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Author Topic: Wizard Chat  (Read 12124 times)

Shadestyle

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Re: Wizard Chat
« Reply #105 on: January 14, 2015, 10:18:59 pm »

Eh sure, Why not, My Leyway code is Omnicron Star 7284. Dodge the rampant magical Deathpit, and pick out the castle with the big Red Tower weeping blood.

So, speaking of weird wands, a friend of mine is obsessed with the offensive power of bricks, He is a perfectly mundane mortal, but he insisted that I test it, one thing let to another, and next thing i know, I end up with a weird kind of geomancy that works only of mass produced junk, like pipes and shingles. It was bizarre, I assume it had to do with the fact that it was one of those cheap stucco bricks.

Anyone here have experiences with mundanes being the inspiration for a zany experiment?

My Usual implements range greatly, And I have a vault for any magical foci that I have either not used in a while, or have rendered obsolete.

One time i had to deal with a wizard using an enchanted sniper rifle, I haven't the foggiest how those Magical guns work, but one time i made a totem pole using a cannon. it was fun.
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TamerVirus

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Re: Wizard Chat
« Reply #106 on: January 14, 2015, 10:31:42 pm »

Recent experiment has resulted in the creation of an angry fried chicken golem. What do?

EDIT: Nevermind, just ate it
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Cryxis, Prince of Doom

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Re: Wizard Chat
« Reply #107 on: January 14, 2015, 10:40:30 pm »

.... Guys my zombies are starting an uprising, they want to form a workers union.... What should I do?!? I don't really want to kill them again, it's pain staking to bring that many of them back.
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Shadestyle

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Re: Wizard Chat
« Reply #108 on: January 14, 2015, 10:55:08 pm »

I hate to say it, but that is your own fault, You need to let them rot just enough that their brains are kaput. As for quelling the insurgence, Hire a cleric to do a mass turn dead?
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Cryxis, Prince of Doom

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Re: Wizard Chat
« Reply #109 on: January 14, 2015, 10:58:18 pm »

But I still need them to work..
Maybe let them unionize and give them fake money?
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Rolepgeek

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Re: Wizard Chat
« Reply #110 on: January 14, 2015, 11:04:03 pm »

Ah, your ignorance shines through. There's a reason stereotypes and specialists exist: magic comes from the mind, and familiar, traditional images help it channel magic. Witches don't dress in orange leopards because it isn't conducive to their casting. This is also why you spend time preparing your materials, to have a better mental image of them.
And the worst thing that could have happened is opening a crack in the defenses of this plane, letting demonic armies breach through. Then, the legions of Celestia would have to march in our defense, turning the mortal plane into endless battlefield.
This is why you stay in school. Take an apprenticeship. It's worth it.
I will agree with you on why the traditional stereotypes and specialists exist, i.e., mental focus, but I don't agree that that means we need to keep to the tradition always, as different mental images are also useful. I wouldn't have been able to survive on the Hyperplanes of Traaldagur for three weeks in robes and a pointy hat instead of my akubra and duster, and it's not just because of the protective magic woven into them. All those times I should have died, the sheer image of them gave my magic a survivalist edge, so that my gameseeker bullets, for example, always flew true. And, besides for showing off, I will admit that the image of robes is very useful for rituals (I can't imagine how armored mages do them, frankly).

And I do agree that Fniff should try to seek proper magical training. There's a very good fae school that can be reached through Tara, if he can make it there. (There's other ways to the Fae Realm, but it's best to go through Tara if he can, since it will bring him closest to the place and he won't have to travel through the Fae Realm forests and deal with their time-warping properties).

I must dispute you on this point, good man. Symbols have power. Why, it is half the reason for the pointy hat! Any Aetherpriest can tell you that symbols and belief, particularly collective belief from common culture, as shaped by the mind of the caster, have a great deal of power. It's why the Gods are so powerful, such that we call them that. Although I believe the technical criteria is simply the ability to be in two places simultaneously without the use of time travel...

Nonetheless, it is also why Wardshields are as effective as they are, even against wide-area-effect spells. Shields are one of the most ancient and time-honored symbols of protection, alongside helmets and castle towers. Just as staves, wands, and pointy hats are symbols of the arcane arts, and are thus doubly able to support our casting.

Also, a question for the necromantically or biologically inclined: My body has begun to deteriorate from the countless healing spells I've been forced to use or performed upon me after significant battles, and my men are beginning to grow doubtful of my leadership. I have no wish to replace them, as mindless servants are, by definition, unable to think on their feet to adapt to new situations, and cannot perform beyond their capacities when motivated properly, as those of flesh, blood, and beating hearts can. Is there any way to restore my body to it's previous condition, or should I simply begin making preparations to transfer myself into a suitable vessel? I've been forced to take new bodies twice now and every time I find my powers diminished and my memory foggy. I can scarcely remember my 50th birthday. Besides which, the aesthetics of taste and touch are a mite too pleasurable to forego, call me a softy if you might. Yet occupying new bodies always means spending the next three years getting accustomed and making sure the former tenant doesn't stir up a fuss.

If you are at a lack for cash, Cryxis, then I can only say that that is your fault, if nothing else. Or do they desire payment in something other than mundane money?

Oh, yes, and a question for the crowd: Have we any Cybermancers here? I have dabbled in it, but I want to have an idea of what I'm getting into before I bother any further with the practice.
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Shadestyle

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Re: Wizard Chat
« Reply #111 on: January 14, 2015, 11:16:35 pm »

Well the real trick to cybermancy is the Safety, You have to have your usual symbols, with the symbol of technology hidden within. if you try to use a lightning spell with a computer, you will just fry it, but the exact same computer shaped correctly, can still channel the spell, it unfortunately requires knowledge of the mundane before the magical, in this case.

but I digress, Have you ever heard of A "Fair Wish"? There are some rituals where you can trade something for something else, You might have some luck there for restoring your body to it's prime.

Alternately, You can use a cloned body rigged up with a high powered preservation spell if you need something quickly, but it will degrade long before a human body.

And lastly. You could make some infernal or divine deals to get the body of a fallen Humanoid demon or Sepharim. so long as you kept in human form, you would be virtually immortal with no consequences.

My immortality trick is a carefully crafted reincarnation spell paired with a library of books that resonate with my soul, and my first spell every time has been "Divine Written knowledge" Instantly gets my memories back, functionally speaking.
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Cryxis, Prince of Doom

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Re: Wizard Chat
« Reply #112 on: January 14, 2015, 11:19:28 pm »

I am immortal as long as I have kids.
The doom name drops down to the first son who is just his great grandfather incarnated.
It's a weird business, raising your own granddad...
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flabort

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Re: Wizard Chat
« Reply #113 on: January 15, 2015, 12:14:31 am »

The communicator works, guys. I spared no expense getting a good one; made sure it was from a reliable dealer.

Heph isn't a threat. I'm relieved. He possesses more autonomous will than most of my minions, but he IS completely under my control, he can't harm me or work against me. He's some sort of forge spirit anyways, crafting things is what he did on his native plane. But, being a being of pure fire, his only job was to heat the metal. He's appreciative that I gave him form and am allowing him to work out his creativity. I think I have a new favorite pet.

I'm still not sure what mistake I made that lead to his binding to this plane, and he doesn't know either. He didn't think his kind could be bound to our plane, or even to objects. I'm going to experiment some more with binding spirits to armor tonight, see if it can be repeated. Probably around dawn, but if it was something to do with the moon, or maybe a simultaneous spell nearby in the planar cosmology got it's weave interrupted by mine.

Cryxis, your zombies uprising against you is a problem. I have a properly enchanted Black Onyx of Complete Servitude that I can loan you, just hold onto the golden bit and touch the gemstone part to the zombies in question to completely fix the issue. They'll forget about unions, and being zombies they'll not be affected by the negative side effects. Er... don't use it on mortals, they fall completely in love with you and won't leave you alone for a second. They'll move heaven and earth to be with you and serve you, usually being more of a harm than a help; the bit where they're more harmful than helpful and won't leave you alone are the side effects that affect mortals.
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Sirus

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Re: Wizard Chat
« Reply #114 on: January 15, 2015, 12:15:46 am »

Man, everyone likes sniping newbie wizards. It's like Counterstrike but in real life and with less guns.
Speaking of, wizards and guns: opinions? I heard fun things happen when gun nuts and magic blend.
Wizards have been enchanting ranged weapons and ammunition for centuries, so why stop now? If anything, guns offer unique opportunities for enchanting; an industrious spellcaster can carry several magazines for their chosen firearm, each filled with rounds of different enchantments. I personally never go anywhere without a clip of anti-undead bullets, in case of vampire or lich attacks.
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Harbingerjm

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Re: Wizard Chat
« Reply #115 on: January 15, 2015, 12:18:39 am »

Immortality has never really been an issue for me, but I understand that one of the more popular methods used to prevent expiry is stasis of the body and a projected form.
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Emma

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Re: Wizard Chat
« Reply #116 on: January 15, 2015, 12:21:15 am »

Hi everyone! Does anyone know of a site that has some good tutorials for newbie alchemists? I'm mainly interested in magical poisons but anything will do.
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flabort

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Re: Wizard Chat
« Reply #117 on: January 15, 2015, 12:23:24 am »

I remember those bullets, Sirus. Got me in the pinkey finger, you did. Couldn't hold still for a month.

What were you doing on my turf that day, anyways?
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Sirus

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Re: Wizard Chat
« Reply #118 on: January 15, 2015, 12:26:28 am »

I told you! I was just passing through and accidentally tripped one of your security spells.

Why did you have alarms extending all the way out onto the freeway anyway? Any spellcaster or magical being taking a road trip will set it off even if they have no intention of bothering you.
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flabort

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Re: Wizard Chat
« Reply #119 on: January 15, 2015, 12:43:17 am »

I have a contingency set up so that if you stay ON the road as you pass through it won't trip the alarm. YOU decided to stop and get out of the car, that's what tripped it. Oh, sure, you sensed an alarm spell activate on the road and thought it was suspicious. But it was just priming, and when you got out of the car to investigate, it tripped.

I should mask the alarm better, so that you can't sense it while driving through. I'll do that once I finish with my haunted armors.
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