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Author Topic: Paranormal 24 - Game over! Doppelganger Victory!  (Read 219581 times)

Mephansteras

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Paranormal 24 - Game over! Doppelganger Victory!
« on: January 15, 2015, 05:56:55 pm »

Time for another Paranormal. It has been far too long since I hosted a game.

I'm planning on keeping sign-ups open until next Monday. Game will then start once I have the PMs done. Minimum 9 players, max 16.

Players
  • Cheetar - Town Enchanter
  • notquitethere - Town Telepath
  • pisskop - Town Reporter
  • Jim Groovester - Town Reporter
  • TheDarkStar - Alien Spore Spreader (Infestor)
  • Persus13 - Town Heroic Guard
  • Shakerag - Town Intelligence Scientist
  • mastahcheese - Doppelganger Observant Guard
  • ToonyMan - Town War Vet
  • Deus Asmoth - Doppelganger Guardian
  • flabort - Town Vigilante
  • UXLZ - Doppelganger Medium
  • Scripten - Town War Vet
  • Tiruin - Town Telepath
  • zombie urist - Town Psychic Warden
  • Toaster - Doppelganger Enchanter

Replacements

pisskop replaced in for 4maskwolf (personal reasons)
zombie urist replaced in for Deathsword (lack of time)
« Last Edit: February 26, 2015, 10:15:40 pm by Mephansteras »
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Mephansteras

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Re: Paranormal 24 - SIGNUPS! 0/16
« Reply #1 on: January 15, 2015, 05:57:17 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills (Such as the Guardian). A Morning Kill will always look like it recently happened.
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Note that the script NO LONGER restricts most roles to only one or two per side. Being able to use meta-game deduction to determine that someone must be town/scum breaks the game, so I've removed the aspects of the game that allow that.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

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Cheeetar

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Re: Paranormal 24 - SIGNUPS! 0/16
« Reply #2 on: January 15, 2015, 06:01:54 pm »

I would like to sign up.
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notquitethere

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Re: Paranormal 24 - SIGNUPS! 0/16
« Reply #3 on: January 15, 2015, 06:02:51 pm »

I've yet to play Paranormal... so IN!

Questions:

Does the Xenozoologist know the species of the players they've caught?

Why do only some roles have a 'visible role' mentioned?/Are these meant to be 'visible race' instead (for FBI investigating purposes)?
« Last Edit: January 15, 2015, 06:23:31 pm by notquitethere »
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4maskwolf

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Re: Paranormal 24 - SIGNUPS! 2/16
« Reply #4 on: January 15, 2015, 06:19:23 pm »

in

Mephansteras

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Re: Paranormal 24 - SIGNUPS! 0/16
« Reply #5 on: January 15, 2015, 06:22:49 pm »

I've yet to play Paranormal... so IN!

Questions:

Does the Xenozoologist know the species of the players they've caught?

Why do only some roles have a 'visible role' mentioned?/Are these meant to be 'visible race' instead (for FBI investigating purposes)?

Yes, the Xenozoologist knows how they've caught.

Visible roles are listed for any roles that show something other than their actual roles when inspected.
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notquitethere

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #6 on: January 15, 2015, 06:23:43 pm »

Do players know if they're a kook?

I assume you use a script to build set-ups. What's the chances of a player being a vanilla human?
« Last Edit: January 15, 2015, 06:29:40 pm by notquitethere »
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Mephansteras

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #7 on: January 15, 2015, 06:26:43 pm »

Do players know if they're a kook?

I assume you use a script to build set-ups. What's the chances of a player being a vanilla human?

Yes.

Eh..it varies. But you do get one or two a game, usually.
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notquitethere

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #8 on: January 15, 2015, 06:29:26 pm »

Is a spore-seeder win mutually exclusive with other players winning?
« Last Edit: January 15, 2015, 06:34:55 pm by notquitethere »
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Mephansteras

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #9 on: January 15, 2015, 06:33:10 pm »

Is a spore-seeder win mutually exclusive with other players winning?

Yes, except for the Xenozoologist who can win anyway (since that can happen before the game otherwise ends).
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notquitethere

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #10 on: January 15, 2015, 06:35:09 pm »

Is there a limit to how many actions you can take a night (could a player use both a stun bomb and a scanner in the same night)?

Are all items unlimited-use unless listed otherwise?

Other than not doubling-up, is there a limit to how man items a player can hold?
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Mephansteras

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #11 on: January 15, 2015, 06:39:58 pm »

Is there a limit to how many actions you can take a night (could a player use both a stun bomb and a scanner in the same night)?

Are all items unlimited-use unless listed otherwise?

Other than not doubling-up, is there a limit to how man items a player can hold?
Most of them say if they use up your action or not. In that case, yes, since the scanner doesn't use an action but the stun bomb does.

Yes.

No.
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Jim Groovester

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Re: Paranormal 24 - SIGNUPS! 3/16
« Reply #12 on: January 15, 2015, 06:40:29 pm »

In. Been a while since we had some good Paranormal action around here.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Scripten

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Re: Paranormal 24 - SIGNUPS! 4/16
« Reply #13 on: January 15, 2015, 06:50:03 pm »

I shouldn't get into another mafia game already, but what the hell.

In
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notquitethere

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Re: Paranormal 24 - SIGNUPS! 4/16
« Reply #14 on: January 15, 2015, 06:50:21 pm »

What would happen if every other player in the game targeted the veteran in the same night?

What happens if someone ties the vote at the end of a day where the players have to kill a bloom spore spreader?
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