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Author Topic: Civil War: 23rd Regiment of the Damned - Day 1, 03:00  (Read 6039 times)

My Name is Immaterial

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Re: Civil War: 23rd Regiment of the Damned - Players Needed
« Reply #30 on: January 07, 2015, 08:20:35 pm »

"My men'll beat yours by a few hours to Hill 79, Lefield. I'll send my cavalry to scout the train line, and then on to 79 and this hill, on the river, south of Gastoon, while the rest of my men scout the main body of the forest. Fersought, could you clear a path southward, through the forest? I'm worried about getting supplies and reinforcements to the front."

Parsely

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #31 on: January 07, 2015, 08:30:45 pm »

Lefield rolled the stogie around his mouth thoughtfully, then grunted. I'll leave the scouting to you then Cordic. He aimed a finger at Gastoon and drawled, leaning on the table. I could always rush through the town proper, make sure it's secure. Surely the locals will know if there are rebs in the forest, that'd be the quickest way of knowing where we stand defensively.
« Last Edit: January 07, 2015, 08:33:18 pm by GUNINANRUNIN »
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Xanmyral

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #32 on: January 07, 2015, 09:03:22 pm »

The greying Lieutenant Webb grimaced at the map and took a stiff drink from an unmarked flask, before placing back at its position on his belt. The man looked about as his grimace did: worn, weathered, and tired. He muttered about something tasting like leather as he scratched a rough patch of leather that had been sewn to his right cheek, the white tendrils of badly healed scars peeking out from under it.

"Well, there's our orders gentlemen, from the pen of those who'll never see the frontlines themselves. I don't know who or how you pissed someone off up top to get you this position, and I frankly don't care. We're running a skeleton crew for this as it is, so I'll take who I can get. We hold the town like the powdered wigs want."

"Sergeant White and Mickenzee, I'll leave you to delegate who gets to babysit, but bring along one who knows their way around a shovel. Fifth kept a hand on their tools before they shipped us, so you can borrow those if you don't have your own. I want barbwire around the fields and the entrance trenched, and some soldiers of yours can take position in the church belltower, it should give you a good field of view and sight range. Eyes on the forest, and fall back if you have to. Our main priority is to keep them from getting past us, not to be farmers or militia because some stuffed shirt can get better marks from our work."

"Reconnaissance is appreciated, both of the town and past the forest. Send who you won't miss, it'll take half a days ride to reach that hill. The rest of us will be making the main line, I want trenches, emplacements, and barbwire everywhere before I blink. The hills will be a good spot to start to the south, they can provide cover from enemy fire and makes taking them by force a fools task. With the west being mostly plains, it'll make the digging easier, but otherwise unremarkable."


He capped off his speech with another swig from his flask.

3man75

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #33 on: January 07, 2015, 09:22:46 pm »

"I'm thinking your second and my third infantry for the Towns defense force. What do you think Macenzie?"

((Jesus is their an easier name to call your guy Felix?))
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FelixSparks

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #34 on: January 07, 2015, 10:44:20 pm »

Jacob sits up, nodding as he idly brushes his hand against a scar on his neck from a nasty fight early on. "That's all well and good, but my boys are just as green as yours. If anyone's doin any babysittin, it'll be you and I. And for the love of god, call me Mac. I don't like titles. No offense, Lieutenant, but they don't sit right with me. As for your question... Sure Richy. I'll send Roger and his boys there."
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Parsely

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #35 on: January 07, 2015, 10:53:04 pm »

Sounds like you boys know what you're doing. I'm off then. Wasting no time, Lefield scooped his slouch hat from the table and dropped it on his head, then pulled on his yellow riding gloves. He extinguished his cigar on the back of his gloved hand and dropped it into his shirt pocket, then looked pointedly at Cordic and touched the brim of his hat with one finger. I'll be seeing you, Sergeant. He glanced around once before ducking out of the tent and hauling himself onto his Destrier. Hyah!

Give the order to mount up!

Heavy Cavalry Platoon: Southwest 5
3rd Light Cavalry: Southwest 6
4th Light Cavalry: Southwest 6
« Last Edit: January 08, 2015, 03:28:14 am by GUNINANRUNIN »
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My Name is Immaterial

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #36 on: January 08, 2015, 12:24:06 am »

North Cavalry, 3 to the northwest, three to the southwest. South Cavalry, 4 to the south. Scout, 3 to the south.
« Last Edit: January 08, 2015, 01:08:21 pm by My Name is Immaterial »
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FelixSparks

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #37 on: January 08, 2015, 12:57:06 am »

"Right then, I'm off to help that town. Later." Without another word, he breaks out into a run, getting his men and going!

ALL UNITS, FOUR UNITS EAST! ONWARDS, TO GASTOON!
« Last Edit: January 08, 2015, 08:05:35 am by FelixSparks »
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adwarf

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #38 on: January 08, 2015, 01:36:18 am »

After having numerous people point out to me that the scale of the map is a tad big for the ranges, and move rates listed on my units and their equipment I've went ahead and done a bit of reworking. I'll attempt to keep any serious adjustments from screwing with the midst of a match so after this there likely won't be any major rule, or stat changes until after (if/when depending on how you see it) the undead overrun you and force their way into the North.

Whenever a team loses (should they lose) I'll be asking for comments, criticisms, and general thoughts on the system to try and improve it as we go in the hopes of making something mildly not terrible :s. Any who the changes are listed in the spoiler below, I will get around to slowly adapting the sheets in the second post to these rules, and the spoilers in the OP.

« Last Edit: January 08, 2015, 01:39:39 am by adwarf »
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Sheb

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #39 on: January 08, 2015, 03:10:00 am »

"Well, I'll start moving soutwest. Those hills would provide for a great firing position. I propose to keep one unit of engineers with the gun, and send the other to help fortify Gastoon."

All units move southwest as far as they can


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Parsely

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #40 on: January 08, 2015, 03:28:32 am »

((Fixed my movement.))
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3man75

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #41 on: January 08, 2015, 12:03:02 pm »

One infantry to Gastoon.

The other units and commander are to take up positions in the eastern hills of the town and North east of the forest.


LONG LIVE THE UNION!!
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Xanmyral

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Re: Civil War: 23rd Regiment of the Damned - Day 1 Begins
« Reply #42 on: January 09, 2015, 01:35:26 am »

"Hm. If that's how it is, then I suppose your core of engineers can do better than theirs with hand-me-down tools. I'll set about my forces to start construction on trenches then in the fields, I'll leave fortification of the hills to you. I won't tell you how to do your job, since you'd know how to do it better than I." The lieutenant remarked to the engineer, sending messengers to his troops to move on to where the hills end.

Fifth Infantry: West, full move
Fifth Cavalry: West, full move

adwarf

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Civil War: 23rd Regiment of the Damned - Day 1, Round 2
« Reply #43 on: January 10, 2015, 07:46:08 pm »

Ignore, meant to click preview :\
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adwarf

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Civil War: 23rd Regiment of the Damned - Day 1, Round 2
« Reply #44 on: January 11, 2015, 11:09:29 pm »

Day 1, 02:00

Spoiler: Map (click to show/hide)
Spoiler: Map Key (click to show/hide)

Quote from: Objectives, and Field Conditions
Weather: Crystal Clear with a side of Bright, and Shiny

Border Train Status: Currently able to provide its services to your unit.

Supply Income: +30 per day(20 base income + 10 from Sheb)
Current Supplies: 125 Supplies
Requisition Income: +5 per day(5 from Immaterial)

News from Home: As of now things are quiet.

Primary
Defend the North: Prevent any enemy units from breaking through to your deployment zone, should any ever reach the deployment zone then they are free to ravage the poorly defended Northern bastions. Completion of this Objective takes priority above all others on pain of death, failure to carry out this order will result in an immediate Execution of all Officers in charge of the Regiment, and redistribution of the failed Regiment's resources.
   - Success: Keep enemies from reaching the deployment zone outlined in red.
   - Failure: Five enemy units reach the deployment zone.

Secondary
Fortify the Town of Gastoon:  Command has sent down orders that the 23rd are to fortify the border town of Gastoon, its position along the railway and abundant harvests have made it a vital asset to the war effort. The officers sending the orders threaten with possible cuts to your supply lines if you fail to achieve the objective, but promise a bonus if you can get the town ready to throw off attacks with a small garrison.
  - Success: Move to Gastoon, and garrison it with at least one company. And erect defenses around the town to prepare for possible attacks.
       - Rewards: +30 supplies the next day.
  - Failure: If either no defenses exist in, or near Gastoon. Or there is no company garrisoning the town.
       - Penalty: -5 to Supply Income for Four Days.

Lieutenant Derrick Webb
With the briefing finally at an end you have your men break the tent down, and begin a march towards the west in the hopes of setting up a defensive line before any of the enemy arrive. Your light cavalry leads the way while you stick back with the infantry, a group whose pace you can handle far easier than that of the fast cavalrymen.

Sergeant Mikenzee
After you link back up with the 1st Infantry you inform your men that you'll be moving east to the village of Gastoon. Command wants the town occupied and defended for today, and it would seem they think that the small farming town is a vital war asset despite its doubtful ability to survive much longer out here on the border. After informing your men of the basics you all set out westward immediately.

Sergeant 'White Skull' White
When you arrive at your company's location you find them relaxed and chatty, but ready for a march at a moment's notice which proves useful since that order had just come in. You inform the 3rd that they'll be heading west to help reinforce those at Gastoon while the 4th, and your platoon of Sharpshooters take up position on this hill to fend off attacks from the south.

Cavalry Sergeant Lefield
Once the meeting ends you are out of the tent, and onto your destrier long before any of the officers have started toward their companies. When you finally meet up with your men you find them sitting around chatting, but you notice with pleasure that despite this their gear is still tied to their horses. You explain your current plans to your troops, and set off towards Gastoon with your platoons leading the way.

Artillery Sergeant Fersought
The meeting done you join up with the Support Company, and give them immediate orders to begin moving southwest with the 24 pounder in tow, after all that hill seems like a solid enough position for a gun not to mention a solid defensive line.

Sergeant Cordic
With the other officers heading to setup defensive lines, or investigate Gastoon under the order of Command you head south to join up with your company. You give out your orders, and the 1st Cavalry break away to start heading west while you follow the 2nd Cav, and scouts southward towards Hill 79.







GM Note:
A bit of information on moving, and firing or moving and building since I know it'll come up and I've forgot to write it down in the OP. Anything except artillery pieces can fire and then move, and vice versa (same is true for building). Artillery pieces, and such however can only do one thing each turn, so if it fires it can't be moved that turn.
« Last Edit: January 11, 2015, 11:19:00 pm by adwarf »
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