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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837682 times)

pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3570 on: July 06, 2016, 09:33:51 am »

yea.

driving skill makes turning take longer and may may you turn too far
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3571 on: July 06, 2016, 10:09:55 pm »

So uhhh, if you happen to run across two zombie necromancers directly adjacent to one another, they will raise eachother from the dead. Hilarity can ensue if you can't kill them faster than they can resurrect the other.

On the plus side, free combat xp's!

(there are ways around this, but still, it is a bit silly. Might want to give their ability a notable cooldown or something)
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3572 on: July 07, 2016, 12:29:15 am »

Don't reanimating zombies retain their corpse damage? Even if you can't pulp one of the necromancers fast enough, you should be able to resume it after you kill it again.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3573 on: July 07, 2016, 12:39:42 am »

Not sure myself, as I had wandering hordes on and smashing takes a lot of time and noise, so I opted to just nearly kill one, kill the other, then lovetap the first.

Like I said, there are ways around it. It's just a rather silly thing that can crop up rarely.
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Egan_BW

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3574 on: July 07, 2016, 12:52:35 am »

I'd just make necromancers unable to raise necromancers, because entropy.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3575 on: July 07, 2016, 04:24:48 am »

you actually can, by giving necros the no_necro flag
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3576 on: July 07, 2016, 01:50:35 pm »

So. Pneumatic Bolt driver does beat chicken walker is you make good use of running to pop out of cover and take snapshots. Explosion still hurts though.

Might I suggest making robots only have a chance to explode when they die, and/or reducing the radius of the explosion? Unless they're purposely rigged to blow on being disabled. In which case maybe they should say they're self destructing and give a countdown (most were designed to work with friendly soldiers and in civilian areas after all)
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ZeroGravitas

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3577 on: July 07, 2016, 03:31:27 pm »

I find it really distracting while trying to drive - never had a problem in the old system, even when I'm zooming along at high speeds with low driving skill, but these weird time-skip turns are completely throwing me off. Think I'm gonna be traveling on foot until it's fixed.

Kanye West has the solution for the new system.

I think it's fine. Just takes a little more getting used to, and more caution.
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pisskop

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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3579 on: July 07, 2016, 08:25:33 pm »

If that's what it's actually doing I kinda like it.  It's not so much turning the wheel so fast that time stops (as I don't think the car will actually turn until the next movement in my experience), more along the lines of you are skilled enough now that you can turn the wheel far faster now than you could as a novice. and the 'free turns' is really the only way to show that without you just turning tighter than you intended at random..

Think of it more as a first time driver turning the wheel and shuffling their hands along the steering wheel to turn.  While an experienced driver can quickly turn by releasing one hand and doing a sorta leapfrog motion on the wheel. The faster turning of the wheel equates to more turn actions being doable within a single 100 heartbeats. 

Even higher driving skill likely gets even tighter turning by assuming things like a professional driver doing U turns with skilled handbrake useage without the player having to actually use the handbrake.
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Kaitol

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3580 on: July 11, 2016, 02:03:27 pm »

So I killed an acidic zombie and took 0 damage, but then smashing the corpse to stop it from raising splashed me with enough acid to bring both legs down to half yellow. Not cool. Normally I would have just lit it on fire to be safe, but sadly this was a brand new character with no means of making a fire.

Think acid may be a bit too lethal. I'd suggest adding more pain, but little actual damage. As it is, my character had two legs melted half off by random small splashes of acid, but only took 5 pain.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3581 on: July 11, 2016, 03:03:52 pm »

Acid on your feet has always hurt like a bugger.  Add to that that it takes time to smash a corpse.  Its not a 6 secodn task, and standing in acid for minutes at a time is bad for your health.

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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3582 on: July 11, 2016, 03:37:48 pm »

I just use the mod that turns the damn things off. IMO acidic zombies and spitters don't add any legitimate challenge, just minor annoyances and tedium.

Also yeah don't smash corpses. I used to do that, but when they added stamina smashing stuff turned into a huge stamina drain. Not to mention that it levels survival, and if your weapon is sharp enough and your skill high enough it's potentially faster to disable bodies than using all but the strongest bashing weapons. never mind haha
« Last Edit: July 16, 2016, 03:06:33 pm by Tawa »
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Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3583 on: July 12, 2016, 07:45:12 am »

Sorry for doublepost; I finally downloaded the newest experimental. Why is scrolling through the crafting list so freaking slow?
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SharpKris

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3584 on: July 13, 2016, 03:40:11 pm »

I've just found a covered well near a campsite in the woods but i can't seem to be able to pry it open or do anything to it really, anyone came across this?
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