What now, build (once more) the second fort, make the first one bit more safer or search around with another adventurer?
I've been trying to use adventurers to clear the local area ... but it's not going that well.
The name's Steelbristles, Rovod Steelbristles.
1007 Late Spring 12th Felsite
A cave crocodile recruit came to visit. It was inevitable. I should really block that entrance ...
1007 Late Spring 13th Felsite
Giant stoat, no problem. Troll Recruit, not too tough - but where are they all coming from? I caught a goblin bowman sneaking around the fortress area. He wasn't any challenge.
1007 Late Spring 14th Felsite
Another two cave crocodile recruits, and a troglodyte recruit. It's like we're being invaded on an instalment plan. Make that three cave crocodile recruits. I don't feel I am making progress here, so I decide to storm the necromancer's tower. It may be a terrible risk, but I could at least remove one danger to the fortress.
[EDIT]
1007 Late Spring, 15th Felsite
The way to the Necromancer's tower wasn't completely free of incident - there were a couple of rather unfriendly yeti and such. The tower itself was much worse. Human and goblin corpses lurched towards me swinging their rusty, but still deadly, weapons. It is quite disconcerting to cut off something's head and not have it fall down. How does it even see to attack? After removing the odd limb here and there I made a tactical withdrawal.
The next morning, refreshed, I head back. There are two dwarf necromancers there! Perhaps if I can kill them the corpses will return to their disturbed rest? It's worth a try. They move very fast! I catch up with one of them, an easy kill, but the other is nowhere to be found.
One of the corpses is more than half missing, it is on its own. I figure I can take care of that one and even the odds a little for later.