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Author Topic: Currency Woes  (Read 2468 times)

bahihs

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Re: Currency Woes
« Reply #15 on: January 13, 2015, 11:10:08 am »

I find its easier and safer to butcher animals and sell whats left of them. That way I wont starve either.

But meat is rather heavy. The point of a currency is something light, liquid and relatively valuable. I think the only thing that fulfill this is silk clothing, but coins so far, do not.
Is it? My adventurer can hold a ton of meat before slowing down. Does strength factor into that? I usually make adventurers as strong as possible.

Indeed strength is a huge factor. I usually play as peasants with avg strength so meat can really slow me down
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Findulidas

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Re: Currency Woes
« Reply #16 on: January 13, 2015, 12:01:22 pm »

I find its easier and safer to butcher animals and sell whats left of them. That way I wont starve either.

But meat is rather heavy. The point of a currency is something light, liquid and relatively valuable. I think the only thing that fulfill this is silk clothing, but coins so far, do not.
Is it? My adventurer can hold a ton of meat before slowing down. Does strength factor into that? I usually make adventurers as strong as possible.

Indeed strength is a huge factor. I usually play as peasants with avg strength so meat can really slow me down

This is true, however most players do play as a strong demigod and as such its clearly an advantage. If not then you should know what to do anyway by trial and error heh.
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...wonderful memories of the creeping sense of dread...

TheFlame52

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Re: Currency Woes
« Reply #17 on: January 13, 2015, 04:30:03 pm »

Indeed strength is a huge factor. I usually play as peasants with avg strength so meat can really slow me down
At the beginning of my current game, I bought a stack of 97 saguaro fruits. They weighed 2U. I'm a month and a half in and I still have ~40.
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