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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838555 times)

Lukewarm

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5730 on: September 02, 2018, 10:01:29 am »

How do I keep getting irradiated?
I get that it's in Clean Water and some food (Another irritation to keep track of), but sometimes it happens while I'm out on the town, I'll @ and just see that I'm irradiated. This isn't after getting hit with a Huge Boomer either.
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Robsoie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5731 on: September 02, 2018, 10:07:41 am »

Is random NPC spawning completely broken in recent versions ?

With the default setting when i enabled random NPC i saw 0 random NPC in all my characters run crossing whole cities, the only one i saw are if i turn static NPC on (so i see the guy at the shelter or in the mall starts) 

Decided to turn the spawn rate setting from its default 0.1 to 15.0 ! and still absolutely no random NPC is spawned anywhere i am running into, moved through a whole city and in the wilderness up to the next city in the map, 0 random NPC

Of course observation dones with random npc turned on, and no NPC corpse if i was just unlucky and they were getting killed just before i could see them.

After looking around, i saw this on the cdda discourse board , it's just that bad
Quote
I enabled the debug menu also i looked into the code. I have 13 NPCs on the map, 2 followers, 8 npcs on the farm i helping to turn into a survivor camp and 3 bandits far away. Because the bandits placed to the same place i’m think they are static NPCs too.

In every hour random NPCs has a percentage chance to spawn which is:
NPC_spawn_rate*(0.8 raised to the power of the actual_number_of_NPCs)

So because i have the default spawn rate and 13 NPCs, the chance for a new npc is:
0.1*(0.8 raised to the power of 13)=0.005%

Even with the maximum spawn rate (100) there would be only 5% chance, with 24 NPCs only 0.5% and with 44 NPCs only 0.005%.

:/

edit : set it to the max ( 100 instead of 0.1) and i managed to meet 2 random NPC while exploring a city ...
« Last Edit: September 02, 2018, 12:50:56 pm by Robsoie »
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Rince Wind

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5732 on: September 02, 2018, 10:20:07 am »

How do I keep getting irradiated?
I get that it's in Clean Water and some food (Another irritation to keep track of), but sometimes it happens while I'm out on the town, I'll @ and just see that I'm irradiated. This isn't after getting hit with a Huge Boomer either.

You don't happen to carry a damaged atomic lamp or some other damaged atomic thingy with you, do you?
I had this once, and it took me a long time and a lot of irradiation to find the problem.
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Lukewarm

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5733 on: September 02, 2018, 10:40:33 am »

No, most of the time I've got clothes and a Crude Sword.
I learned yesterday that the Evening Gown that the Awakened start begins with adds a whopping 7 torso encumberance, which may explain why I've been starting so many games recently, aside from the increased spawn rates. I assumed it was like an undershirt, due to my lack of experience with evening gowns.
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TheBronzePickle

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5734 on: September 02, 2018, 11:57:38 am »

...The 'Awakened' scenario is where your character just gets out of bed, right?

Do you have on an evening gown, or a nightgown? Because a nightgown is the thing you're probably supposed to be wearing, a simple, light cloth dress you can just slip on.
An evening gown is a formal dress.
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Nothing important here, move along.

Lukewarm

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5735 on: September 02, 2018, 12:54:12 pm »

It's an evening gown. They also start in slippers.
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ZebioLizard2

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5736 on: September 02, 2018, 02:25:58 pm »

Certainly wants to feel fancy in their sleep then if that's the case.
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Culise

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5737 on: September 02, 2018, 03:00:34 pm »

Maybe they just went on an all-night ballroom bender the night before, which is also why they didn't notice the whole apocalypse thing.
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Robsoie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5738 on: September 02, 2018, 04:22:36 pm »

Thanks to setting the npc encounter rate to 100 as recommended to have a 5% chance of finding any instead of the 0.005% that the default setting allows i finally found a random one "Steven Peterson" with my new character.

Spoiler (click to show/hide)
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5739 on: September 03, 2018, 10:00:55 pm »

Thanks to setting the npc encounter rate to 100 as recommended to have a 5% chance of finding any instead of the 0.005% that the default setting allows i finally found a random one "Steven Peterson" with my new character.

Spoiler (click to show/hide)
Be careful about picking fights with NPCs, I've seen level 14+ combat skills on some of them.
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AzyWng

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5740 on: September 04, 2018, 03:43:09 pm »

Has anyone managed to survive long enough to get any combat skill to 14?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5741 on: September 04, 2018, 07:18:04 pm »

Back in the day?  Sure.
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King Zultan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5742 on: September 05, 2018, 05:24:41 am »

A character I made a long time ago had 55 mechanics skill, and that was back when there was a bug where you needed 50 mechanics skill to install a second engine.
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ollobrains

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5743 on: September 05, 2018, 08:22:46 am »

that mechanics bug is ripe for fixing, and more work on npcs for anyone with the time as well
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5744 on: September 06, 2018, 06:10:27 am »

After passing away, the game told me the fate of brave "Steven Peterson"
Shot in the head, yet still ultimately died of sepsis rather than brain damage? Ouch, sounds like a slow and painful death.
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