Overseer's Log: Entry Seven
It is the fourteenth of Timber, and we have laid the groundwork for a hospital, an improved barracks, and industrialized metal and soap production. There is a Bronze Colossus
outside the fortress that has killed all of the livestock, but once the barracks are finished, training can begin, and in no time, the colossus will not be a problem.
For now, we are cooped up inside our fort, without any way out. This is not much of a problem because of the fact that I have recently ensured that we have plentiful materials such as food and drink among other things. Overall, the status of the fort is much better than what it could have been.
I've noticed a completely empty room near the farms. Perhaps it was meant for a kennel? No matter it's original cause, that's what it will be now.
Over time, I have had more golden furniture constructed for our founder, and more marble and granite furniture for our mayor. I know for a fact that gwolfski is more than happy with what I've done for his room, but still
really wants me to finish that pool of his. I've already made it clear that it won't be possible until someone else takes hold of Crewedgears, and with the colossus outside the fort, no one will be getting out, for better or for worse.
This can't be! How did the colossus get in?! The gates were closed and there were no dwarves outside the fort, so SOMETHING went wrong and it wandered inside. Many workers and children are being harassed by the creature, but so far it looks like there are too many targets for the colossus to effectively score a single kill. I order the current military on the scene immediately.
So far three children are dead. The "Military is moving in, and I order that what steel we currently have be put to use immediately.
I hope to Armok that we can pull out of this.
The only humor I can find in all of this is this:
Well, I suppose it's better than being directly punched by the beast.
There were many deaths, but the colossus is dead. It's time to pull the levers, recover the wounded, and entomb the dead.
This is a great victory as well as a great loss. Several children and a few doctors were lost, but it's not the end of the world. The end of the Battle of the Bronze Colossus marks the end of autumn and beginning of winter.
Overseer's Log: Entry Eight
Praise be unto Obok Targetpaddle! She is the slayer of Gleamfight the Oily Persuasions! The timely production of the steel battle axe is what enabled her, but it was her strength in wielding it that won the battle. I order twenty coffins to be built, and hopefully that will be enough.
Troubling news, the breach in the aquifer is truly infinite. What this means is that the whole lower level of the fort is now entirely submerged in water, with still more pouring out of the room. I will make attempts to seal the hole, but dwarves will dare not go anywhere close to the torrents. Some of the fisherdwarves have been seen getting swept into the cavern inside the torrents. The situation has become very dire, and we must act fast, though it may already be too late.
Time passes without incident, aside from more sightings of the dead. Damn.
Work on sealing the aquifer is impossible, the torrent keeps coming too fast for dwarves to be able to seal the place in which it comes from. This means that the whole lower portion of the fortress will be flooded, and there's nothing we can do about it. All because I misunderstood the implications of an aquifer being "A nigh-infinite water source."
As time passes, things start to look better.
As is her profession, she claims a clothier's shop, newly built just for her. Let's see what we get!
As many mason's shops are underneath the breach, we no longer have access to masonry. It's not a problem, however, as I just excavate a new room that will house many more workshops. I will now begin an expedition downward from a new part of the fort near the masons' quarters in hopes of finding more of what we need.
Time passes.
On the seventh of Opal, the moody clothier begins his construction.
What sort of exquisite garment will she create?
We have discovered an expansive cavern deep underground! Looks like we missed it by an inch last time, we should really be more careful so we can actually find these.
I can't believe we missed it on our first go-around. Luck of the draw.
Within the cave we find, tetrahedrite, microline, and quartz. Hopefully there will be more than just this. Exploratory mining is being conducted in order to find out as much as we can about this cavern.
Oh boy, I can't wait to pull the levers again.
The name is dramatic, but the item in and of itself isn't too fancy in regards to mood-induced artifacts. It is a grand edition to our collection nonetheless.
Days pass with not much to report. The new public tomb is almost fully furnished and put to use. Hopefully we won't have to expand it too much.
An incident occured involving a cave crocodile, but from the reports, no one was killed but the croc. I even pitched in a bit myself, but hurt my left hand in doing so.
It shouldn't take too long for it to get patched up.
More time passes.
Now that the real groundwork for the tomb has been set, I can engrave a picture here.
Coffins are set in rows of four with a statue at the end between each row. Memorial slabs will be lined across the north and south walls, and the whole room will be expanded as necessary.
The barracks have not been smoothed, as we may need more squad dorms as the fortress's population expands.
As a last bit of support to the hospital, I order more bags and traction benches be made.
The Minotaur hasn't gotten into the fort, and is harassing the wildlife and what little livestock remain that were actually able to escape from the colossus.
What a dramatic end to an otherwise uneventful year. I feel this may be only the calm before the storm, however. We do not yet have adamantine, but we have gold crafts and steel weapons, making Crewedgears a high-value fortress indeed.
Spring has arrived, and a new chapter of the history of Crewedgears must begin. Three things that must be accomplished are: 1.) Get bituminous coal and Lignite in order to make steel and smelt gold 2.) Kill the minotaur. 3.) Finish gwolfski's pool.
Crewedgears is in a good spot right now, besides not having any coal. Good luck to the next guy!
Get the save here!