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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 828023 times)

Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4680 on: June 14, 2017, 12:14:46 am »

Not sure how far back to go. but my understanding is that it is still somewhat incomplete. 

Houses and buildings made specifically for z levels work fine with no problems, z-level viewing is still bugged to allow zeds to teleport up and down z-levels last I heard(but I didn't confirm myself), legacy buildings still have problems of missing roves(roofs?) while on the upper z level allowing you to just climb over walls to get into almost anywhere as long as yer willing to take some fall damage.

So basically it works if you don't look too hard and don't try to use the climbing command in legacy buildings.  I should also note that I play with it on almost all the time, so it works well enough.
« Last Edit: June 14, 2017, 12:17:33 am by Greiger »
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4681 on: June 14, 2017, 12:39:59 am »

rooves

the issue is circular in nature.  nobody does zlevels because the core buildings are bad for it and nobody fixes core buildings cuz zlevels are incomplete.

although, a good first step is to create rooved and unrooved versions of every tile, then add it to relevant structures
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azmodean

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4682 on: June 14, 2017, 10:31:30 am »

Nailed it, missing rooves is the biggest hole in the z-level implementation.
Ugh, thats.. probably... not too hard, I should see if I can just knock it out.

Status update since I'm here, I've been putting a lot of time into automated regression testing recently.  It's a time sink up front, but it pays for itself in reduced time to find broken things in the long run.  From a strategic point of view were slowly burning down blockers for a 0.D release... still.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4683 on: June 14, 2017, 03:10:27 pm »

So can we still make clothes into fitting ones or reinforce them? I've been unable to do either with tailor's kit or sewing kit. Am I missing something?
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4684 on: June 14, 2017, 03:11:35 pm »

You are missing much more skill.

They raised the threshold to fit and reinforce clothing.
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Mephansteras

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4685 on: June 14, 2017, 03:34:45 pm »

Nailed it, missing rooves is the biggest hole in the z-level implementation.
Ugh, thats.. probably... not too hard, I should see if I can just knock it out.

Status update since I'm here, I've been putting a lot of time into automated regression testing recently.  It's a time sink up front, but it pays for itself in reduced time to find broken things in the long run.  From a strategic point of view were slowly burning down blockers for a 0.D release... still.

Keep up the good work, man.
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scriver

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4686 on: June 17, 2017, 07:32:14 am »

Specifically, it's the zombie master's special attack - they touch a lower-tier zombie, and they evolve into something worse. I don't know what it's like now, but when I last played, a group of normal greens could turn into a mixed bag of brutes, shockers, shocker brutes, necromancers, predators, spitters, etc.

Then again, I don't remember the master itself being too much of a threat, but if it has support...

I have absolutely never had that happen.

...That I've noticed ;)

So you know what's funny? I say this just a few days ago... And today it happens to me for the first time. And guess what it makes a zombie evolve to? Zombie Hulk.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4687 on: June 17, 2017, 10:54:33 am »

So you know what's funny? I say this just a few days ago... And today it happens to me for the first time. And guess what it makes a zombie evolve to? Zombie Hulk.

Yeah, but have you ever been mauled by a zombie master personally? Same with necromancers, I tend to home in on both whenever I can, then beat the shit out of them.
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Dark One

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4688 on: June 17, 2017, 11:20:02 am »

It's good to beat them out early if you see them and have opportunity.

Also, nothing like three acid spitters for a good start and only some junk scavenged with little to no food and badly hurt limbs. Both legs lost. And that was a night start...
« Last Edit: June 17, 2017, 11:24:36 am by Dark One »
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Micro102

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4689 on: June 20, 2017, 04:25:02 pm »

Well that zombie master ability explains why a walk through a town at night turned from something I could handle into omgwtfisthisteleportteleportteleportgrenadesautofireteleportteleportmorphinemethrunforlife.
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Cattani

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4690 on: June 22, 2017, 09:27:06 pm »

ok so does anyone knows why my crops are not growing anymore?
I planted them pretty late at planting season (late autumn I guess) but I got throught winter, spring*, now summer`s ending and my fucking cabbages seem to be on a stasis of sorts. Is this a bug? Any workarounds? Seriously, I'm out of wheat seeds, those where the last ones. If this got fucked up this will be a good reason to cheat and debug some new ones.

*I planted weed on that spring, a little to the side of the main farm. It grew, was harvested and stuff, all the while the main plot didnt do anything.
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Strife26

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4691 on: June 23, 2017, 12:58:57 am »

I don't believe that any crops should be growing through winter, but farming is wonky.
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scriver

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4692 on: June 23, 2017, 08:37:20 am »

Your cabbages?
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Blood_Librarian

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4693 on: June 23, 2017, 09:04:38 am »

Did you leave the Z-level at all duiring that period? they need you leave to grow.
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Random_Dragon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #4694 on: June 23, 2017, 09:37:41 am »

Did you leave the Z-level at all duiring that period? they need you leave to grow.

I thought that was fixed ages ago. :V
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