I have finally done it!
That is I have finished going through all 128k lines of Amostubel's now defunct expanded dictionary in order to add in all the words I think fit with the game into the mod's words file. The words file for the next release is now 83k lines long. Unfortunately the release is still not imminent, the basic idea was to add in all the words that are general concepts and the words that pertain to hard-coded mechanics from the dictionary. Now, after I have finished polishing my work, adding in new word symbols, deleting some words along the way, making sure there is a word that corresponds to each DF proffession, things like that, I go and go through the files themselves, adding in words for everything that is found within. I also deliberately abstained from adding in any words pertaining to the names of animals or materials, since I intent to do that later.
The clever idea is to go through the vanilla object files first, making improvements but also carefully checking each item is in fact not something I added in, so as to make a complete word list for the vanilla game. Then I can make a version that I will later release as a separate mod to improve the word list of the vanilla games, along the lines of the original dictionary's concept. Once that is done I shall move on to the modded in contact, adding words for cool things like xvarts and gnolls. Then I go through the entity file of the mod to improve those and make changes to the word symbols file according to the 'needs' for those entities, plus adding words to correspond to their positions if needed.
Also there is the
book, as in my very own book. The book that has a half-made sequel that I really should be writing as opposed to modding this game
. That said the 2.7 version of this mod (the one with the long-awaited elves) will almost certainly be far less work than this 2.6 version with all it's words is turning out to be so I should be able to juggle both I hope.