(edit to add: sorry for the bitchiness above. I fell and hurt my ass and took it out on you guys, shouldn't have done that. Literally butthurt.)
I don't really see it heaped on anywhere but here. It is a mechanic that slows down resource acquisition in the early game, and makes some of the easier to acquire gear more of a choice, extending the timeframe of the (to me anyway) fun part of the early game. Generally everyone has gotten used to it; to me, it's how the game has always been, and like I said, it feels shallower without it.
I realize for a lot of the folks in this thread specifically, the game has moved in a different direction than you'd have liked, but it's been moving in that direction for what, five years now? There's now a large (very large, in fact) user base for whom those features are what brought us in. I decided to start contributing because I
like playing a post apocalyptic survival simulator with zombies, and I'm by far not the only person. That's why development and forums for the game are significantly more active than they've ever been. If it's not your bag, that's too bad, I guess, but you'd probably be better off accepting at this point that "I did surgery on my own eyeball" is not going to be the direction things are developing, and "I need to build a shelter from windchill, it'll also keep my scent from spreading to that horde west of here" is.
Anyway, my work was unbelievably slow today so I drew a bunch of stuff including but not limited to a zombie brute. It's looking increasingly plausible that this will actually become a tileset, there are several other contributors now.