Game 4 Start!
Players/horrors:
-BOF/fillipk
My Horror
B.O.F. the Renewer
Abilities:
Grow. B.O.F. the Renewer can grow bigger based on how much trash he has burned
B.O.F. the Renewer can control fire, teleport to any fire that is bigger then him, expand or put out any fire, he is aware of all fires in the plane he inhabits at the moment, and he can shoot fire balls and summon flame strikes.
B.O.F. the Renewer can set fire to any pollution he sees, clean fire that doesn't pollute, the pollution stuff is magically stored and used to make him bigger.
B.O.F. the Renewer can't be put out by water
Appearance: B.O.F. the Renewer is a 5cm ball of fire that is about as hot as a candle flame. If people stare into his fiery, swirling body they feel an urge to try and clean up the world.
Homeworld: B.O.F the Renewer hails from the natural plane where everything is in harmony, even the elements. There is no pollution because there were no greedy humans to mess up the world so magic and nature flourished. He is the smallest of his litter and was selected to go to Earth to get the humans to stop polluting or burn everything and start over.
Skills:
- Presence: 2 (B.O.F. the Renewer causes people to care about the environment and he lights trash on fire, things burn around him)
- Mindlock: 1 (B.O.F. the Renewer was chosen specially but has a soft spot for humanity)
- Power: 2 (B.O.F. the Renewer is excellent at using his powers since it is his only way of fighting)
- Physique: 0 (B.O.F. the Renewer is a small ball of fire he can't wrestle, he has minions for that)
- Appeal: 0 (While B.O.F. the Renewer wants to save the planet only the insane would help him burn it)
-Vol-Kriit/Daparrot
((I would like to join the next game, this is my horror))
Vol-Kriit
appearance: Two large floating dark purple hands,each the size of a bear,with a bright glowing lime green eye on each palm
abilities:
-telekinisis
-can control a persons hands(and arms),which while controlled are marked with my eyes on their palms
-can smite sharp objects(hedgehogs,thorns,needles,swords,etc.....)
-can only communicate through the whisper into minds ability and sign language
homeworld:cannot remember original homeworld, but was banished to the plane of infinite thorn bushes
skills:
-presence:0
-mindlock:1
-power:1
-physique:2
-appeal:1
-Daragon/Humaan
Name: Daragon
Abilities:
Seed of the Gold Spire: Daragon can create unusual orbs which are planted into the ground. When planted, they begin releasing eldritch energy into the surrounding area, as well as growing out golden vines to start covering nearby areas. Life which gets near these vines may find themselves incorporated into the nearby mass, being turned into alien beings soon after. The terrain fights against those against the Daragon's will, constantly trying to turn more nearby areas into a similar substance. Orbs can only sustain a territory of about ten miles in radius, and their destruction, while tough, will cause the effects to recede. There is no other way to stop the vines permanently beyond this method, however.
Being of the Golden Vines: Daragon can regenerate by being within an eldritch effect, and even the deadliest of wounds can slowly be recovered if he hides within the vines.
Creatures of the Gold Spire: Daragon can craft the mass absorbed by the orbs into creatures and terrains composed of similar tendrils as he appears to be made of. They may vary in purpose, but they thrive in the terrain, regenerating within it similar to the master.
Madness of the Gold Tendrils: Being near the tendrils tends not to be good for one's sanity, and will drive people and creatures made with prolonged exposure.
Appearance: Daragon looks to be some sort of towering spire made up of golden tendrils, seemingly breathing at the surrounding area. He can move around with odd roots at his base, allowing him to move at walking pace. He stands at around twenty feet tall.
Homeworld: Daragon is actually from a far-flung part of our own galaxy, part of a race which relied on a mysterious plant to survive. When facing extinction, Daragon was created as a failsafe, made to be summoned to other habitable planets to revive the race once again. He is not really malevolent to human life, but they tend to get in the way of the Rebirth.
Skills:
- Presence: 0 (He is just a fancy-ass tower, for the most part. While what he is made of my make you insane, that is completely independent of his own actual ability to do that.)
- Mindlock: 0 (He is a machine, more then a thinking being. He can be influenced like any other being)
- Power: 4 (He was designed to prepare for the return of his creators, so they took no second chances making sure is was strong enough to affect the world.)
- Physique: 1 (He is big and durable, that's for sure, but he doesn't have much going for him.)
- Appeal: 0 (He is not flat-out for human extinction, but it is hard to feel comfortable around a weird, breathing, talking tower.)
Beasts:
-Drone - A Drone is a bear-sized humanoid with sharp prehensile claws. They are built much more physically then a human, and could probably shrug off low-caliber pistol fire, even if they lack the speed of humans. They are used as the basic workforce and foot soldiers of the Race, and are subservient to the will of any intelligent member of the Race's populace.
So, to summarize, they are tougher cultists with built-in melee weapons.
-Quarken/FallacyofUrist
Name: Quarken
Abilities:
Ritualistic: Quarken can inscribe eldritch glyphs with his bare hands, and easily uses those to preform rituals- much easier than other horrors would.
Everything is Death: Quarken's glyphs go beyond rituals- he specializes in magical booby traps. If you enter his base, you may notice that everything he puts his trap glyphs on is trying to kill you in one way or another.
Everything Explodes: Moreover, if he puts trap glyphs on something, merely a thought indicating that he wants something with his trap glyphs on it to explode will cause it to explode.
Illusion Glyphs: His trap glyphs can alter perceptions pretty easily.
Overcharge: and when he dies... everything he marked with trap glyphs explodes. Much more violently than it normally would.
Appearance: Quarken appears to be a man. Albeit one that tends to appear at different heights depending on what colors are behind him. The purple robe he wears hides scales. And claws. And a fox-like tail.
Homeworld: It's gone now. The world of Eziean has been destroyed by Daragon's species. Thankfully Quarken had a "time capsule" of sorts to escape.
Skills:
Presence: 0(he's rather mundane in appearance.)
Mindlock: 2(magic comes with willpower.)
Power: 3(his magics are quite dangerous to his foes.)
Physique: 0(flimsy wizard trope intensifies.)
Appeal:0(there's not much to like or dislike about him.)
-parasite/carp
name: the parasite grand poobah
Abilities:
body control: this horror can burrow deep inside the skull of an animal and its stats will be that of what ever it's in with any excess from the five points going to strength and add one to power if what i'm in wouldn't have a point in power E.G. if it's in a kitten it's stats might be appeal 3 strength 1 power 1 with the other stats at zero and can do the same with any psychically inclined cultists or a fish would be power 1 strength four with the other stats at 0
psychic link: he can use the senses of any of his cultists
telekinesis: can move smal objects in his vicinty
stone orb: in times of great peril he can create an orb of stuff from about 20 meters around him and compress it into and orb that surrounds him and is pretty much indestructible (you would have to have a strength of 4 to break it) however he can't do anything for the next 2 turns on the third inside it will break and can't tell his cultists to do anything while inside so basically his cultists will just do his last standing order for the next 3 turns then just sit around maybe praying to the stone orb.
appearance: a little grey blob with ten tenticles at the bottom with a drill like bone in the middle for drilling into skulls you could easily hold him in your hand
presence:0(he's basically a little blob)
mindlock:0(he's basically a little blob)
power:5((he's basically a little blob... of CONCENTRATED POWAHHHHHHHH!!!!!)
physique:0(he's basically a little blob you could probably wound him with a well aimed spit wad)
appeal:0(he's basically a little blob)
The Jade Empress/wipeout1024
Name: The Jade Empress
Abilities:
Summon emeralds, from the ground.
Create a barrier of crystals.
Can create golems out of jade.
Appearance: A fat Chinese woman, with her black hair in a bun. She is wearing a green robe, and has a golden headdress on.
Homeworld: A former queen, she was overthrown, and was killed. She went to the underworld, of Despicable Rulers, and she is back, to claim earth as her own.
Stats:
-Malignant Presence:0
-Mindlock: 2
-Power: 1
-Physique: 2
-Appeal: 0
-Nuffle/SpottedWobbegong
Name: Nuffle
Abilities:-Nuffle can influence everyone's luck(a dynamic bonus to a roll I choose)
-He can download a copy of Blood Bowl on every computer
-He can enslave people to Blood Bowl
-He can create small, half meter x half meter sentient dice
Appearance: A huge 10m x 10m six sided die, he levitates above the ground
Homeworld: A planet of all kinds of dice. He was the king, and he invented Blood Bowl. He already influenced humans to play this game, but decided that humans should play in real life, not just in form of a board game or video game.
Skills:
-presence:0
-mindlock:1
-power:2
-physique:0
-appeal:2
-Kszipasowiernik/SaberToothTiger
Name: Kszipasowiernik
Appearance: Takes on the shape of whatever he wishes, his true form being a floating glob of gelatinous blob.
Homeworld: Kszipasowiernik was created when sapient creatures started mass worshipping one or many gods, their faith combining to create a sort of magical being that leeched off their will and their sacrifices given to other gods.
Abilities:
* Kszipasowiernik has the ability to display himself to others as a thing they most admire, despise, fear or love.
* Prolonged observation of this being causes madness due to rapidly changing signals and forms the beast adapts.
* Sacrifices of people with even meagre psychic or magical skills grants power to the monster.
* Kszipasowiernik can give visions of the future upon mortals. He himself is incapable of gaining knowledge this way.
Skills:
-Presence: 2
-Mindlock: 0
-Power: 1
-Physique: 0
-Appeal: 2
-Archon/Whisperling
Name: Archon. He appears to be oblivious to how stuck-up this makes him sound.
Abilities:
-Worldshaper: He has the ability to do magical terraforming. While this works well on just about anything, he's particularly adept at manipulating mazes.
In combat, this lends itself to all sorts of interesting tricks- there was that time he turned the ground into lava, for example...
-Willbender- He can do some mind control. This doesn't affect humans in the slightest, but can impact animals, magical creatures, and occasionally an unfortunate horror.
-Beastmaker: He creates monsters to aid his cult. Since he made them, they're incredibly easy to mind-control.
Appearance: Basically just a thin veil of iridescent mist. It looks pretty, but doesn't do much in the way of strength.
Homeworld: A mysterious, inter-dimensional labyrinth. He originally acted as the soul of the maze itself, but a group of "heroes" decided it would be a good idea to overthrow him. Now, he's a floating blob with godlike power- not bad, but definitely not what he'd like.
-Presence: 0
-Mindlock: 0
-Power: 5
-Physique: 0
-Appeal: 0
-Hondraasaan/LordBrassroast
Name: Hondraasaan
Abilities:
Mind control: Creature I use it on is under my command for a little while
Lung Implosion: Exactly what it says on the tin. Your lungs implode. You die.
Induce Insanity: Target creature is reduced to a gibbering wreck, unable to form any rational thought.
Shadow Servant: The target creature becomes a 7-foot-tall shadow creature that looks like Hondraasaan, totally loyal to me
Appearance:
A roughly bipedal, humanoid form, seeming to be made of shadow. It is 10 feet tall and has many eyes that seem to be composed of green fire all over its body . It speaks in a deep, oily voice. Beware its psychic powers!
Homeworld:
I used to rule over the small, volcanic planet of Rumzuedar, before I was cast out by a worker's rebellion from the people whose brains I snacked on while they built monuments to me. I have come to Earth to have more brain snacks.
Stats:
Presence: 0
Mindlock: 1
Power: 2
Physique: 1
Appeal: 1
-The Cosmic Fisherman/Sl4cker
Name: The Cosmic Fisherman
Abilities:
Fish-based Knowledge -Knows the exact location of anything even remotely resembling a fish in some way.
Eldritch Rod -He can, using his fishing rod, hook on to anything in existence, including existence.
Metaphysical Bait -His bait, when used, attracts everything via a multitude of ways, from using gravitational fields, to being incredibly hard to resist, to literally manipulating causality in a limited way, causing his target to just happen to end up in his hook.
Cosmic Net -If he traps something in his net, most if not all of the thing's qualities that would allow it to get out of the net are severely hindered.
Anti-Fish-sis -All of his clothes resist everything related to fish, like water, salt, scales, fins, teeth, things like that.
Appearance: TCF is just a giant and muscular man, usually in a boat, with lots of regular fishing equipment. He also has a nice beard and sunglasses.
Homeworld: TCF lives in the void between worlds, in his wooden boat, fishing. What he fishes happen to be vast and powerful cosmic horrors, but in all honesty that only makes them roast more easily. He's heard some fishfolk are focusing on this here blue rock, and he's about to make sure they end up where they belong- in his cosmic belly.
-Presence: 0 - To be honest, he isn't really that horrific.
-Mindlock: 0 - Usually only thinks about fishing unimaginable eldritch abominations. It's actually why he stays sane in the presence of them.
-Power: 4 - His rod could fish in the void between worlds. His bait could attract things that hardly even exist. His net could catch the very stars themselves.
-Physique: 0 - Mostly just really big.
-Appeal: 1 - Fish for everyone! Plus, when he wins he'll likely just leave the Earth alone and go back to fishing.
-SCP-999-J "creepy speedo man"/Dustan Hache
Name: SCP-999-J "creepy speedo man"
Appearance: A ugly Caucasian man with overgrown body hair in a black speedo.
Abilities:
-Creepy teleportation: when summoned, he can and will teleport into situations that would be considered private or otherwise unfitting for a man in a speedo. he prefers to teleport onto beds as a rule, but generally can do so regardless if the event is awkward enough.
-Oblivious: Ignores most threats as if they did not exist, instead preferring to focus on getting anything he is eating out of his body hair or some other mildly repulsive location. he does this passively when attacked, and can stop the attack with it. far more effective up close.
-Absurdity: His presence and actions are often off-putting, but mildly hilarious to outside viewers, and can even assist in influencing other people.
-Physically unfit: Far weaker than normal and not at all capable of standing up to physical assault, he is far more fragile than normal.
Homeworld: Alternate dimension similar to earth, but otherwise abandoned due to it's effects.
-Presence:3
-Mindlock:1
-Power:1
-Physique:-1
-Appeal:1
-Thun Gara' Tun Rack' Ooozz Chath/crazyabe
Name: Thun Gara' Tun Rack' Ooozz Chath
Abilities:▼
A'Rise: Forces a ctizen of his home world into the remains of a living creature.
Liquefy: Causes somethings internal structure to "Liquefy" normally killing it.
Be'Gone: Forces another Horrors minions and servants to flee from him.
Appearance: A rotting Humanoid creature with three red eyes, a maw full of shark-like teeth, and black oily hair.
Homeworld: A world much like earth, Inhabited only by the dead, dying, and deformed since the last horror to invaded...
-Malignant Presence: 2
-Mindlock: 1
-Power: 2
-Physique: 0
-Appeal: 0
Fred/AIM/Evonix
My horror:
Name: An Ideal Meme, AIM, Fred
Abilities:
-Memetic spread: Anybody who (listens to/reads/sees/feels out in braille/has thrust into his brain/etc.) a certain series of concepts will become infected by the Meme.
-non hive mind: As a single mind cannot support his AND the Meme before the ritual the "cultists" have no guidance and no organisation but do have a few simple built in commands to get along with. They with first spiral outwards chanting the Meme endlessly (they don't stop chanting until the ritual is done.). When they encounter a orb of stalwart they slump against it in a vaguely homewards direction until they get it there. When they discover some dragon lillys they tromp around in them until their clothes are sodden with dragon's blood then walk back to Fred's home and walk in a ritual pattern until enough has dripped there for the ritual to work.
-Hive mind: Instead of being summoned the infectees get connected together into a single consciousness but the ritual is the same. The minds in the hive only chant when it wants them to after that
-Acting: If somebody is infected after the ritual Fred can preserve their memories and have the victim to be normal, his acting skills may not withstand skilled scrutiny however.
Appearance: Has no physical form. A sheet of paper with the concept written on it.
Homeworld: Earth
Goal: Infect everybody, it will figure out what to do next when he comes to it.
Origin: Created by a mad poet(much like a mad scientist) named fred. Some months ago Fred thought of the concept of the Perfect Meme, an idea of such absolute beauty and complexity that it would overwhelm a mind entirely with it's infinite layers. Some months later he had made great progress and was refining some pieces when he realised he could imprint his psyche and memories on it but spoil it's perfection. When choosing between god's own masterpiece and potential world domination he made the obvious choice.
know a bit more about how to assign my points but how much physique would a concept have? It can only be killed by destroying all the infectees and all (written, recorded, ect.) copies but can't exactly punch, for now zero.
-Presence:0 Before summoning power counts as presence because there is no mind to guide it.
-Mindlock: 2 as an alien mind structure it is difficult to conquer, it's innate will makes it nigh impossible.
-Power:3 It is purely mental in nature and absolute in it's realm.
-Physique:0 Is a concept, not a gorilla.
-Appeal:0 Nobody likes the borg and they give out free prosthetics.
Minor horrors
Name: Saragon
Appearance: a silver spire made of thousands of small needles
Abilities:
-Thorny: Those who attack it in melee get damaged themselves if they don't have armor
-Mercury Plague: Those damaged by Saragon become infected with a plague that kills them over the course of a few turns
Origin: The emissary for a peoples whose political system is rather... cutthroat. It believes that a friendly poisoning is a sign of good will, and that direct assault is a challenge to be accepted regardless of power discrepencies.
Stats:
Presence: 0
Mindlock: 0
Power: 3
Physique: 0 (it's a bit fragile, and would probably be defenseless were it not for the spines that make it up)
Appeal: 0
Name: Mr. Banana hammock
Appearance: a guy with a handlebar mustache wearing a thong
Abilities:
-Creepy: his appearance scares children and makes most people uncomfortable. Even those in his cult of alliance.
-Short attention span: Loses track of what he's doing easily
-Really fast running: Can sprint to locations very quickly. Almost like teleportation.
Homeworld: Same place as creepy speedo man
Skills:
Presence: 1
Mindlock: 1
Power: 3
Physique: -1
Appeal: -1
Name: Count Trout
Appreance: a black and white clownfish the size of a small dog
Homeworld: A world covered by water where sapient fish dwell, in a Mansion-shaped anemone on a small reef resembling a Medieval European village
Abilities:
Drain life: can restore own health by draining the blood of others
Hypnosis: can reduce the number of actions a faction has, by using this on the leader
Fish: Takes damage for every turn spent out of water
Stats:
Presence: 0
Mindlock: 0
Power: 3
Physique: 0
Appeal: 0
Name: Sharkon
Appearance: a pale shark with jellyfish-like appendages
Homeworld: The aquatic world, where all is sea and fish
Abilities:
Mind control: well, to the best of it's ability
Summon fish
Water control: can move, freeze, and boil water at will... Again, to the best of its ability
Fish: takes damage if not in water
Skills:
Presence: 0
Mindlock: 0
Power: 1
Physique: 2
Appeal: 0
Name: Beldroth
Appearance: a small furry animal with six legs and two heads.
Homeworld: A world conquered by the legions of Beldroth the conquerer. Beldroth, of course, named all his pets and soldiers Beldroth, in honor of himself. He's kind of an asshole and you're glad you stole his mutant weasel.
Abilities:
Juvenile: 5 turns after being summoned it will grow to its adult form, gaining 1 physique and 1 power
Detect poison: can locate poisonous materials
Rabid: its bite can cause a plethora of diseases
Stats:
Presence: 0
Mindlock: 0
Power: 1
Physique: 0
Appeal: 0
Name: Unlight
Appearance: an ornate lantern with a glowing eyeball inside
Homeworld: World of cheap halloween props
Abilities:
Illuminate: can clear the mind of those being controlled by others or in the fits of madness
Glare: Can stare really hard at things, causing insanity
Shielded: the lantern protects the eye within, so this guy must be killed twice to cease its power. Unfortunately, it can't move on its own while in the lantern, so it'll need a bearer to carry it around.
Skills: In lantern-
Presence: 1 (It glows, if a bit dimly)
Mindlock: 0
Power: 1 (somewhat suppressed by the lantern
Physique: 1 (it is made of metal)
Appeal: 0
Out of lantern-
Presence: 1
Mindlock: 0
Power: 2 (Even unhindered it's still in the lower tier of power)
Physique: 0 (exposed eyeballs are not known for their durability)
Appeal: 0
Name: Happy the Clown
Appearance: Looks like a clown, with a 50 yard stare and a lurch in his step
Homeworld: Land of Nightmares
Abilities:
-Terrifying scream: can force the weak of will to flee
Skills:
Presence: 0
Mindlock: 0
Power: 0 (no power, but still might be able to affect those with no mindlock with a good roll)
Physique: 0
Appeal: 1 (Despite the terrifying appearance, it smells like bananas)
Name: Thun Carpa
Abilities:
Twist life: turns dead things into undead monsters
Expunge: turns innards to outards
Go away: makes things run away from it
Fish: takes damage if not in water
Appearance: a carp covered in oily black scales with a mouth full of shark teeth and three red eyes
Homeworld: a reef on the aquatic world where the sun never shines, forcing the fish to turn to necromancy to keep the nutrient cycle alive
Skills:
Presence: 0
Mindlock: 1
Power: 2
Physique: 0
Appeal: 0
Name: The Grotesque
Appearance: a mass of human flesh, with bits of hair and bone sticking out in a pattern resembling a sea urchin.
Abilities:
Born to die: Takes damage every turn due to having completely nonfunctional vital systems
Feed: Consume humans to sustain itself, healing wounds. Every 200 cultists it bolsters its strength, up to a maximum of 5
Stats:
Presence: 0
Mindlock: -1
Power: 0
Physique: 3
Appeal: -1
Name: some scrub fish
Abilities:
-Clean: can rub against things to brush contaminents off them.
-Fish: injures self if not in water
Appearance: A scrub brush with fins and eyes.
Homeworld: World of underwater cleaning supplies
Skills:
Presence: 0
Mindlock: 1
Power: 1
Physique: 1
Appeal: 0
Name: Quacken
Appearance: a yellow duck with an orange bill and a fuse coming out of its back.
Homeworld: From the rift between worlds, a monster of unspeakable power rose, corrupting all it touched. This is a mundane duckling that got corrupted.
Abilities:
Exploding feathers: can drop feathers, which explode voilently when Quaken chooses
Great Quack: Own body explodes when killed. Or when it feels like, since the feathers are what's really exploding.
Adorable: It's deceptively cute appearance can make it hard to attack it.
Skills:
Presence: 1
Mindlock: 0
Power: 2
Physique: 0
Appeal: 0
Name: Mooney the thirsty
Appearance: A drunk crescent moon. It always seems to be facing to the right.
Homeworld: The celestial plane, where tiny celestial bodies have minds.
Abilities:
Booze hound: constantly drinks your booze, or any other liquids you have around if no booze is available
Pass-Hangover: can pass his own hangovers, as well as any other negative side effects of his drink, onto others. Hopefully, it's nobody you wanted to keep
Tidal push: can move liquids freely
Skills:
Presence: 0
Mindlock: 0
Power: 3
Physique: 0
Appeal: 0
Name: Handyman
Abilities:
Puppeteer: can manipulate people's movement from afar... at least, a little bit...
Hatred of pointy things: To the extent that they can destroy them with a look
Mute: cannot speak by normal means
Appearance: A small, but surprisingly muscular man with huge hands wearing studded white gloves.
Homeworld: A place much like earth, except the people are small and have giant hands. He was a professional puppeteer for years following his dreams, but then he got dragged to this world, leaving behind his adoring fans. He doesn't realize you are the reason he's here... yet.
Skills:
Presence: 0
Mindlock: 0
Power: 1
Physique: 2
Appeal: 0
Name: Val'krete
Abilities:
Telekinesis
Smite pointy things
Appearnance: a blue pair of hands with eyes on the fingertips
Homeworld: The world Volkriit originates from, he was recently banished for egregious crimes he refuses to tell you about
Skills:
Presence: 0
Mindlock: 1
Power: 1
Physique: 1
Appeal: 0
Name: The Lawyer
Abilities:
Binding arbitration: The deals you made in the past come back to haunt you in the form of chains that hold you in place and prevent you from moving.
Cease and Desist: Can counter actions against him by taking the offender to court. (not necessarily a thing he does, mostly just flavor)
Contractual obligations: can ruin existing diplomatic relations by forcing issues between the members
Appearance: A six foot tall frog wearing a tie that walks on its hind legs. It's eyes glow green.
Homeworld: He has worked long hours to banish all the giant, floating hands from his world. He was not quite done, but now he's here and about to face judgement for the torment he's inflicted.
Skills:
Presence: 0
Mindlock: 2
Power: 1
Physique: 0
Appeal: 0