Humanity
Help Rosabel: Fight the zombie horde!
[4] They gun down the horde, getting rid of the remaining zombies. Hopefully there won't be any more. (-30 zombies)
Vacuum up Puff puff
[2] They can't seem to get a vacuum nearby. Must be the locale.
Give Koshu more Dragon blood
[2] It gets lost in the mail.
Rabe bleeds out on the floor of his base while his cultists panic. (Rabe is DEAD)
End of Turn Lemon.
score:
Unescargot (DEAD): summoned, getting old
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster))
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (uninjured): plush toy that looks just like him, 50 armed cultists
Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 175 armed cultists
-Items: base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 25 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: lukewarm ratings
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk
Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu:
-Cultists: 1970 cultists, 85 heavily armed cultists (guarding)
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 trained armed inquisitors, 75 armed inquisitors (guarding), 1287 inquisitors, 100 inquisitor assassins, have siege weapons, inquisitors activated
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}
Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, experiencing minor hallucinations (1/6 chance of failing to perform personal actions)
-Cultists: 330 cultists, 10 recognizable cultists
-Items: has sturdy base with defenses (20 gun turrets), has bricks and concrete, knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker
-Inquisitors: know ritual of ignite mortals {req gasoline, consumes cultists}, have gasoline
-Other: posters put up, campaign for president started, very bad PR, requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu
--Kitten Industries: 311 cultists, 15 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), heavily armed giant death robot (2 physique, 2 power, can launch missiles), has materials for starfruit jelly, covered in enhance poison wards
DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 125 armed cultists
-Items: Delicious sandwiches, a bunch of submarines being used as boats, organic submarine parts a shallow ditch
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly, knows rain dance {req 50 cultists}
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
Rosabel (uninjured): summoned
Cultists: 476 armed mad cultists, 50 plagued armed cultists, 25 armed assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base, has chalice of healing, injured people in chapel, has surgical tools and first aid kits
Inquisitors: 5 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}, inquisitors activated
Other: adored by humanity, community improved, has humanity's sympathy, buried the dead, knows location of sick and injured, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, has zombie vaccine
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it