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Author Topic: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!  (Read 833742 times)

Rivet-the-Zombie

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2535 on: November 05, 2015, 06:27:18 pm »

I have a toolbox, a acetlyene torch, a welder, and welding goggles.  I must be missing something.

Maybe a soldering iron?
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“No! I must kill the demons” she shouted
The radio said “No, Rivet. You are the demons”
And then Rivet was a zombie.

Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2536 on: November 05, 2015, 09:02:42 pm »

Hacksaw? I would have thought the toolbox takes care of that, but I've seen situations that require the specific tool, not just tool quality.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2537 on: November 05, 2015, 09:25:00 pm »

Def dont think I carry the soldering iron on me when I loot.  I keep it in the car door.  Hacksaw is in the toolbox.  But ill bring both when I get back.

Thanks!
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2538 on: November 07, 2015, 05:54:13 pm »

Winter is over, and I've spent all of Spring making my armored Command Center.  I intended it as a short-term base, for when I went out for serious business.  Like the labs or far-off things where I could expect to be out for days and need supplies.  But it looks more like an Armored RV than a Base of Operations thus far.  I havent even hooked up the cameras yet and the guns ran out of ammo when I disassembled tankbot.
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« Last Edit: November 07, 2015, 06:04:54 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Steelmagic

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2539 on: November 08, 2015, 05:45:09 am »

Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.
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n9103

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2540 on: November 08, 2015, 08:17:38 am »

Welcome to Adrenaline
Pop: People under high Stress/Duress
 :P
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Cheedows

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2541 on: November 08, 2015, 10:04:01 am »

Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.

I've done this once without realizing before, when being mobbed by 20 zombies I just mashed the arrow keys until everything was dead.
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ShinQuickMan

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2542 on: November 08, 2015, 12:54:26 pm »

Out of curiosity, does anyone else start acting really quickly when things get all intense? I always start mashing buttons quickly as I move and shoot, as though it actually helps me. And I feel the urge to shoot my revolver as fast as possible.

Quite the opposite, actually. I always freeze up when in great danger, then take very deliberate actions to try and neutralize/avoid the threat. On the other hand, I often find myself mashing things to skip through tedious prompts (like repeated messages of some distant dog/wimpy zombie or crafting interruptions), only to get ganked by some brute/shocker/hulk/shocker brute I didn't notice around the corner.
« Last Edit: November 08, 2015, 12:55:58 pm by ShinQuickMan »
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pisskop

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2543 on: November 08, 2015, 01:02:58 pm »

Im irl triggerhappy, both on a keyboard when firing an underwhlming gun and when shooting a traget.

In brawls Ive learned to 'burst' and then stop to see if I missed something important.  (such as bleeding, ripping, sudden shifts in momentum, etc)
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2544 on: November 08, 2015, 03:13:00 pm »

Just noticed that lava counts as "nearby fire" for cooking. Neat. Guess I'll have to build a base near this lava chasm. Later on. After I can take on the few thousand zombies near it. And it is harder than it sounds to get them trudging through the lava.
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BishopX

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2545 on: November 08, 2015, 09:26:00 pm »

Just noticed that lava counts as "nearby fire" for cooking. Neat. Guess I'll have to build a base near this lava chasm. Later on. After I can take on the few thousand zombies near it. And it is harder than it sounds to get them trudging through the lava.

Be aware that it also counts for light...Zed's can see you near lava at night.
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MasterFancyPants

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2546 on: November 09, 2015, 09:53:59 am »

On the other hand, I often find myself mashing things to skip through tedious prompts (like repeated messages of some distant dog/wimpy zombie or crafting interruptions), only to get ganked by some brute/shocker/hulk/shocker brute I didn't notice around the corner.

Yeah, this happens to me a lot too. Wish there was a way to customise the safe mode a bit more.

An overhaul for safe mode would be nice. Like if you could set it for a certain amount of spaces or only when you are attacked.
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SOLDIER First

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2547 on: November 09, 2015, 09:58:35 am »

ptw
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duckman

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2548 on: November 09, 2015, 06:57:37 pm »

Does setting monster evolution to 0.00 really turn it off? All I've seen it do is make sure than I get mobbed by feral predators no matter where I go.
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Akura

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Re: Cataclysm: Dark Days Ahead - 0.C is out! Our monsters fight each other!
« Reply #2549 on: November 09, 2015, 08:02:24 pm »

Seeing as reducing it speeds up monster evolution, probably not. Could have sworn that reducing the setting slowed it down at one point...
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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