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Poll

Where do you settle?

Belorrox 9
- 8 (61.5%)
Sector 1,298,632,091
- 3 (23.1%)
The Mokadorian Nuke-Wastes
- 1 (7.7%)
The Templar Capital(If you want the game to end instantly, Of course.)
- 1 (7.7%)

Total Members Voted: 13


Pages: [1] 2 3 4

Author Topic: Isolated Colony  (Read 5942 times)

Ardent Debater

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Isolated Colony
« on: March 09, 2015, 09:21:12 am »

You are the leader of a Group of Colonists attempting to found a Colony on an extremely Isolated Planet in the far future for one reason or another, Now, Who is this Group?

Religious Pilgrims who just want to practice their religion/cult/Alien worshiping madness in Peace.

Merchants who want to establish a Trading Post and get rich.

Pirates who want to establish a Point Base for Raiding Shipping Lanes.

Prospectors who want to get rich off of exploiting local resources.

Refugees who abandoned their homes to escape Faction Warfare and establish a safe haven for themselves.

Templars who were sent to Establish an Outpost to resist local Cultists and The Alien.


Spoiler: GM Note (click to show/hide)
« Last Edit: March 09, 2015, 09:40:56 am by Ardent Debater »
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Hawk132

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Re: Isolated Colony
« Reply #1 on: March 09, 2015, 09:41:44 am »

Pirates or Templars.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

scapheap

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Re: Isolated Colony
« Reply #2 on: March 09, 2015, 09:46:56 am »

Refugees
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Deny

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Re: Isolated Colony
« Reply #3 on: March 09, 2015, 09:55:35 am »

Templars
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In denial of sanity...

and insanity

endlessblaze

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Re: Isolated Colony
« Reply #4 on: March 09, 2015, 10:03:54 am »

Pirates
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

forsaken1111

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Re: Isolated Colony
« Reply #5 on: March 09, 2015, 10:16:22 am »

Prospectors who want to get rich off of exploiting local resources.
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Generally me

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Re: Isolated Colony
« Reply #6 on: March 09, 2015, 11:47:16 am »

refugees

Let's make an empire
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Tomcost

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Re: Isolated Colony
« Reply #7 on: March 09, 2015, 11:58:45 am »

Pilgrims! Cultists!

endlessblaze

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Re: Isolated Colony
« Reply #8 on: March 09, 2015, 12:15:20 pm »

Why not religious pirate refugees?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

forsaken1111

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Re: Isolated Colony
« Reply #9 on: March 09, 2015, 12:17:17 pm »

But but resource exploitation at the expense of the local biosphere! Mine all the things, etc etc
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endlessblaze

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Re: Isolated Colony
« Reply #10 on: March 09, 2015, 12:18:51 pm »

We could do that to if we go with my idea. When your a pirate it helps to have your own constant supply of goods if the traders start bringing protection
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

~Neri

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Re: Isolated Colony
« Reply #11 on: March 09, 2015, 12:28:13 pm »

I'm gonna go out of the box and vote Cultists. Let's sacrifice some Templar.
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forsaken1111

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Re: Isolated Colony
« Reply #12 on: March 09, 2015, 12:29:29 pm »

We could do that to if we go with my idea. When your a pirate it helps to have your own constant supply of goods if the traders start bringing protection
Unless they're using slave labor I don't see a bunch of pirates turning miner.

I'm gonna go out of the box and vote Cultists. Let's sacrifice some Templar.
Since nobody else is going resource exploitation I'll throw in for cultists!
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10ebbor10

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Re: Isolated Colony
« Reply #13 on: March 09, 2015, 12:47:46 pm »

Pirates.
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AoshimaMichio

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Re: Isolated Colony
« Reply #14 on: March 09, 2015, 12:59:28 pm »

Prospecting Alien Cultists!
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.
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