Rule on PMs: Private Messages are allowed. However, I must be copied on all PMs. Failure to do so will result in very bad things happening to you. In addition you may
NOT quote any PM from me, either your initial Role-PM or any role-related PMs. (Night role results, etc). I'll make an exception for specifically rules-related questions. This is to keep the suspense and uncertainty in the game high. You're not supposed to know if the other person is lying or not, and quoting me gives too much weight to whatever it is you're saying.
The Game will have a set Maximum game-day that it will go to. At that point, any players who have not already achieved thier victory conditions will lose. I will give ample warning beforehand if this event is imminent. This is to prevent stalemates from developing and dragging a game out forver.
Nights will last for 24 hours or until I've heard from each player with a night role, whichever comes first.
In the event of night role collision, see the order of presidence below. All actions within the same level are assumed to happen simultaniously.
The Doppelgangers may choose to skip thier night kill. They may only do this twice in a row before their bloodlust forces them to kill.
Days will last for 72 hours or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
In the event of a tie, no lynch will occur.
Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.
Shortening: Since shortening can have such a huge effect on the game it requires a Majority of living players voting for it to occur. (Over %50)
Conditional voting is currently unavailable, so you'll either have to vote carefully or make sure you log on before the end of the day if you want to change your vote.
All votes should be colored
red to make it easy for me to spot them.
Inactive players who are up for Replacement will have their Vote cleared to prevent an unmovable vote from screwing up the game.
Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future Paranormal games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future Paranormal games (and probably a lot of other Forum games as well as word gets around).
Dead may freely PM a Medium character if that role is present in the game.
Doppelgagners and the Dead will have special chat areas on
http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die. A Medium will have access to the Dead channel. The Dead channel will start with a statement of whether or not there is a Medium in the game.
Event Order: The order of events is as follows:
Mind Control
Pure Role-blockers
Abductors
Protectors
Investigators
Night Kills/Conversions (The War Vet (or equivalent) is sort of an exception, in that he'll kill anyone who targets them on THEIR turn, rather than his)
All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, but there won't be any cases like the Dopps->Exterminator->Townie chain like Game 2 had)
A Pure Role-blocker is a Psychic Warden, Stun Orb, or similar effect that's only purpose is to role-block. Since all role-blocks happen at the same time, a Role-blocker is effectively unblockable.