Autumn 1008
Just five days in autumn and there is another strange mood: Oddom the Fisherworker. She is our main Weaponsmith but her skill in smithing hasn't surpassed old knowledge of fisherworking yet (max skill level of novice)... but she goes directly for our forge and asks for a log, a stone and a metal bar. In hope for a legendary weapon I order smelting of steel axe and steel crossbow, two items immigrants brought recently in. To that, Oddom adds cheery wood log, fine ... and silty clay. I try to stop her by forbiding that clay but she still begins the construction... In the meantime dwarven caraven arrives.
Well, I should have probably rather give her that clay:
And our "wealth made" counter jumped a bit. I hope it won't cause too much attention from envying neighbourghs.
Our expedition leader finally finds time to conduct a meeting with Zefon Vodcatten (nobles in military are unable to do meetings, known bug
http://www.bay12games.com/dwarves/mantisbt/view.php?id=778), that guy who claims to be our "outpost liaison". He tells us something named Pinescopper was conquered by somebody called The Icy Droplets. After few more questions we found out Pinescopper was a dwarven fortres. It was located far to the east of us and governed by The Trustworthy Mechanisms. In last spring 1008 The Icy Droplets, group of elves, sieged this fort, conquered it and established new government The Trustworthy Mothers. Interesting names.
Traders also rought news about curious dark clouds gathering to the north they have seen on their way to our fort. If that means there are necromancers nearby good idea we moved most of those corpse piles inside. They used to be just next to our entrance staircase, now they are stored in midlevel of our left tower.
Zefon then shows us a list of offered items and asks what we would like them to bring next time. They do not seem to have a male polar bear or a female rhinoceros on the menu so we ask for more cheese again. Let's see how many trips with tons of cheese here and back will they need to realise we are just pulling their legs. I guess they are trying to rebuild Pinescopper elsewhere because after our cheese order they ask mostly for blocks, clothes and prepared meals. Nah, we ourselves are planning to start new forts so we need all that. See you next year and bring a lot of cheese with you *nudge**nudge**wink**wink**smile*.
Seven more migrants arrive. Mystery of why-none-wants-to-haul-those-stones is solved when I find the stockpile I was hoping them to bring those stone to is set only to Economic stones and not Other ones. =.=
With the last boulders hauled out of shooting range (and after checking that last date of transformation was 14 days ago) I order building of caged human next to that restraint there. Oddom "Bellhelps" Rithusen, the creator of our last artifact, picks the cage, hauls it around the corner ... and gives birth to a boy (which causes her to stop working on that cage, of course). So we are now, after just like a year after rereclaim, a "successful" fort and thus strong enough to be able to try to colonise new lands. But we should keep training and fortifying a bit for first.
One of speardwarves is elected a mayor. I find out one of our hammerdwarves is "very weak" so I order building of gym-pump for him. Miners find tetrahedrite vein. We can now have copper for days... with bits of silver. But we can't keep using wooden logs as fuel for furnaces for too long. If we want to start smelting all this ore we need other fuel. Either we somewhere manage to find coal ... or we will need to go down to fetch some magma.
P.S.: After I have finished autumn and wrote this log I retired the fort to visit Legends and find where that Pinescopper is so I can complete this log. I have found I can visualise where different dwarven civilizations are located in embark screen. Pinescopper lays at the southernmost tip of Tower of Sockets area, far to the east of us. One big facepalm. I was wondeing why there was just 9 dwarves in save from ptb_ptb and now I am at 50. I have thought they were just killed in the meantime when xe adventured. Well, the problem is my current group is from Tower of Sockets (~Urdimsesh). Not The Bulbous Tool (~Gubellor). So that "you are a dying civilization, get more births than deaths to success" idea got lost when I abandoned Syrupgrasping and then rereclaimed it again to fix that bug with noble screen... @_@
P.P.S.: I have tried asking at Q&A but so far no response.
:/
P.P.P.S: That wealth created can jump up for 1M if you use that artifact trap component in a trap (and removing gets wealth back down) - it gets counted in three separate categories instead of just one that way