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Author Topic: RTD horrors  (Read 231204 times)

FallacyofUrist

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1425 on: December 08, 2015, 08:10:58 pm »


Quarken: Recruit more of Daragon's cult to join your cult.
100 scholar cultists: do research to find a ritual that targets a horror and makes that horror more difficult to summon.
50 cultists: investigate those rumors of the Orb of Stalwart 3.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1426 on: December 08, 2015, 09:39:41 pm »


Quarken: Recruit more of Daragon's cult to join your cult.
100 scholar cultists: do research to find a ritual that targets a horror and makes that horror more difficult to summon.
50 cultists: investigate those rumors of the Orb of Stalwart 3.

Recruit: [3] You liberate a few more of Daragon's slaves, now he doesn't have enough peons to stage a soccer game. (stole 13 cultists from Daragon)
Research: [2] Try as they might, they can't find anything on it. Perhaps a different library would have references to it.
Orb: [5] They find the orb exactly where the rumors said it was, and roll it back to the stockpile. (obtained Orb of Stalwart 3)

Sl4cker

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1427 on: December 09, 2015, 02:06:23 am »

Right, then. Pearl-diving ain't usually my thing, but I suppose it'll have to do.
60 Fishes: Locate that shiny little orb of stalwart.
60 other fishes: Get me that dragon blood.
Leftover fries and me: Continue to be fishers of men. And by that I mean recruit.
Logged
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Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1428 on: December 09, 2015, 11:19:19 am »

Right, then. Pearl-diving ain't usually my thing, but I suppose it'll have to do.
60 Fishes: Locate that shiny little orb of stalwart.
60 other fishes: Get me that dragon blood.
Leftover fries and me: Continue to be fishers of men. And by that I mean recruit.

Stalwart: [5] Your cultists discover an Orb of Stalwart sitting in an acid bog where some other weirdos are building a boardwalk over to it. With a sneaky sleight of hand, your cultists snatch the Orb from the bog and sneak it into their meeting area. Sure hope those guys don't come after them. (obtained Orb of Stalwart 2, Parasite loses access to Orb of Stalwart 2)
Dragers: [3] They gather a bit of Dragon blood... damn, not enough. (partially gathered dragon blood)
Recruit: [4] You and your school head out and get another catch. (+100 cultists)

Evonix

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1429 on: December 09, 2015, 06:18:40 pm »

Everybody: Continue muttering and spiraling out from the center.
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Has descended into madness

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1430 on: December 09, 2015, 07:14:29 pm »

Everybody: Continue muttering and spiraling out from the center.
[5] The concept spreads throughout the city, and many find themselves trapped in its embrace. (+300 cultists)

carp

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1431 on: December 10, 2015, 10:11:24 am »

me: try to make a peace treaty with the leader of the little fishes. we can be summoned together and be best buds
Cultists: offer peace and lodging to the leader of the fishes and the fishes. (hey we built those thatch roofed huts right?)

« Last Edit: December 10, 2015, 04:28:10 pm by carp »
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1432 on: December 10, 2015, 10:33:25 am »

me: try to make a peace treaty with the leader of the little fishes. we can be summoned together and be best buds
Cultists: offer peace and lodging to the leader of the fishes and the fishes. (hey we built those thatch roofed huts right?)

hey i totally forgot about telekinesis and why is that "small" objects still there that was from before i made his power five.
ME: us mah epic power of 5 with telekinesis and lift the little fish'd nase up and shake or something until mah orb of stalwart falls out.
cultists : try and recruit "the little fishes" since i'm using their base like a salt shaker say if they stay with us their base will never get shooken like a salt shaker.

(and aslandus if you say that much telekinesis is over powered once i'm summoned it takes a little trained cockroach to kill me if i'm out of a body)
No, but I will point out that they don't have a "nase", or even a base, so you'd just shake a patch of dirt until they all fall off and cause almost no casualties... Not to mention there's a fair chance you'd break the orb of stalwart doing that...

carp

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1433 on: December 10, 2015, 04:26:28 pm »

yeah i'll just do what i crossed out
Logged
Carp carp carpcarp CAAR-ARP carpity carpcarp CARP CARP
Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

*i'm looking at you biggerfish.

Humaan

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1434 on: December 10, 2015, 09:46:16 pm »

Daragon: Get some cultists, man.
10 Cultists: Get some of the now located Dragon's Blood. Preferably not ingested.
Remaining 2: Commence preparations for the ritual.
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Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1435 on: December 10, 2015, 10:13:11 pm »

Daragon: Get some cultists, man.
10 Cultists: Get some of the now located Dragon's Blood. Preferably not ingested.
Remaining 2: Commence preparations for the ritual.
Recruit: [3] You manage to drag some more hapless fools into your circle. (+25 cultists)
Dragas: [5] They successfully find enough dragonblood in spite of their low numbers. It's only a matter of time now... (gained dragon blood)
Prep for ritual: [3] They clear out an area for the ritual to be done in. It takes them all day.

Dustan Hache

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1436 on: December 11, 2015, 06:26:53 pm »

*awaits updop*
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

SaberToothTiger

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1437 on: December 11, 2015, 07:02:38 pm »

Recruit.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1438 on: December 11, 2015, 07:14:34 pm »

Recruit.
I think that's the last one for this turn... But I do have an essay to do before monday, so I may be a little more slow to roll actions next turn...
[1] Your cultists misprint the flyers they hand out, and now everyone thinks you get stronger due to worship of dogs... Due to a comical series of ambiguous phrases and grammar mistakes, you end up convincing them of this further... Gods, you hate dogs... All these people gotta go now, can't have them stinking up the place with their dog altars... (+175 inquisitors)

Aslandus

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Re: RTD horrors: apocalypse now! - game 4 running
« Reply #1439 on: December 11, 2015, 07:36:13 pm »

Nuffle suffers a tragic case of being forgotten and falls out of reality.

End of Turn 4.
Big Ol' Fire:
cult: 250 cultists
inquisitors: 25 inquisitors, 275 eco inquisitors

Volker-hands:
cult: 35 cultists
inquisitors (ACTIVE): 40 inquisitors

Dar Gold:
cult: 37 cultists
Items: dragon blood, has Orb of Stalwart 4
Rituals: Basic horticulture
Base: area cleared for rituals
inquisitors:

Quar-splosion man:
cult: 100 scholars, 63 cultists
Items: Orb of Stalwart 3
inquisitors: 25 inquisitors

Leechmaster:
cult: 50 cultists, 50 lumberjacks
Rituals: Salmoning ritual [req Stagnant orb, dragonblood]
Items: wood
Base: boardwalk
inquisitors: 25 inquisitors

Crystal queen:
cult: 75 angry housewives, 50 cultists, 100 journalists
Items: Access to Orb of Stalwart 1, partially gathered dragon blood
inquisitors:

KZ-Jello:
cult: 100 cultists, 50 "smart" cultists
inquisitors: 250 inquisitors

Arcing Mist-elf:
cult: 10 cultists, 45 beasts, 100 large beasts, 50 satyrs, 25 minotaurs, 20 centaurs, 5 centaur scouts
Items: dragonblood
inquisitors:

Hon Shadow:
cult: 75 "smart" cultists, support of president, cult in Washington DC
inquisitors:

Fisherman:
cult: 245 cultists
Items: Orb of Stalwart 2, partially gathered dragon blood
inquisitors:

Speedy Speedoman:
cult: 322 cultists, 5 skilled leaders (50% chance of 3 becoming 4)
Items: dragonblood, Orb of Stalwart 5
inquisitors:
-Leader #2: passively restores morale

Zomboss with really long name:
cult: 100 gravekeepers, 95 psychopaths, 5 overzealous leaders (50% chance of 5 becoming 6)
Items: Stagnant orb, partially gathered dragon blood, Orb of Summering [light]
Rituals: Salmoning ritual [req stagnant orb and dragon blood]
Base (Grand Mausoleum): Iron gates
inquisitors:

Meme-aster:
cult: 376 cultists
inquisitors:
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