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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 838579 times)

Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5745 on: September 06, 2018, 08:56:44 pm »

Metal. I wonder if the texts change depending on how much of a badass the NPC was before they died.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5746 on: September 06, 2018, 09:00:19 pm »

They are RNGed
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5747 on: September 06, 2018, 09:12:21 pm »

Awh, now I'm only a little impressed, the lore bits seem nice anyways.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5748 on: September 06, 2018, 09:18:38 pm »

There are quite a lot of them, all grimdark and fatalistic.
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Altivera

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5749 on: September 08, 2018, 02:20:19 pm »

https://github.com/CleverRaven/Cataclysm-DDA/issues/25439

Season length is being defaulted to 91 days, Thoughts?
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5750 on: September 08, 2018, 03:02:04 pm »

I always set it to 90 days myself. Not that I ever live past... one day.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5751 on: September 08, 2018, 03:02:13 pm »

I'm ambivalent, leaning towards not liking it. Though I only glanced through the thread.

When I was first playing getting to my first season change as a newbie I considered a major accomplishment and was motivation to keep playing.  At 91 day seasons I could see newbie me considering it an unreachable goal, even now as a player that knows what they are doing I rarely get 90 days in before I get bored run out of serious threats and feel there is nothing further to gain from the run.  I also see it as less likely anyone will want to experiment with animals or plants, as they likely take significantly longer to yield returns.  If I understand correctly construction speed is also tied to season length?  I can't see constructions taking longer than they already do and still being bothered with, but I may be misinformed there.  It sounds like quite a few systems in the game would be made too long term to ever want to deal with by multiplying the investment time by something like 6.

On the other hand it is probably easier to code for real season lengths, and finding and crafting winter/summer gear will be more worth the trouble, foraging seasonal trees and berries would be more worth the investment at least in your current season, and it may open the way for seasonal zombies and animals, which would otherwise not be around long enough to ever bother with.  That could even solve the 90 day boredom if new threats or goals could be introduced seasonally.

Again, leaning against, but not enough to start screaming bloody murder as we are wont here.  Feel free to correct me if any of my thoughts are misinformed.
« Last Edit: September 08, 2018, 03:08:07 pm by Greiger »
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Robsoie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5752 on: September 08, 2018, 04:34:29 pm »

14 days is already really a lot in term of cdda gameplay, in a few days if you have a character that is successful in finding good loot you can already clear your area to become safe and become self sufficient.
The game is in danger of becoming boring as you'll be left to wait for several more uneventfull days for the season to change and influence the gameplay differently (temperatures,etc...)

The challenge and interest is when you character is only average, as without being lucky in having all the good loot where you are, you'll have a lof difficulty to achieve those primary goals, and still you have the seasonal change coming and to prepare for, that add a layer of interesting tension.

But with 91 days, that is incredibly long in cdda gameplay term, a player that has a successfull character will become bored easily, as the season will not change fast enough to give him something new to do.
And even the player with average characters will now have long enough time to reach the primary goals , so there's no "time clock" anymore to keep them under interesting tension.

With 91 days they really should find a way to add a lot of possible random events in order to break the boring monotony this is going to introduce

Fortunately season length is still customisable.
« Last Edit: September 08, 2018, 04:38:21 pm by Robsoie »
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Dutchling

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5753 on: September 08, 2018, 05:09:59 pm »

I don't know what exactly I did to earn your disdain but I hope you can forget it for a moment for this.

Because while I greatly respect your work and accomplishment in this game the season length rehab feature is insulting to me as a patient with SAD.
Of course I don't dislike all of Cataclysm. Following our latest encounter I tried not playing and it didn't work. I spend lots of hours, ask r7st. Even synchronously sleeping along my characters but when my finger presses d indefinitly my characters don't know what to do except to drop d or not or yes drop it or not or maybe now or not..

As having SAD and the tendency to substance caused by it I feel for players since the only difference between us is I figured out why and I didn't take time travels before reaching that point. Not like I don't get insulted enough for having something the public thinks something about. When I don't get options I sink into chaos, I don't cry and pull my teeth out which is another example of fearmonging but one I would disregard if that meant the other parts were improved upon.

The negative feeling comes three days into development-reduction when the last of things that still looked ok in my room are disappearing.

I read a book once about SAD and length just to be able to defend myself from all the readily made bad judgements. This makes me sensitive to player insulting stuff since it degrades them and me (since i get treated like them) into being something less than human in relation to the dude who thought of the insult who likes insulting as a way of letting off steam. I know how the public treats players and it's easy to just jump on the train whilst whining about the in comparison minute negative consequences of a life choice ones own brain made and is suffering from. To me there is a difference between acting according to a developmental disorder which ends in impulsive players or consciously doing evil in the world with no brain damage to explain it.

Those are the most hateful people when it comes to season length calling. Those being in denial of their own length and/or wrongdoing.

It's strong in my opinion not to do bad and excuse it with being amongst the majority(wow). But to be fair instead to those less fortunate by at least getting their problem right when incorporating it into whatever you make.

Then you can have all the negative thoughts about players that you want. But please respect them enough not to let the data that depicts them ingame make it seem like an impossible choice that no sane smart guy could ever go for. Because to me friendship, honesty and reliability greatly outsum any socially less accepted trait if that trait allows the former to withstand. I would have more fun if I weren't exasperated every once in a while about the season lengths you give the different low end professions. They have the intellectual niveau of the redneck everybody talks about and that is demeaning.

Players are the witches of nowadays and of course there's plenty of absurd people wanting to see someone burn that actually do planned bad but choose not to admit it.

I don't know what I have to do not to get a verbal punch in the face for a serious request I have but if you are already typing some insult please refrain i don't want to fight anyone or put myself above anyone.

And by making the effects worse than they are you implicitly tell those people that nobody sane could ever be stupid enough to become playered. That may be a nice childhood thought but if it were examined wouldn't hold to be true a bit. And that ignorance pains me because it does wrong people that earn your respect by being human, regardless of the choices they have made in their lives. The basic respect you get unless you killed or raped somebody. If anyone did anyone else massive harm they lose that basic respect. Not before. If that's done before it's typical of a developed bored society. And of personal misplaced hate.

The difference between players and the rest of the population is that they chose a season that is limited. An object of length doesnt need to be a substance. Many people have lengths like judging unfairly, but those serve to distance them from positive experience in the long run too. Or women, or porn, or hurting people that don't fight back, seeming respectable.

14 dude is a nice example of a neutral season length. 30 would be an acceptable season length for the 91 days. But 91 days is just morbid.

So again I love the game, I love the work that you do and I think we're not that much unlike each other so please give my suggestion some serious thought before you purge your mental trashfolder with the idea in it.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5754 on: September 08, 2018, 05:18:20 pm »

Is that copypasta or just word salad?
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Dutchling

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5755 on: September 08, 2018, 05:22:57 pm »

im just mad at kevin for making changes to my game :(
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Robsoie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5756 on: September 08, 2018, 06:11:15 pm »

Is that copypasta or just word salad?

Looks like copypasta with just a few words replaced to make it look relevant on the case.

But whatever, don't accidentally press the wrong key when trying to attract a group of undead into a minefield :

:D
« Last Edit: September 08, 2018, 06:15:11 pm by Robsoie »
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5757 on: September 08, 2018, 06:49:46 pm »

Okay, good. That satisfies my belief that Dutchling isn't having a stroke. It's still a bizarre thing to post with no context in the middle of the thread, though.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5758 on: September 09, 2018, 12:23:57 am »

Season length is dead easy to change in the options menu, as is which season you start in, so I don't care much.

That said, my absolute longest game of C:DDA lasted 118 in-game days before I grew bored with wandering the land as a cyborg spider-god anihilating everything in my path and stopped playing. I've never had the patience to play another game as long as that one. Maybe not even a game half as long as that one, honestly. Taking 91 days to change seasons means that seasonal change will have about as much impact on the average player as DC:SS having the game end after hundreds of millions of turns pass will. As I mentioned above, this is quite easy to change. But a new player might not realize that the default season length is the same as having the seasons not change and will just leave it as it is, depriving themselves of experiencing the features that seasonal change brings.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #5759 on: September 09, 2018, 02:03:26 pm »

I see the copypasta has already begun.
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