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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 828018 times)

Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4695 on: June 23, 2017, 02:10:12 pm »

not Z-leve, just leaving the sphere of influence so to speak, they need to unload and reload before they can realize that they should be infact fully harvestable.
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Cattani

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4696 on: June 23, 2017, 04:43:31 pm »

I planted them and went roaming the world, scavenging and all. Surely I left the z-level at some point to get into basements.
Well they are just stuck in a germinating phase. I got tired of waiting (have been waiting them to finish so I could get full-nomad on my first deathtruck ever) so I just cheated and debugged all the seeds back. I guess I`ll find someplace to plant them and visit sometimes to harvest.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4697 on: June 23, 2017, 07:10:16 pm »

not Z-leve, just leaving the sphere of influence so to speak, they need to unload and reload before they can realize that they should be infact fully harvestable.

Either way, weeeiiird. Free box of regressions for everyone, I guess.
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Silicoid

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4698 on: June 29, 2017, 12:35:47 am »

I haven't played since the dirty-zombie clothing change.   Anything new?

The project seemed to be shifting to realism over fun, which made it a steep challenge for even an experienced player to survive the beginning game.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4699 on: June 29, 2017, 09:08:19 am »

you go full nomad by hunting with the fender of your truck.

the slowest speed possible to get the job done though; dont wanna gib them and lose 95% of the meat
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4700 on: June 29, 2017, 10:00:15 am »

Add some Rams or spikes to the front, makes it easier.
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iceball3

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4701 on: June 29, 2017, 10:07:17 am »

Add some Rams or spikes to the front, makes it easier.
I thought the idea was to do less damage, so there's food left behind. :P
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4702 on: June 29, 2017, 10:17:29 am »

I mean, it pre-pulps zombies, and I usually go after bears and mooses when I have a super car, you'd have to go 100+ to gib the bigger animals.
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Cattani

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4703 on: June 29, 2017, 11:38:13 am »

So I'm one of those that likes to haul everything I find. I already expanded the truck two times to add internal cargo space, but it never seems enough. It seems if I want to load all my junk in it, it will have to be ridiculously large.
Is it right? Are haulers banned from living in deathtrucks? What will I do with all my empty plastic bags, cardboard boxes, glass shards and redundant tools? :'(
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4704 on: June 29, 2017, 11:52:17 am »

Break them down and use them as materials, obviously. ;P
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4705 on: June 29, 2017, 03:09:31 pm »

Blazemod has a special 'cargo dimension' vehicle part that enables maximum storage allowed by game code.  Like 1 000 000 storage space.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4706 on: July 03, 2017, 04:43:55 pm »

I don't know how they managed it, but the hack-job done to "fix" the Kel-Tec KSG's stats is slightly more useless than the accessories slots on revolvers.

Edit: Also, cutting down the barrel on a gun makes it heavier.

Edit 2: No wait, that was just all the other mods I had on the gun.
« Last Edit: July 03, 2017, 05:27:46 pm by duckman »
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4707 on: July 03, 2017, 05:54:20 pm »

I don't know how they managed it, but the hack-job done to "fix" the Kel-Tec KSG's stats is slightly more useless than the accessories slots on revolvers.

Edit: Also, cutting down the barrel on a gun makes it heavier.

Edit 2: No wait, that was just all the other mods I had on the gun.

So much derp. Somedays I regret adding it. The whole "secondary weapon to simulate a second mag tube" thing had been nothing but problems ever since.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4708 on: July 04, 2017, 05:01:03 am »

Sewing seems to be bugged at the moment. All crafting recipes require the thread to not be 'loaded' into the needle/kit to work.
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Descan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4709 on: July 04, 2017, 10:37:32 am »

I would kind of prefer not needing to load the thread in the first place, so sounds like a nice bug. ;)
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