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Author Topic: Adventures of the 9th Legion (Game Thread)  (Read 4052 times)

Stas

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Adventures of the 9th Legion (Game Thread)
« on: January 09, 2015, 12:40:15 pm »


"Map of the known world as of the 729th year since the crowning of the first High King of Mileas.(Artist: Royal Scribe Alteus of Pelier)"
 Note: Compiled from many independent sources, may be inaccurate

"[...] Since its bloody collapse nearly a century and a half ago, the kingdom of Mileas has been fighting a slow, but constant battle in which it was the losing party. To call it that would be sacrilegious at this point, for it is the kingdom of Mileas in name alone. With every passing year the dominion of man grows smaller, lost to the savage beastmen hordes which keep pushing against our meager defenses. It seems our destiny is not to burn with thunderous fanfare, but to sink into the darkness with naught but a whimper." - Excerpt from a correspondence between an unnamed scholar and the prince of Maardu

The Queen's Own 9th Royal Legion, referred to as the 9th from now on, has not made a name for itself. There are no songs or poems about the deeds of its heroic men, and there can't be, for the 9th is an auxiliary legion, supporting the war effort through logistics and supply chains, rarely seeing a battlefield, or so it was before the fall of Mileas. Now the 9th is further reduced to a simple garrison lazily watching over a quiet region of an Eastern province of the kingdom. Beastmen have not been seen in these parts for over fifty years, and many of the locals doubt their existence.
A cushy position, where the men spend their days at the local tavern and pretending to go on patrols.
This is the beginning of our story, this is how the 9th became a legend...

***********************************************************************************************************************************************************************
The Queen's Own 9th Royal Legion, status of.
Legion Commander - Yan Lukevic, Youngest son of the minor noble family of the Lukevics
Legion Strength - 88 assorted Legionnaires

The Living
Spoiler (click to show/hide)
The Dead
-Old Jim, drank himself to death.

Great Deeds and Exploits
-Nothing of note.






For those interested in joining, I am working on creating a waiting list. You can see the OOC thread here: http://www.bay12forums.com/smf/index.php?topic=146689
« Last Edit: January 16, 2015, 05:17:54 pm by Stas »
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

Stas

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #1 on: January 09, 2015, 12:40:53 pm »

Reserved.
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

Stas

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #2 on: January 09, 2015, 02:17:36 pm »

Chapter 1 : Humble beginnings
It was on a warm day in the summer of 779 that the legionnaires of the 9th Legion were pulled from their passive existence as useless freeloaders living off of royal taxes and thrown into the harsh reality of war. Their first step in a long and arduous journey.

The courier had arrived shortly after dawn, wild-eyed and exhausted. He was greeted by whichever of the previous night's watchmen wasn't asleep at his post and quickly brought into the commander's chambers.
His arrival had caused enough commotion that some of the legionnaires had begun to suspect that his message was a little bit more dire than last month's riot. (The event was jokingly referred to as a riot, when everyone knew that it was just a little bit of unrest in the local town's square about the price of beets, or some such nonsense.)
Their suspicions were confirmed when Commander Lukevic mustered the men and, after a quick speech about their (not his) duty to the Queen and the kingdom, led them towards the nearby town of Vanth, arguably the largest settlement in the immediate region.

When the legion had arrived they were greeted by a horrible sight, the usually quiet town of Vanth was in chaos, people were streaming out of it with whatever belongings they could carry while behind them the town burned. In the confusion, among the screams and smoke which filled the air, the sound of horns could be heard, not the clear tones produced by the brass trumpets used by the Legion to call for the morning musters, but something far more guttural and crude.


Turn 1
The Legion made for the main gates, pushing their way through the throng of refugees until they crowded a small plaza with a well in the middle, usually, in more peaceful days, it was used as a market place.
All of a sudden, with a loud thundering of hooves, a stampede of fur, horns and steel descended on the legionnaires. No one had the time to marvel at the beastmen as they engaged the soldiers.

Kaladin
Spoiler (click to show/hide)

Everett
Spoiler (click to show/hide)

Rufus
Spoiler (click to show/hide)

Ox
Spoiler (click to show/hide)

Gregory
Spoiler (click to show/hide)


The battle seemed to be going well, while there were losses among the legionnaires, they paled in comparison to the amount of dead beastmen which lay around the loose legionnaire formation. There suddenly came a lull in the battle and eyes turned to commander Lukevic for orders. The commander gave no orders, in fact he said nothing at all, he simply stood in the middle of the formation with a terrified expression on his pale face. Seeing no more point in wasting time on him, the legionnaires returned their focus to the battle which was once more picking up.

TURN 2 WILL BE CHAOTIC, THE COMMANDER HAS GIVEN NO ORDERS SO YOUR ARE FREE TO ACT AS YOU SEE FIT
There are no special rules for turn 2.
« Last Edit: January 11, 2015, 07:12:59 pm by Stas »
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

zomara0292

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #3 on: January 09, 2015, 02:42:04 pm »

Ptw. I want in on this action, but have no clue of how to achieve such a grandiose feat.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Stas

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #4 on: January 09, 2015, 02:48:07 pm »

Ptw. I want in on this action, but have no clue of how to achieve such a grandiose feat.
There is an OOC Thread on the second page.
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

Cptn Kaladin Anrizlokum

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #5 on: January 09, 2015, 06:49:31 pm »

Quickly catch my breath, then hold the line with the other troops.
(More of a PTW than actual orders)
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Aseaheru

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #6 on: January 09, 2015, 07:34:13 pm »

Take a place just behind the main line, reload and fire at the big bastard at that door.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Stas

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #7 on: January 10, 2015, 10:28:42 am »

Just waiting for Rufus' player to make a move and we are good to go.

For the rest of you, wait for me to announce an action phase before making decisions. Turn 1 is still technically going on.
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

Hawk132

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #8 on: January 10, 2015, 10:39:13 am »

Just waiting for Rufus' player to make a move and we are good to go.
TopHat was last active six days ago. Also, his last post was Rufus' sheet. You might want to consider autoing him.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Stas

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #9 on: January 10, 2015, 11:21:26 am »

I'll give him until tonight.
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

LuckyKobold

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #10 on: January 10, 2015, 11:38:26 am »

Try PMing him.

TopHat

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #11 on: January 11, 2015, 06:16:05 am »

Been busy for the past few days so haven't really had time to check this. Sorry for holding this up.
Run for the beastman bashing down the door, running it through from behind.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Stas

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #12 on: January 11, 2015, 07:15:01 pm »

Alright, legionnaires, the first turn has officially ended.
It's time for action!
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No I'm not psychic. I just know that this is dwarf fortress. and the most stupidly awesome and inexplicable thing is probably going to be the first thing to happen.

NAV

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #13 on: January 11, 2015, 08:59:35 pm »

Kill beastmen.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Cptn Kaladin Anrizlokum

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Re: Adventures of the 9th Legion (Game Thread)
« Reply #14 on: January 11, 2015, 10:06:04 pm »

Quickly catch my breath, then hold the line with the other troops.
Shout encouragement and act like a leader while I'm doing this.
Since I'm winded, I don't want to get into too much danger...
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