I've thought about this a lot and I think the easiest solution is to try this:
You know what? I got an idea, why can't we let the clones lynch one player on a vote based system? That would make it dangerous to claim lover or BF then.
It's going to balance the BF being able to out the Lover and force clones to counter-claim, which seems to be the biggest problem atm.
As for the deflector, I agree that the current deflector is awkward, too often the ability will just be wasted. I kinda like the deflector getting to choose someone to die for them at an earlier time, but I'm not sure how to implement it. Going to take deflector out for now until we can figure out a more balanced villain role.
So, the new rules for this game are:- Each non-Hero-non-BF player will be sent the role of one other non-Hero-non-Lover player. Overlaps possible.
- Non-Hero players will be allowed to vote for a player to eliminate every 24 hours. If a player has the majority of votes, they are eliminated. When a player is eliminated by the Hero, all votes are reset. The Hero must eliminate exactly 1 player every 24 hours.
Untested ideas:
-PM'ed evidence and clues.
-Different system where the Hero picks who they think the Lover is, and has a limited number of chances.
-You have a Hero and Lover, and you have Hero Clones and Lover Clones. No one is announced at the beginning, except for gender.
-Hero Ability: Protect - The Hero is able to protect a player from being killed somehow.
-Item: Bulletproof Vest - Blocks a gun shot.
-Deflector Role - On the Clones' team. Has a once-per-game ability to deflect a Hero's bullet onto another player.
-Deflector death when ability triggers.
-How about the deflector picks the person to die for them at the start via PM? If the person they choose dies first, they pick again. If they don't pick again, or forget, then the deflection is nil.
Hope this works out.
Randomizing roles... game starting soon!