Humanity
Help Rosabel: Move injured people to chapel
[3] They move a few dozen people in, but due to bad logistics they end up sitting in the courtyard outside the chapel. (injured now near base)
Crush Unescargot's cult
[4] Armies of the coalition of spite charge against your cult and tear most of them apart. A very few manage to escape by pretending they aren't your followers. (-5 high morale empowered wealthy cultists, -50 trained cultists, -4 recognizable cultists)
Tear apart Rabe
[6] They assault your base, which holds out despite nobody defending. They actually end up destroying some of the redundant parts that were only cluttering up the inventory skyline. They seem to have given up after awhile, but it won't last. (lose lightning rods, humidifiers, enhance poison wards, colorful chalk, and metal)
Weakness timer down 1.
End of Turn purple.
score:
Unescargot (DEAD): summoned, getting old
-cultists: 10 infiltrator cultists (infiltrating Kitten Industries, can open gate to his base), 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 4 cultists in high places, limited connection to president (will badmouth Rabe), all disheartened, blacklisted (can't hire outside help), all hallucinating even harder
-Items: veteran memoirs, charm of tunneling
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, hated by humanity, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}
--Puff Puff (uninjured): plush toy that looks just like him
Tavern wench (DEAD): summoned, sunburn [+1 to damage taken]
-cultists: 150 cultists
-Items: base in the desert (breached), has dragon blood, has mercury, access to Orb of Stability 1
-Inquisitors: 50 well trained inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk
Anthaju(DEAD): summoned, resting in peace
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu:
-Cultists: 1320 cultists, 85 heavily armed cultists (guarding)
-Items: has a few spaceship components, has extra spikes, watch mirrors set up
-Inquisitors: 80 trained armed inquisitors, 75 armed inquisitors (guarding), 412 inquisitors, inquisitors activated
-Other: good PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ignite mortal ritual {req gasoline, consumes cultists}
Rabe (heavily injured): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, experiencing minor hallucinations (1/6 chance of failing to perform personal actions)
-Cultists: 230 cultists, 50 armed cultists, 15 recognizable cultists, 25 lightly armed cultists
-Items: has sturdy base with defenses (20 gun turrets), has bricks and concrete, knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker
-Inquisitors: 200 inquisitors, have ornate mansion base (breached), know ritual of ignite mortals {req gasoline, consumes cultists}, have gasoline, inquisitors activated
-Other: posters put up, campaign for president started, reputation under fire by president, despised by humanity, requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries
--Miskatonic University: has book of power swap ritual, knows power swap ritual, knows power store ritual {requires shoe polish and horror, consumes orb of horror's theme}, researched Orb of Stalwart, seeking authorization to research power store ritual, being investigated by authorities, Being attacked by A THING UNSEEN (lightly wounded), know how to make enhance poison wards
--Kitten Industries: 611 cultists, 25 recognizable cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), heavily armed giant death robot (2 physique, 2 power, can launch missiles), has materials for starfruit jelly, covered in enhance poison wards
DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: 150 cultists
-Items: Delicious sandwiches, submarine parts x2
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
Rosabel (lightly injured): summoned
Cultists: 476 mad cultists, 50 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has Grand cathedral base
Inquisitors: 5 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, inquisitors activated
Other: adored by humanity, community improved, has humanity's sympathy, buried the dead, knows location of sick and injured, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net