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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112842 times)

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #930 on: April 21, 2015, 12:19:38 pm »

NOOOOOOoooo

*Tadhg dissipates*
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #931 on: April 21, 2015, 01:25:05 pm »

Well, we can, in fact, just leave, and let Magneto get blown up with the mountain. Well, if we can get away.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #932 on: April 21, 2015, 02:32:37 pm »

Yes, I would suggest we do in fact run now. Anyone disagree?
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #933 on: April 22, 2015, 10:53:58 am »

Tadhg hesitates, weighing their options against each other, then runs over to Kawtari and helps it up. No point in wasting more time fighting this thing, they needed to get up before the burdmen started the destruction. They had to hope this thing couldn't stop that in time.

"Come on, we've got to go."

Offering his shoulders up for support if Kawtari needs it, Tadhg hurries as fast as they can manage back down the corridor.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #934 on: April 22, 2015, 11:05:30 am »

Tadhg hesitates, weighing their options against each other, then runs over to Kawtari and helps it up. No point in wasting more time fighting this thing, they needed to get up before the burdmen started the destruction. They had to hope this thing couldn't stop that in time.

"Come on, we've got to go."

Offering his shoulders up for support if Kawtari needs it, Tadhg hurries as fast as they can manage back down the corridor.

I think you're confused. :I
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #935 on: April 22, 2015, 11:34:30 am »

Gah, too many dumb tabs :C
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #936 on: April 23, 2015, 10:51:49 am »

You know you got the GM bug bad when you see your players haven't posted in just a day and you think...I should make another campaign! :P
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #937 on: April 23, 2015, 11:00:05 am »

Sure, but if you do, I reserve a place. :P
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #938 on: April 23, 2015, 11:15:22 am »

Sure, but if you do, I reserve a place. :P

I was really inspired by watching videos of the new Witcher game to make some sort of free-wheeling, sandbox game where the players are professional monster hunters. Would probably add flintlocks/gunpowder weapons just to spice up the setting.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #939 on: April 23, 2015, 11:17:25 am »

Can large races carry around 8-pounder cannons?
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #940 on: April 23, 2015, 11:19:49 am »

Hell, I'd play.
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #941 on: April 23, 2015, 11:27:07 am »

"I am a cleric in the service of Smith and Wesson, patron gods of firepower...."
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #942 on: April 23, 2015, 11:43:38 am »

Can large races carry around 8-pounder cannons?

I guess I'd need rules for artillery too...
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #943 on: April 23, 2015, 11:44:14 am »

"I am a cleric in the service of Smith and Wesson, patron gods of firepower...."

Meet Murlynd, god of Paladins and Magical Technology.
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My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)
« Reply #944 on: April 23, 2015, 05:00:17 pm »

I was worried that I had held up the game with my absence, but no, luckily.
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