Overseer's Log: Entry Three
It is the twenty-fourth of Felsite, as previously established. The plans are in place for the expansion and industrialization of the forge.
It is almost summer, and I hope that all will be well before the year is out. I permit s a few idlers to train in the art of butchery so that there may be meat for the dwarves, and tallow for the soap. I feel that building the wall beforehand was the right course of action. No casualties have been reported since construction was mandated.
The miners have finished the stockpile room, and now we can have metal ores right next to the forges. Many idle dwarves have already begun to haul the gold up from down below.
With that, it is now summer, the first of Hematite.
Overseer's Log: Entry Four
Summer has arrived, and with it, more high hopes of riches in the depths as well as many more jobs to be done. People are hauling food and ores into their proper stockpiles, and the miners have been ordered to dig as deep as possible. We will find a cavern if it kills us. Which, in all likelihood, just might.
What's this?
Looks like it's full of water, but there's gold and galena everywhere. We'll see just what else is down here. In related news, with the expansion of the forges done, I have permitted a few other idlers to smelt the ores. Now we can craft masterful golden jewelry for trade.
In the cavern, I have designated a zone in which dwarves can fish. This will ensure we have more food in the fort for years to come. I also mandate that a well be constructed. There is a stretch of cavern to the south that has solid ground, so I will make it a top priority that we can get there in order to secure more wood.
After some digging, it is known that the only way to get to that solid ground is to build a bridge. Damn, we don't have time for this. There are more pressing matters to be attended to, such as the soap situation.
Great news! The forges have produced more than enough gold, and now Gwolfski's golden furniture is complete!
On the second of Malachite, migrants have arrived. More workers, more mouths to feed, more minds to keep sharp, and muscles to be toned. Long may Crewedgears thrive.
We now have soap, yes! I intend to make good use of it when the time comes.
Now that we have wood, bins, and barrels, I order more drinks to be made. High time we use the fruit I bought.
Time passes without incident.
People keep telling me when the weremonitor transforms. At this point I don't see why you guys care so much about her, she's harmless.
I have dug out space for a secondary dining hall, in case the first one gets full. I will carve a picture of it in the journal as it nears completion. I have kept it fairly simple so it may be expanded easily if need be. I will appoint all idle dwarves present at the moment to be a team of stone smoothers.
No incidents occur during this time aside from a child trowing a party. happy dwarves are efficient dwarves.
A room has been designated for digging so the mayor can finally get the proper offices.
With that, Autumn has arrived.
Overseer's Log: Entry Five
It is now the first of Limestone, and no incident has occurred since spring ended.
The mayor's room is being smoothed, and the fellows from the mountainhome will arrive in no time, with all the work that needs to be done.
Time passes without much to say. No news is good news, I suppose.
The dwarven caravan arrives on the ninth of Limestone, and I hope to do plenty of business with them. Plenty of tools, weapons, and foodstuffs. Ah, the joys of trading.
I tell the liaison that we would like military goods, leather, and several other things. With that, the agreements are made, and trading can begin.
A huge deal is done, with some offerings to the mountainhome. They will be back next year with even more items than before.
It is the sixteenth of Limestone, and the fort continues to prosper.
Unfortunately, this is all I can do for today. As I have school tomorrow, I'll have to finish it up afterward. If I don't have it done by Wednesday, I'll pack it up and have the next guy take over.