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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 113141 times)

kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #480 on: March 09, 2015, 10:25:36 am »

Well you said it was going to be fine if we just headed to the outlying farms to wait out the storm.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #481 on: March 09, 2015, 10:29:25 am »

Well you said it was going to be fine if we just headed to the outlying farms to wait out the storm.

Yes, this is correct, but the journey will be much more dangerous if no one goes with you.

Let me quote reddit for you.

Quote from: Don't split the party
Technically, that phrase is usually uttered by the players, because - as you pointed out - when the PCs split up, the GM ends up having to deal with multiple one-person groups rather than one big group, which is time-consuming and, frankly, a pain in the ass. Hence, when the party splits up, the GM starts killing PCs in sheer frustration.

As an added bonus, it's a lot easier to murder PCs when they're foolish enough to wander off on their own.

Therefore, smart players do not split the party.


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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #482 on: March 09, 2015, 10:32:14 am »

Don't worry. You'll make a nice ice mummy when they recover your body a thousand years later in the Spring Kingdom.
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #483 on: March 09, 2015, 10:32:47 am »

BUT EVERYONE IS SLOW AS DICKS.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #484 on: March 09, 2015, 10:38:29 am »

Well, it's PBP game, slowness is expected. :P
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #485 on: March 09, 2015, 10:40:12 am »

Unfortunately going off on your own is unlikely to change our slowness anyway :P
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #486 on: March 09, 2015, 10:59:35 am »

It was the weekend as well. Gota expect some slowness then.
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Flying Dice

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #487 on: March 09, 2015, 11:35:59 am »

By PBP standards this is blisteringly fast. We reached and got through our first combat in less than a month, after all.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #488 on: March 09, 2015, 11:51:29 am »

Those rations, does lasting two days mean that they will go bad in two days, or that one gold buys two days worth of rations?
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #489 on: March 09, 2015, 11:53:31 am »

Those rations, does lasting two days mean that they will go bad in two days, or that one gold buys two days worth of rations?

Rations last forever in my game. By which I mean, there should never be a point where you adventuring long enough for them to go bad.

I would hope.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #490 on: March 09, 2015, 11:56:30 am »

I'll buy more rations then... 20 days probably isn't enough, but I'm wary of buying too much... Hum. What do you guys think? Maybe just be safe rather then sorry?

Edit: I hope these are not the "weapon eaty" oozes. If those are still in 5E. Although that would be funny.
« Last Edit: March 09, 2015, 12:58:39 pm by Criptfeind »
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #491 on: March 09, 2015, 01:20:00 pm »

QUESTIONS!

1. Did we heal over the night?

2. Should we withdraw another gold piece for the Inn?

3. What time is it when we arrive at the mine/quarry?
« Last Edit: March 09, 2015, 01:32:55 pm by scriver »
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GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #492 on: March 09, 2015, 01:20:14 pm »

Yeah, that's why I used a bow rather than the hammer or axes.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #493 on: March 09, 2015, 01:21:24 pm »

QUESTIONS!

1. Did we heal over the night?

2. Should we withdraw another gold piece for the Inn?

3. What time is it when we arrive at the mine/quarry?

1. You healed and recovered everything twice over.

2. Nah, you left the next day

3. Let's say noon!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game started)
« Reply #494 on: March 09, 2015, 01:22:42 pm »

How do you fight oozes? I can only assume that fire is the best and only way to really deal with them.
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