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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 836987 times)

Lightningfalcon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2910 on: February 08, 2016, 02:16:26 am »

I always used cars as my lockpicks.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2911 on: February 08, 2016, 04:12:59 am »

I always used cars as my lockpicks.
"I keep my lockpick in my car, because it's a bit heavy and... car-shaped. <_<"
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Crazy Horse

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2912 on: February 08, 2016, 07:30:36 am »

Well, I just kicked my addiction to crack so I feel like I've won the game. It wasn't as tramuatic as I thought it would be. Just waited in a blanket and drank from a toilet. I did get kicked in the head by no less than two moose, those things are absolute demons.
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Arcvasti

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2913 on: February 08, 2016, 09:56:18 pm »

I did get kicked in the head by no less than two moose, those things are absolute demons.

Speaking as a Canadian with rural parents, this is completely realistic[Minus you surviving the moose attack, that is]. Moose do stuff like attack cars unprovoked, usually coming off with less damage in the end. Do not fuck with moose or moose will fuck you up.
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2914 on: February 08, 2016, 09:58:39 pm »

moose op pls nerf
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Nullsrc

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2915 on: February 08, 2016, 10:14:32 pm »

To nerf moose IG you must first nerf moose IRL.

I'll start writing the eulogies.
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Magnumcannon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2916 on: February 08, 2016, 10:23:36 pm »

Just got eaten by a pack of wolves again. They're one of my most frequent death causes, if you exclude Mi-Go, Smokers and an accidental explosion i caused on the mall by throwing a molotov cocktail (???). I've been playing this game for some weeks when i have time and so far i'm having tons of fun.
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Kruniac

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2917 on: February 08, 2016, 10:41:43 pm »

*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

You're either lying or using a modded (outside of the standard mods) game.

Mi-Go have such obscene speed that you can't kill them with a starting character with 0 skills and base stats. Firearms are the best bet, with thick armor if you're using melee.

In fact, Mi-Go are the only thing I've gotten irritated with in Cataclysm. I'm never one to bitch about a hardcore game, but it's a little silly. Even worse, you can't turn them off by default. I've since made a "No Mi-Go" mod, but still.
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Magnumcannon

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2918 on: February 08, 2016, 10:50:00 pm »

*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

You're either lying or using a modded (outside of the standard mods) game.

Mi-Go have such obscene speed that you can't kill them with a starting character with 0 skills and base stats. Firearms are the best bet, with thick armor if you're using melee.

In fact, Mi-Go are the only thing I've gotten irritated with in Cataclysm. I'm never one to bitch about a hardcore game, but it's a little silly. Even worse, you can't turn them off by default. I've since made a "No Mi-Go" mod, but still.
Mi-Go are the worse! Well, at least for me, i'm still quite a noob. But they're very fast and won't ever give up chasing on you. Just imagine starting a new character, walking a few blocks around the city searching for some supplies and BOOM, a Mi-Go! And that's it! You're pretty much dead!
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Orange Wizard

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2919 on: February 08, 2016, 10:57:16 pm »

I've never found Mi-go to be particularly threatening? Admittedly I jack up character creation points a fair bit so maybe I can't tell.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Fniff

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2920 on: February 09, 2016, 12:27:56 am »

Can you share that no mi-go mod?

freeze

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2921 on: February 09, 2016, 01:14:28 am »

*rolls new character* *picks random profession* *leaves stats all 8's and skills all 0's* *smashes locker, grabs rock, makes makeshift crowbar* *goes outside, wanders around looking for mi-go* *eventually finds one, beats to death with makeshift crowbar*

Yeah. Not seeing the problem here. Unless you were too encumbered or you were crippled from pain/cold I don't see what the problem is. Just make sure you drop your backpack and emergency jacket or whatever and kill the damn thing.

You're either lying or using a modded (outside of the standard mods) game.

Mi-Go have such obscene speed that you can't kill them with a starting character with 0 skills and base stats. Firearms are the best bet, with thick armor if you're using melee.

In fact, Mi-Go are the only thing I've gotten irritated with in Cataclysm. I'm never one to bitch about a hardcore game, but it's a little silly. Even worse, you can't turn them off by default. I've since made a "No Mi-Go" mod, but still.

It's certainly possible and a makeshift crowbar is a good choice. I'd use bushes over a windowsill though, you'll probably need to beat on it for a while. Run mode is like, get out of jail, free, forever, man.
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Rolan7

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2922 on: February 09, 2016, 01:27:30 am »

I did a run of this a couple weeks ago, basically made a martial-arts master and roamed around the starting spot killing everything with Krav Maga.  Eventually quit while trying to sleep in a nearby house but being too cold, and also it was completely dark.  Kinda tedious...

I love this game for the stories people find with it, and it's impressive depth.  I want to try again, more seriously this time, finding proper layers and making a fire and such.

But, surely any melee fight is a flirtation with the RNG?  I assume it's safer to go with... spears, or bow and arrow?  I wasn't caught up with this thread until very recently (due to the OOCQ quotes thread) so I have no idea about the current meta.
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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2923 on: February 09, 2016, 01:38:26 am »

Iunno, everything's generally reliable if you pick your fights.
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thincake

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2924 on: February 09, 2016, 01:41:08 am »

Using the (cheap) tactic i described (and plenty of patience, and yes, tedium) the mi-go will never get an attack off. Also, melee skill gives slightly more than 1% chance to hit per level, last time i checked.
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