Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Currency Woes  (Read 2465 times)

bahihs

  • Bay Watcher
    • View Profile
Currency Woes
« on: January 10, 2015, 03:45:56 pm »

What in God's name is happening in the currency system? How does it actually work?

For one, I can't tell the value of ANYTHING. I mean, after a while I would expect to have some idea of what things are valued but no, I'm stuck doing guess and check for all bartering. Also are coins worth anything? I mean, anything at all? I can have bags filled with gold coins and I can't even buy mud let alone something valuable like armor or weapons. Silk seems to be much more valuable, but again I have no way of knowing just how valuable.

Can someone please explain how I can use coins to purchase things? If I to ask for/offer currency, a menu comes up to enter a number but nothing happens. Can I even use coins for exchanges?

That said, the exchange system is awesome; I can get anything from anyone and without dismemberment!
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Currency Woes
« Reply #1 on: January 10, 2015, 04:52:41 pm »

To sell things:
1. Go to a shop, they have more gold if you are selling expensive things
2. Talk to one of the people when they are right next to you and ask to trade
3. Mark the things you want to sell for trade
4. Ask for all the money they have and press 't'
5. They will offer you the price of your items, press 't' again
You traded, yay!

bahihs

  • Bay Watcher
    • View Profile
Re: Currency Woes
« Reply #2 on: January 10, 2015, 05:24:14 pm »

Thanks, but my issue is more with unloading gold coins I find rather than selling things for gold coins. So it seems, you cannot exchange coins for goods? (i.e in an exchange coins have no value?)
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Currency Woes
« Reply #3 on: January 10, 2015, 07:53:19 pm »

Wait... you can use them... as money?

I just collect them because they are dense enough to slow down almost anything trying to run away from me, a gold coin upside the back of the head tends to stun them long enough for me to catch up and ginzu them up proper.
Logged

a smiling bearded cretin

  • Bay Watcher
  • [NOTHOUGHT][NO_SLEEP]
    • View Profile
Re: Currency Woes
« Reply #4 on: January 11, 2015, 05:56:40 am »

Wait... you can use them... as money?

I just collect them because they are dense enough to slow down almost anything trying to run away from me, a gold coin upside the back of the head tends to stun them long enough for me to catch up and ginzu them up proper.

^ This. Well and coins can be given to other NPCs as either a friendly gesture or dropped on a corpse of a fallen comrade for the ferryman.

Vaguely recall currency being civ specific. Sort the civ with the coin.
« Last Edit: January 11, 2015, 05:59:21 am by a smiling bearded cretin »
Logged

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: Currency Woes
« Reply #5 on: January 11, 2015, 12:02:24 pm »

All civs (even elves who don't have access to metals) make coins out of copper, silver, and gold, with copper being worth one urist, silver 5 urists, and gold 15 urists. Also yeah, the wiki at least says that coins are civ specific so you'd want to find the civ that minted them for them to be worth full value.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

ClorrProdigal

  • Bay Watcher
  • My God! It's full of dwarves!
    • View Profile
Re: Currency Woes
« Reply #6 on: January 11, 2015, 07:01:24 pm »

I ignore the currency system all together. All my food comes from my dead enemies and the occasional animal and all my gear comes from my dead enemies and is occasionally stolen from various sites.

The only time I pick up money is when in has a picture of me on it.
Logged

bahihs

  • Bay Watcher
    • View Profile
Re: Currency Woes
« Reply #7 on: January 11, 2015, 07:02:57 pm »

How much is an average suit of armor (say iron mail shirt) worth in comparison? Furthermore, is the coin's value independent of barter skill (or lack thereof?)

I don't want to ignore currency completely (it feels too easy to just waltz into any keep and steal a full suit of mail or sneak into bandit camp and do the same.)
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Currency Woes
« Reply #8 on: January 11, 2015, 07:49:45 pm »

I ignore the currency system all together. All my food comes from my dead enemies and the occasional animal and all my gear comes from my dead enemies and is occasionally stolen from various sites.

The only time I pick up money is when in has a picture of me on it.

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: Currency Woes
« Reply #9 on: January 11, 2015, 09:50:18 pm »

How much is an average suit of armor (say iron mail shirt) worth in comparison? Furthermore, is the coin's value independent of barter skill (or lack thereof?)

I don't want to ignore currency completely (it feels too easy to just waltz into any keep and steal a full suit of mail or sneak into bandit camp and do the same.)
There isn't any bartering skill aside from player skill. I can just teach you right now, when asking for currency or offering currency through the specific button for it, just type 999999999 or 1 if you're offering currency. The merchant you're trading with will then adjust the amount to the exact amount you want. I don't have much experience with currency, but looking at the values in urists, gold coins aren't worth much. 15 urists is a pretty small amount I think. If a urist is the same in fortress mode as it is in adventurer mode then one gold coin could get you 7.5 pieces of meat.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: Currency Woes
« Reply #10 on: January 12, 2015, 02:28:32 pm »

I find its easier and safer to butcher animals and sell whats left of them. That way I wont starve either.
Logged
...wonderful memories of the creeping sense of dread...

bahihs

  • Bay Watcher
    • View Profile
Re: Currency Woes
« Reply #11 on: January 12, 2015, 02:41:29 pm »

I find its easier and safer to butcher animals and sell whats left of them. That way I wont starve either.

But meat is rather heavy. The point of a currency is something light, liquid and relatively valuable. I think the only thing that fulfill this is silk clothing, but coins so far, do not.
Logged

tonnot98

  • Bay Watcher
  • Damp stone located.
    • View Profile
Re: Currency Woes
« Reply #12 on: January 12, 2015, 04:37:16 pm »

You could use gems and gemstone crafts, as those are usually worth over 300 urists.
Logged
Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

ClorrProdigal

  • Bay Watcher
  • My God! It's full of dwarves!
    • View Profile
Re: Currency Woes
« Reply #13 on: January 12, 2015, 07:25:45 pm »

I find its easier and safer to butcher animals and sell whats left of them. That way I wont starve either.

But meat is rather heavy. The point of a currency is something light, liquid and relatively valuable. I think the only thing that fulfill this is silk clothing, but coins so far, do not.
Is it? My adventurer can hold a ton of meat before slowing down. Does strength factor into that? I usually make adventurers as strong as possible.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Currency Woes
« Reply #14 on: January 13, 2015, 12:17:51 am »

It depends on the animal you butcher. I had an elf who I I should have nicknamed Elfibal Lecter since I just ran around killing people, butchering them, and then eating select parts, livers, hearts, brains. I usually carried chunks of meat around as well, but I rarely needed to eat it, so I mostly just used it to "pull" people into battle by hucking slices of their friends at them (fun fact: meat will destack when you throw it, bones won't, so while you CAN throw 1 human meat at someone, you gotta chuck the whole stack of bones or nothing) while fighting someone else.

I started doing this with monsters too, and after killing a dragon I grabbed the meat and my speed hit 0.001, turns out a stack of dragon meat weighs like a billion urists, even a single piece weighed like 6 or 7 urists I think?
Logged
Pages: [1] 2