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Author Topic: Rise of Nations: 2 Minutes of Real Time: Forum Edition  (Read 22573 times)

Coolrune206

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Re: Rise of Nations: Now Started!
« Reply #60 on: January 01, 2015, 01:25:28 pm »

I'm here now, I realized this existed. I have no idea where we are, but start training slingers!

RISE OF NATIONS?!
YESSSSSSSSS I LOVE THAT GAME!
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

highmax28

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Re: Rise of Nations: Now Started!
« Reply #61 on: January 01, 2015, 01:30:15 pm »

Blue Science Advisor arrives late and commences researching for !!!SCIENCE 1!!!

Don't worry lads! I'll figure out this anamoly! *starts playing DF to do !!SCIENCE!!*
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Generally me

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Re: Rise of Nations: Now Started!
« Reply #62 on: January 01, 2015, 01:44:35 pm »

Ptw and play

Also action is to get commerce 1
Build market
Get merchant
And get military research
And claim resource
Also get civil if possible

Also is there a map


Do you agree with plan fellow team mates
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Elephant Parade

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Re: Rise of Nations: Now Started!
« Reply #63 on: January 01, 2015, 03:51:55 pm »

DOES THE REST OF PURPLE TEAM HAVE ANY PRAYERS TO THE DICE GOD?

[1]TODAY BE ANOTHER TALK-LIKE-A-PIRATE DAY, YARR!
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poketwo

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Re: Rise of Nations: Now Started!
« Reply #64 on: January 01, 2015, 06:29:20 pm »

DICE GOD. MAY WE BEING CRUSHING THOSE LANDLUBBERS IN THE COMMING BATTLES O' WAR.



YARRRRRRRR
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heydude6

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Re: Rise of Nations: Now Started!
« Reply #65 on: January 01, 2015, 10:27:20 pm »

whoops, forgot about this. Don't worry I'm not dead.

EDIT: I changed my mind better actions below. Also let coolrune train slingers. If you need a quantity then I say 2

Honestly I believe we should claim some resources first: wood, silver etc. instead of building a military. -1 to barracks (it will take them some time to build an army to attack us) I suggest building something to harvest wood from the forest (and prerequisites), and then a market, if possible build a farm next.

I won't suggest any more actions until we get a map
« Last Edit: January 01, 2015, 10:45:46 pm by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Remuthra

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Re: Rise of Nations: Now Started!
« Reply #66 on: January 01, 2015, 10:29:53 pm »

Methinks the nation be needin' some better Science, aye.

heydude6

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Re: Rise of Nations: Now Started!
« Reply #67 on: January 01, 2015, 10:43:38 pm »

Sorry, I changed my mind about what action I wanted to perform

Honestly I believe we should claim some resources first: wood, silver etc. instead of building a military... yet. -1 to barracks (it will take them some time to build an army to attack us)

wait, was flabort's action already performed?

then build a mine plus prerequisites on our mountain. Then build a market plus prerequisites if I can. Finally place a merchant on our silver.

How do I get more idle citizens?

I won't suggest any more actions until we get a map

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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Elephant Parade

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Re: Rise of Nations: Now Started!
« Reply #68 on: January 01, 2015, 10:47:19 pm »

Methinks the nation be needin' some better Science, aye.
[3]THE GREAT DIE IS INDECISIVE. NEXT TURN, I'LL BE SENDIN' ANOTHER PRAYER.
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Remuthra

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Re: Rise of Nations: Now Started!
« Reply #69 on: January 01, 2015, 10:49:51 pm »

Then howabouts we make some SPEARmen?

Elephant Parade

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Re: Rise of Nations: Now Started!
« Reply #70 on: January 01, 2015, 11:18:56 pm »

Then howabouts we make some SPEARmen?
[4]THE GREAT DIE BE ACCEPTIN' O' THIS ACTION.

THE GREAT DIE'S CURRENT WILL:
1)TRAIN SOME PEASANTS.
2)BEGIN TRAINING SPEAR-MEN.
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Dorsidwarf

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Re: Rise of Nations: Now Started!
« Reply #71 on: January 02, 2015, 03:08:41 am »

Get civic 1 for more cities
Get commerce 1 for markets
Market
Merchant
Rare resource


Then if we have turns left, military 1
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Quote from: Rodney Ootkins
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Coolrune206

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Re: Rise of Nations: Now Started!
« Reply #72 on: January 02, 2015, 09:01:31 am »

I agree with heydude6's plan. We will conquer the resources, and start mining out the mountain. Also, I will train my two slingers.
Slingers were ranged units that acted as anti-ranged units, correct?
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Arx

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Re: Rise of Nations: Now Started!
« Reply #73 on: January 02, 2015, 09:50:13 am »

Yup. Also anti-everything (except cavalry) if you have enough of them*.

*Not feasible in the Ancient and Classical ages.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Remuthra

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Re: Rise of Nations: Now Started!
« Reply #74 on: January 02, 2015, 10:44:05 am »

Yup. Also anti-everything (except cavalry) if you have enough of them*.

*Not feasible in the Ancient and Classical ages.
I wouldn't call them anti-skirmisher, either, generally.
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