Butchering just became a lot more complicated with
this.
Here's some of the stuff this thing does.
* Field dressing, quick and full butchery and quartering (+ dissecting ) are all sub-types of butchery action accessible form the butcher menu.
* Field dressing affects butchery yields removing internal organs like stomach/offal from the list of possible results - and yields internal organs.
* Field dressing can be performed with varying results, from fully successful to a bloody mess. Failed results might destroy or fairly damage the corpse, and significantly affect butcher results.
* Successful field dressing reduces initial rot of harvested meat, and reduces rot rate of the corpse itself.
* You can quarter field dressed corpse into four parts - applies to volume and mass, equals easier transportation. Might not help for huge creatures, as they are HUGE! Tiny creatures can't be quartered. Quartering ruins skin, so a confirm popup prevents unwanted destruction of valuable resource if not desired by the player.
* Quick butchery yields up to 1/4 of max corpse yields in flesh - its just a quick harvest before moving on. It destroys skin and anything else - what do you care if you just need few pieces of meat?
* Full butchery can be performed in a workshop consisting of a butchers rack, a nearby table, and requires extra tools, mainly sawing tools and cutting tools.
* Full butchery takes significantly more time, but yields full potential of a corpse.
* Meat yields were significantly increased, influencing some other yields too.
* You don't have to field dress a corpse to perform full butchery, but it will take longer, and you might have trouble if you want to drag your overgrown bear to the butchers workshop.
* Morale now affects the possibility of butchery. Depressed person would not engage in bloody work.
* CBM removal from corpses was moved to DISSECT option only.
* You have to have a fine cutting tool to remove CBM's while butchering.
* Dissection takes a long time.