Assassins?
Have we stooped so low?
To be fair, you had assassins before, then you told them to go home...
Humanity
Attack CARP's... nothing... I guess:
[irrelevant] They attack CARP's nothing. Nothing happens.
Healz for Unescargot
End of Turn 18.
score:
Unescargot (lightly wounded): summoned, getting old, hiding
-cultists: 360 cultists, 50 hallucinating cultists, 10 infiltrator cultists (infiltrating Rabe), 5 high morale empowered wealthy cultists, 5 annoyed empowered wealthy cultists, 10 wealthy cultists, 8 cultists in high places, 100 trained cultists, 3 hallucinating veterans, professional journalist hirelings, limited connection to president, all disheartened
-Items: veteran memoirs
-Inquisitors: 40 lightly armed inquisitors, 60 inquisitors, inquisitorial demolition hirelings, know where you're hiding, inquisitors active
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual, bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}
--Puff Puff (uninjured): plush toy that looks just like him
Tavern wench:
-cultists: 35 heavily armed cultists
-Items: Swelteringly hot base in the desert, Orb of Stability 1 (buried), has dragon blood, has mercury
-Inquisitors: 90 inquisitors, 80 well trained inquisitors, 50 lightly armed inquisitors, 5 inquisitors in high places, Inquisitors activated
-Other: well known, moderately bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}
--Crux the mad (DEAD): killed 10% of Earth's population
TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(lightly wounded): hallucinating
Anthaju(DEAD): summoned
-cultists: 55 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR
Koshu:
-Cultists: 177 cultists, 200 heavily armed cultists guarding, 80 empowered cultists
-Items: has a tool shed base surrounded by booby traps, has a few spaceship components, has extra spikes
-Inquisitors: 125 armed inquisitors, 182 inquisitors, inquisitors activated
-Other: excellent PR, satellite launched, knows "cascade" ritual, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows ritual of rain of fire {consumes dragon blood and thermite}, knows ritual of summon oranges {req chalk}
Rabe (uninjured): summoned, can drown people and detect beards/alcohol
-Cultists: 1610 cultists, 500 heavily armed cultists, 100 hallucinating cultists, 30 hallucinating cultists (guarding), 50 hallucinating armed cultists, 10 contagious hallucinating cultists, 1 old cultists (guarding for Puff puff), 25 recognizable cultists, 15 hallucinating recognizable cultists
-Items: has sturdy base with defenses (+lightning rods and 20 gun turrets), has a bunch of metal, has bricks and concrete, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), knows location of Lunar Orb of Stalwart, has colorful chalk
-Inquisitors: 200 inquisitors
-Other: KI website and company set up, posters put up, campaign for president started, destroyed Orb of Stalwart 1, second in command to carp's faction, good PR, founded Miskatonic University, requested Koshu's permission to summon him
--Miskatonic University: has book of power swap ritual, researched Orb of Stalwart
DF CARP: rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp
-goal: CARP LIFE
-Cultists: CARP LIFE DON'T NEED HELP *sniffle*
-Items: CARP LIFE DON'T NEED MATERIAL GOODS
-Inquisitors: inquisitors destroyed Orbs of Stalwart 3 and 5
-Other: CARP LIFE 4 EVAR, has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, going crazy, detested by humanity
--GOEARERKSFLES (DEAD): unending hunger, mass: 200, physique +2
Rosabel:
Cultists: 350 cultists, 100 slightly healthier cultists, 50 assassin cultists
Items: has dragon blood, has gold block
Inquisitors: 30 inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2
Other: good PR, has humanity's sympathy, buried the dead, knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}
Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net
((Looks like I just missed midnight... whoops...))