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Author Topic: D&D 5e: Adventurers of the Lost Isle OOC (Full up!)  (Read 112114 times)

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #150 on: February 21, 2015, 12:52:54 pm »

Woop, double post.

Well, in this circumstance I think a concentration roll really would be needed. You are trying to impose magical control on other beings against their will. Of course, since the activation should be a free action, -you'd have to be careful releasing them, is all.

Very careful. :3
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #151 on: February 21, 2015, 01:30:52 pm »

So.

Guys.

Eat the orb.

Y/N?
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #152 on: February 21, 2015, 02:10:58 pm »

When in doubt, always devour.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #153 on: February 21, 2015, 02:20:32 pm »

Can I get an athletics check for making Tadhg do a headstand-chugging?

Persuasion Test (Average/Target 10+)
[11+4=15]
Pass!


In a display of Barbarian prowess Tadhg manages to drain en entire mug of beer, while balancing himself upside down, holding himself up on a single arm. The crowd is quite pleased with him!

"Tatdog for mayor!"
"I thought his name was Tadhog?"
"His name is Tagalong, I'm sure."
"We're all quite drunk!"


:D
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #154 on: February 21, 2015, 03:54:26 pm »

Well, anyway. :P

You guys need to start discussing where you want to go first.

I'll sum up the rumors~

1. He sometimes visits the Sapporwhill trees to collect things the villagers give him. Samara has the description and the basic directions of a few of them.
2. He's rumored to be hiding in the Coldfells north of town, a nasty area filled with brambles and snakes.
3. He could possibly be at, or around the ancient ruins.
4. He likes to go around the local farms when he's hungry.
5. He apparently doesn't exist.
6. The land is also plagued with shadowmans, trolls, walking trees, and giant grain eating rats lurking in barns.
7. There are also jobs that will lead you to a Rocs Nest and the trademarked local bandit camp for side-jobs.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #155 on: February 22, 2015, 02:31:40 pm »

Hey, Gigladesk, can you fill in your saves and skills and stuff on your sheet?

I want it all, at the touch of a button!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #156 on: February 22, 2015, 06:06:07 pm »


Not finished yet, just posting to not loose information to mobile app crash while I write.
Finished. Sort of.
« Last Edit: February 23, 2015, 12:06:57 am by scriver »
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #157 on: February 22, 2015, 07:39:43 pm »

Woop, double post.

Well, in this circumstance I think a concentration roll really would be needed. You are trying to impose magical control on other beings against their will. Of course, since the activation should be a free action, -you'd have to be careful releasing them, is all.

Very careful. :3

By the way, I don't know how magic items normally work in 5E, do I need to like, hold the ball in hand, or can I wear it on a necklace or something and activate it mentally once I've become attuned? (Or, maybe, is that a question I need to become attuned to figure out?)
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #158 on: February 23, 2015, 12:09:03 am »

Aaaaaand done. It's very unedited, though, so it's probably a hit of a mess. In too tired to go through it now, though, so tell me if anything is unclear.
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Dwarmin

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #159 on: February 23, 2015, 09:22:07 am »

By the way, I don't know how magic items normally work in 5E, do I need to like, hold the ball in hand, or can I wear it on a necklace or something and activate it mentally once I've become attuned? (Or, maybe, is that a question I need to become attuned to figure out?)

It would be mentally activated-hence the attuning. Attuned magic items usually respond to your thoughts only, if they have anything active to command.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

My Name is Immaterial

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #160 on: February 23, 2015, 11:35:37 am »

Sorry for not posting for 8 pages, all.

GiglameshDespair

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #161 on: February 23, 2015, 11:53:13 am »

Shouldn't we deal with the wizard before we do side quests?
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kj1225

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #162 on: February 23, 2015, 11:58:16 am »

Yeah, but bandits can't automatically melt our faces off.
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Criptfeind

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #163 on: February 23, 2015, 11:59:40 am »

Haven't you ever played a RPG before? Always do the sidequests first! Also what I said in character.
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scriver

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Re: D&D 5e: Adventurers of the Lost Isle OOC (Full up! Game starting soon)
« Reply #164 on: February 23, 2015, 12:15:27 pm »

Yes, and if we help her, we she might hbe able to brew up something that can help us. Same thing with the alchemist and the roc.
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