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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837300 times)

Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3090 on: April 01, 2016, 08:58:49 am »

 I miss it sometimes, but not too often.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3091 on: April 01, 2016, 09:08:07 am »

Well, usually I play just a few weeks (if I survive that long). Once I'm raiding labs and installing CBMs I usually lose interest, since there isn't much to do after that. I suppose I'm missing some sort of "starting your own survivor fortress"-type of thing.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3092 on: April 01, 2016, 09:21:03 am »

Vehicles also serve as a power source, which lets you have stuff like solar powered forge.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3093 on: April 01, 2016, 09:32:01 am »

Well, usually I play just a few weeks (if I survive that long). Once I'm raiding labs and installing CBMs I usually lose interest, since there isn't much to do after that. I suppose I'm missing some sort of "starting your own survivor fortress"-type of thing.

Once NPC's and factions are more of a thing there will be more to do.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3094 on: April 01, 2016, 09:36:29 am »

 Turing on static NPCs already gives a fair deal to do, quest wise anyways.
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Greiger

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3095 on: April 01, 2016, 10:20:58 am »

Am I the only one who misses acid rain?
I miss acid rain too, but at the same time it did seem to break some logic and some mechanics in my opinion.

1 ) With such strong acid rain present how is ANYTHING still alive on the surface?  Everything should logically be dead that isn't immune to acid or lives inside.  No wildlife, few zombies, the game should logically be over the first time it acid rains.

2 ) It made it an rng dice roll to travel between towns.  Even when acid rain properly ramped up it gave you a 50-100 tiles notice at best.  Between towns you can often be much farther from cover than that.  And while I imagine a tent would protect you gamewise, a flimsy tarp tent like that should logically provide zero protection from acid rain strong enough to kill in a couple minutes.

I would be happy if it came back, but those kinds of issues would need to be solved.   I can think that maybe if it gave you like 6 hours notice before acid raining that could help.  Maybe something like "There is an odd chemical smell in the air." "The chemical smell is getting stronger, you should probably find shelter soon." before the acid drizzle even begins.   That gives you plenty of notice to get out of the field or to make one of those 1 tile shelters out in the woods, and can be handwaved as animals knowing what the smell means and taking shelter themselves.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3096 on: April 01, 2016, 11:06:22 am »

Am I the only one who misses acid rain?
I miss acid rain too, but at the same time it did seem to break some logic and some mechanics in my opinion.

1 ) With such strong acid rain present how is ANYTHING still alive on the surface?  Everything should logically be dead that isn't immune to acid or lives inside.  No wildlife, few zombies, the game should logically be over the first time it acid rains.

2 ) It made it an rng dice roll to travel between towns.  Even when acid rain properly ramped up it gave you a 50-100 tiles notice at best.  Between towns you can often be much farther from cover than that.  And while I imagine a tent would protect you gamewise, a flimsy tarp tent like that should logically provide zero protection from acid rain strong enough to kill in a couple minutes.

I would be happy if it came back, but those kinds of issues would need to be solved.   I can think that maybe if it gave you like 6 hours notice before acid raining that could help.  Maybe something like "There is an odd chemical smell in the air." "The chemical smell is getting stronger, you should probably find shelter soon." before the acid drizzle even begins.   That gives you plenty of notice to get out of the field or to make one of those 1 tile shelters out in the woods, and can be handwaved as animals knowing what the smell means and taking shelter themselves.

https://github.com/CleverRaven/Cataclysm-DDA/issues/16011
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Robsoie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3097 on: April 01, 2016, 11:38:40 am »

I would prefer the idea of an acid rain being tied to a location, so if you want to explore that specific location, you'll have to find a way to protect yourself from it.
Now what would be that location, a lab complex, some odd factory, some otherworldy stuff ..
Or a bit like the smoke zombie, why not a special bizarre creature distorting the weather and that would be spawned by a quest and to stop the acid rain you would have to take care of it
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TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3098 on: April 01, 2016, 11:42:22 am »

Are mutations a thing that work by toggle now? I got high night vision on my current start, but it doesnt seem to be working, and its description on the @ screen tells me I need to activate it by toggling it on, but I don't know the command for that :v
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3099 on: April 01, 2016, 11:45:54 am »

Press '?', then '2' to view and set your keybindings, including the one to open the mutations screen.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3100 on: April 01, 2016, 11:58:10 am »

I would prefer the idea of an acid rain being tied to a location, so if you want to explore that specific location, you'll have to find a way to protect yourself from it.
Now what would be that location, a lab complex, some odd factory, some otherworldy stuff ..
Or a bit like the smoke zombie, why not a special bizarre creature distorting the weather and that would be spawned by a quest and to stop the acid rain you would have to take care of it


Anomalies.

I want expanded anomalies.   Whole overmap tiles or even 2x2 maptiles devoted to anomolous artifacts and conditions.  These could provide area where nether or other supernatural critters could spawn and move from.  Even if they arent sentient.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3101 on: April 01, 2016, 11:59:24 pm »

 Yaknow what would be nice? Something that warns you when you are running out of memory for new maptiles.

 Because I still forget to turn on saving while sleeping on, and while I sometimes remember to periodically save the game, most of the time I forget and loose a fair deal of work.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3102 on: April 02, 2016, 03:33:14 am »

Wait, what? Map tiles should be offloaded and saved to the disk. Unless you mean running of disk space, in which case, wait, what?
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3103 on: April 02, 2016, 02:46:55 pm »

 If you explore toomuch without saving the game crashes. The last save can still be loaded, and the tiles dont regen quite the same way, leading me to believe that until the game is saved the discovered tiles sit around building up until the game runs out of space to put them, whereupon it crashes.

 Ill probally edit in the error code in about 2min.

-edit-

 Cant get the code, between not being able to copy the frigging thing and being unable to get at firefox while the code is up. Aggravating.

 Anyways, it said there was an unknown exception at some location that was mostly zeros, and its been doing this sorta thing for a good long time.
« Last Edit: April 02, 2016, 02:55:34 pm by Aseaheru »
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3104 on: April 02, 2016, 03:05:49 pm »

until the game is saved the discovered tiles sit around building up until the game runs out of space to put them, whereupon it crashes.
That's... kinda silly. Should really have a temporary folder to dump all the inactive tiles in.
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