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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 837001 times)

Tawa

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3075 on: March 30, 2016, 09:40:05 pm »

How do you guys survive for more than a week?
I mostly run challenge builds nowadays; high-risk, high-reward type characters who have no issue crafting and using the really high-end stuff. My first advice is to invest in a good profession while you're still learning the game; Survivalist and its ilk are good picks. I can get through early-game no problem with those sorts.

Invest in tailoring. Spend your first couple hours smashing shelter windows, cutting up the sheets, and reinforcing your clothes; Survivalists can make wooden needles out of splintered wood from smashed furniture.

Make a knife spear before leaving; again, Survivalists are perfect for this. Use a stick or 2-by-four, a spike made from a smashed locker, and a string from the window. Two reach is a lifesaver in early-game; you can move to 1-reach weapons when you're more skilled in melee. 2-reach weapons are wonderful when your primary concern is not getting hit, but when your can A) tank hits or B) dodgetank hits you can move to the usually stronger 1-reach weapons. You can attack from 2 range by "f"iring your spear like a gun; IIRC they're programmed as 2-range guns with infinite ammo.

Don't look for a "better base" right off the bat; the shelter you start in should be good unless there's an immediate issue like bee hives or ant hills. Grind Construction in any way you can so you can board up the windows you smashed. Sleep in the basement if that's not an option.

Above all else, remember that survival is key; you can come back for the hulk-guarded power armor another day.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3076 on: March 30, 2016, 10:43:22 pm »

Im using a mac

Well there's your problem. Barring that you probably did just try to put it somewhere OSX doesn't like. I can't help you there, unfortunately.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3077 on: March 30, 2016, 11:07:09 pm »

How do you guys survive for more than a week?

Once you get Tailoring online so you can stop your gear from being torn apart and sew a decent cloth outfit, the game stops being as difficult. Special zombies or bullets can still kill you dead, but you're more likely to have something to kill them with if you have more volume. Molotov cocktails in particular are easy to make and pretty effective for the mid-tier enemies[Don't try using one on a bio-operator or a hulk or something].

A decent weapon and some[2-3 usually works] Melee, weapon skill and Dodging helps a lot with combat survivability. Don't bite off more then you can chew and show ampersands the customary amount of caution.

As for food, a decently-sized forest has more then you'll ever need if you forage through the undergrowth enough. Most of this food requires water to cook properly though, so it works best if you've found a sustainable water source. You can usually get by just from looting refrigerators and basements, although this can be more dangerous.

Literature is important. Books are how you begin propelling yourself through the mid-game, since they're full of skill boosts and crafting recipes. Thus, libraries are a pretty big priority for raiding.

Tools are also important. Garages have them in abundance, but they're found most anywhere, even as random zombie drops. A knife is the most important tool, followed shortly after by a pot. You can make some basic ones out of rocks, sticks and string, but stuff like wrenches and welders will be harder to come by.

Not sure how all this interacts with hordes/NPCs, since I'm still playing the stable version. An NPC with a gun is an incredibly dangerous threat, although a Molotov or two to the face will probably still take them down[Albeit not always before you're riddled with holes]. Hordes make things trickier. You'll probably want to have a more mobile base. A shopping cart[Ctrl+G to drag it] and a tent make you pretty mobile, but an actual vehicle is irreplaceable, and you can run all sorts of things off of their battery.
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Ygdrad

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3078 on: March 31, 2016, 12:26:44 am »

I will start playing again at 0.D , when ill decide to re-learn everything i forgot.

I find there is no point in waiting for version changes. Been playing the experimental for years and it has always been better than the "stable" releases. If something gets broken, it tends to be fixed pretty quickly and you can just use a previous build while waiting for things to get fixed. Hell, you can even fix things yourself or propose changes on github. The experimental branch starts improving on the stable release right away, including fixing its issues.
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IcyTea31

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3079 on: March 31, 2016, 12:38:40 am »

You'll probably want to have a more mobile base. A shopping cart[Ctrl+G to drag it] and a tent make you pretty mobile, but an actual vehicle is irreplaceable, and you can run all sorts of things off of their battery.
Further advice: before you get those things, in static spawn, it's relatively safe to spend a night in a regular town house (in a real bed!) if you clear out (kill or lure away) the monsters in the vicinity quietly enough and close all entrances so that they can't come through without waking you up with noise.
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Gentlefish

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3080 on: March 31, 2016, 12:46:45 am »

My goals when I start are:

- Find an RV / mobile meth lab

- Find a welding cart

Once these are established, I hunt down a farm and grow things there while I zoom around looking for solar panels to pimp my ride.

Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3081 on: March 31, 2016, 02:22:48 am »

Can't you just copy over the conifg files?
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Ygdrad

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3082 on: March 31, 2016, 04:20:33 am »

I've had my font changed for over a year now and I've never had to change anything, I just download the new version and overwrite my files since the download doesn't have any setting files in it. Nothing gets changed and you keep your settings.
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TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3083 on: March 31, 2016, 01:51:42 pm »

My general recipe for prolongued survival tends to start with high-risk high-reward starts. That way I get a really good, strong character if I actualy survive the first days. My first moves usualy consist of securing some warm clothes with good storage, a decent melee weapon (forget about using ranged weaponry from the start, you can't avoid combat and ammo is limited even if you're just using a bow and some arrows you crafted) and some food. Then you find a city with a library (or a mansion since those tend to have huge libraries as well, and other goodies too) and maybe an MP3 player to keep your morale up and a flashlight, then read away to get some key skills up (tailoring, combat skills of any kind, dodge, first aid, etc).

You can also grind combat skills on low level zombies by wearing decent armor and forcing them to fight on uneven terrain, so they get their speed and hit debuffed (fight zombies that are standing on windows, bushes, fences, etc). Also train your survival skill by butchering zombies so you can reliably get meat from animals, you can't rely on normal food forever.
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Pencil_Art

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3084 on: March 31, 2016, 05:18:01 pm »

Thanks, guys.
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Majestic7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3085 on: April 01, 2016, 02:52:29 am »

So am I doing it wrong by not having vehicles? I just usually fortify the starting shelter and walk around. Partially it is due to laziness, I admit - I somehow find the vehicle controls so difficult it is just easier to walk around. This has the added bonus of knowing where all the stuff I collected is, in case I get killed and must reincarnate.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3086 on: April 01, 2016, 02:57:20 am »

Collecting stuff all in one place is a good idea. Even if you're not doing the nomad game, vehicles are vastly superior to travelling on foot (much like real life). You can travel further, faster, and with more junk in the trunk. Also works as a place to sleep if there's nowhere else available.
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BigD145

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3087 on: April 01, 2016, 08:21:48 am »

Collecting stuff all in one place is a good idea. Even if you're not doing the nomad game, vehicles are vastly superior to travelling on foot (much like real life). You can travel further, faster, and with more junk in the trunk. Also works as a place to sleep if there's nowhere else available.

It's an umbrella on wheels.
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Sheb

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3088 on: April 01, 2016, 08:22:28 am »

Am I the only one who misses acid rain?
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TempAcc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #3089 on: April 01, 2016, 08:32:32 am »

No :v

They killed hordes and gave you a reason to actualy worry about the weather. In fact I didn't even notice it got removed, I just thought I was getting lucky.

So am I doing it wrong by not having vehicles? I just usually fortify the starting shelter and walk around. Partially it is due to laziness, I admit - I somehow find the vehicle controls so difficult it is just easier to walk around. This has the added bonus of knowing where all the stuff I collected is, in case I get killed and must reincarnate.

You'll want to move on after a certain point. You can't really settle down in one place unless you got pretty much everything you'll need (reliable sources of food, water, books, etc), and you only get yourself a base in this game to give you a safe place to sleep/eat/study/store shit while you're doing your thing in an area, but you'll eventualy want to move on to explore more of the world. So its more useful to have a mobile base you can bring with you.

You don't have to worry about it from the very start, obviously. Its more something you try to get after you have reasonably skilled and equipped character that can take on most threats.
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