal queen:
cult: 125 angry housewives, 50 economists that hate economics, 100 journalists, 50 medics
Items: dragon blood
Diplomacy: excellent PR, protesting money
inquisitors: bad PR
KZ-Jello:
cult: 280 cultists, 50 "smart" cultists
Diplomacy: good PR
inquisitors:
Arcing Mist-elf:
cult: 3 cultists, 2 mad cultists, 440 beasts, 100 large beasts, 30 satyrs, 25 minotaurs, 20 centaurs, 5 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate)
Items: dragonblood, discovered Stagnant orb
Rituals: Summon mini-horror [req dragon blood], partially completed salmoning ritual
Diplomacy: good PR
inquisitors: 100 beasts
Hon Shadow:
cult: 70 cultists, 55 "smart" cultists, 20 marksmen, cult in Washington DC
Items: dragonblood, Orb of Stalwart 1
Diplomacy: good PR, support of president, support of Virginia
inquisitors: 25 inquisitors
Fisherman (uninjured):
cult: 420 cultists, 40 warriors
Items: Orb of Stalwart 2, dragon blood, improvised melee weapons
Base (Warehouse):
Rituals: can summon parasite
Diplomacy: good PR
inquisitors (ACTIVE): 5 inquisitors
Speedy Speedoman (uninjured):
cult: 150 cultists, 50 marksmen, 22 fanatics, 5 skilled leaders (50% chance of 3 becoming 4), 50 hecklers (negate leadership bonuses)
Items: dragonblood, Orb of Stalwart 5
Base: Punji pits and barbed wire defenses
Diplomacy: good PR
inquisitors:
-Leader #2 (m): passively restores morale, lacks confidence [50% chance of 2 becoming 1]
-Leader #4 (f): marksman
-Mr. Banana hammock: 50 cultists
Zomboss with really long name:
cult: 40 gravekeepers locked in base, 15 gravekeepers lockeed out of base
Items: Stagnant orb, dragon blood, Orb of Summering [light], improvised melee weapons
Rituals: Salmoning ritual [req stagnant orb and dragon blood]
Base (Grand Mausoleum, LOCKED): Iron gates, passages boarded up
Diplomacy: good PR
inquisitors:
Meme-aster:
cult: 376 cultists
Items: dragonblood
Diplomacy: good PR
inquisitors:
Other:
-Orb of Stalwart 4 stuck in a pit