Yes but what I mean is... This is nothing special.
The reason why many games like this might have a loading screen is because instead of simply making the travel time extensive and allowing a lot of pop in, they might instead just let you go there immediately and load all the assets.
So what does NMS have? Excessive hidden load times.
Hey, it's easy to say that it's nothing special but then you have to consider the scale we're talking about here.
Also, you're missing my point. NMS has excessive hidden load times disguised as your regular Star Wars "hyperdrive" shit (be it interstellar or actually the faster way of going through systems) while Hazeron didin't work that way - while, yes, you could go at slow speed you could also go at warp speed, and unlike No Man's Sky, warping wasn't some kind of magical superspeed that was basically teleporting anyway, your ship was actually physically going at FTL (well, not really because it was all on computer but eh, it was fast enough) and nothing stopped you from literally going out of the door mid-flight (or possibly having and FTL dogfight, though that's very unlikely... I once had an FTL recovery mission when one ship ran out of fuel while going that fast).
Nothing also stoppd you from going at FTL through a system though that proably means you crashed into a planet/sun/somethingelse/random guy in a spaceship.
There were also wormholes that were literally teleports but whatever.