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Author Topic: Outpost Delta Turn 13  (Read 33166 times)

Andres

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Re: Outpost Delta Turn 9:Landfall
« Reply #435 on: February 13, 2015, 11:02:59 pm »

Wait, how long does it take for someone to wake up from cryostasis? A year?
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tryrar

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Re: Outpost Delta Turn 9:Landfall
« Reply #436 on: February 13, 2015, 11:05:04 pm »

Nope :P I'll be generous and say atmospheric conditions research is related enough to biology to pass, but designing is an Engineering action. Also, fixing the machine shop would be a Repair & Maintenance action, so Anna's bonus doesn't apply.

Cryostasis is only a month to wake up safely. In an emergancy, that can be cut to 3 days, but with significant risk
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

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Re: Outpost Delta Turn 9:Landfall
« Reply #437 on: February 13, 2015, 11:09:12 pm »

Also, fixing the machine shop would be a Repair & Maintenance action, so Anna's bonus doesn't apply.
If it's a Repair & Maintenance action, why is it under Manufacturing and not Repair & Maintenance?

EDIT: Why is repairing the cargo hold under Manufacturing and not Repair & Maintenance?
« Last Edit: February 13, 2015, 11:11:02 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

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Re: Outpost Delta Turn 9:Landfall
« Reply #438 on: February 13, 2015, 11:11:26 pm »

....the machine shop can be used to also build things as well as repair the-oh! I know what you are asking! I had the damaged counter listed on the manufacturing line. I didn't feel like repeating it under the repair and maintenance line
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

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Re: Outpost Delta Turn 9:Landfall
« Reply #439 on: February 13, 2015, 11:18:19 pm »

Maybe have it like this:

Manufacturing & Building
[]Exosuit Constructors(one destroyed, -5 to bonus)

[]Machine Shop & Damage Control(Offline: Damaged)



Repair & Maintenance
[]Damage Control & Machine Shop(Offline: Damaged) 0/100 to fix



(Why is it called "Machine Shop & Damage Control" in one section and "Damage Control & Machine Shop" in another?)

We still need a "0/??? to fix" for the cargo bay.

EDIT: The solution I just presented is bunk. Let me think up a better one.
« Last Edit: February 13, 2015, 11:22:18 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

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Re: Outpost Delta Turn 9:Landfall
« Reply #440 on: February 13, 2015, 11:22:31 pm »

Well, when I said it was "breached", maybe I should have said "Entire forward cargo hull section crushed to scrap and missing" :P. Remember, that's what destroyed half your basic parts and the other exosuit
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost Delta Turn 9:Landfall
« Reply #441 on: February 13, 2015, 11:30:51 pm »



-edit-

Somany ninja posts...
« Last Edit: February 14, 2015, 12:21:32 pm by Aseaheru »
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tryrar

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Re: Outpost Delta Turn 9:Landfall
« Reply #442 on: February 13, 2015, 11:33:30 pm »

Remember that Lisa can add an extra engineering slot with a +10 bonus
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost Delta Turn 9:Landfall
« Reply #443 on: February 13, 2015, 11:34:40 pm »

I dont really think we need it, but thats just me.
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VoidSlayer

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Re: Outpost Delta Turn 9:Landfall
« Reply #444 on: February 13, 2015, 11:36:02 pm »

How about this, I think it uses the bonuses a little better.

We can't waste basic parts right now unless it helps us set up the MFFK.

Psych Card: Diggy Diggy Hole (Because in my mind we want to build underground.)

Manufacturing & Building
[]Exosuit Constructors(one destroyed, -5 to bonus) (1 manpower, Anna) (5 manpower 5 vac suits) +10 moral(Anna) +10 manufacturing(Anna) -10 Diggy Diggy Hole
                     Seal off ship from outside, cargo bay first - air tight patchwork is all that really
                     matters, we do not have to worry about heat/cold

[]Machine Shop & Damage Control(damaged, offline:0/100 to fix)


Mining


Engineering
[]VR CAD (6 manpower, Lisa)
             Adapt and build a design from earth for work here, basically an electric pickup truck, or at least an electric towing vehicle to drag back cargo pods. +20 Engineering (Lisa)
(Stats should include haul/carry several tons (at least size 2), all terrain, 5 KPH, air tight drivers compartment)  Multi wheeled military grade vehicles might be a good start.

Repair & Maintenance
[]Damage Control & Machine Shop(Offline)

Science

Other
[]Raw Manpower (18 manpower)
               Repair machine shop.

Operations
[]Life support (3 manpower) - Wake up 3 more people

Manpower actions should be made with whoever we have left, at least 15 people to avoid the penalty.

VoidSlayer

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Re: Outpost Delta Turn 9:Landfall
« Reply #445 on: February 13, 2015, 11:38:08 pm »

I dont really think we need it, but thats just me.

Remember that Lisa can add an extra engineering slot with a +10 bonus

He means instead of Raw manpower use Lisa to do it as an engineering action.

All raw manpower actions are at -30 so it is best not to do those if we do not have to.

tryrar

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Re: Outpost Delta Turn 9:Landfall
« Reply #446 on: February 13, 2015, 11:42:15 pm »

Quote
cargo bay first

Well, when I said it was "breached", maybe I should have said "Entire forward cargo hull section crushed to scrap and missing" :P. Remember, that's what destroyed half your basic parts and the other exosuit

I think you guys may be missing something :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Outpost Delta Turn 9:Landfall
« Reply #447 on: February 13, 2015, 11:44:30 pm »

Yep, Im gonna edit that too.
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VoidSlayer

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Re: Outpost Delta Turn 9:Landfall
« Reply #448 on: February 13, 2015, 11:45:18 pm »

Quote
cargo bay first

Well, when I said it was "breached", maybe I should have said "Entire forward cargo hull section crushed to scrap and missing" :P. Remember, that's what destroyed half your basic parts and the other exosuit

I think you guys may be missing something :P

How bad is the damage to the lower part of the ship?  I mean would it take as long to just build a new building as to repair it?

tryrar

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Re: Outpost Delta Turn 9:Landfall
« Reply #449 on: February 13, 2015, 11:49:03 pm »

If you scavenge hull plating from other sections or use most of the scrap, it's possible to make a hull patch large enough. Otherwise the engineers say not to bother(on the plus side, it makes unloading the cargo bay much easier :P)

The other hull breaches along the lower section isn't nearly as bad, though if you go for patching the cargo bay there's a good chance you WON'T have the resources at this time to patch the other holes.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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