What is this?Kingdom of Abaddon is a d6 oriented RTD set in the medieval times (plus magic, monsters, and all that good stuff). You may think this is a simplistic game when you learn there are no rules, but it is not so. They will develop with the course of the game, when a new situation arises. Once a few people join, perhaps I will make a OOC thread where the players can create some of the rules.
The SettingThe header was intentionally not labeled as "The Plot," because there is no plot at the beginning. The players create and add to the plot either through their character sheet or their actions. The not-yet-existing-plot takes place in the Kingdom of Abaddon, a great expanse of mountains, forests, plains, wastelands, swamps, and deserts, largely unexplored. Its many cities and fortresses are spread all through the land, though most are in ruins. What happened to them? What lies beyond the Kingdom? Whether consciously or not, you will decide.
Character SheetWhatever you wish to write about your character.
Playerlist1)Cheesecake :
Sir Harris Decker, Knight, Ranger Officer, Skilled JousterCommand: 5 Mounted Men-at-Arms, 5 Militia Men
Sir Harris Decker is a knight sworn to the service of the King of Abaddon. He is 27 years of age, standing near six foot. He has auburn hair kept short, with stubble of a darker hue growing. His eyes are steely gray, his nose has been repeatedly broken and his lip bears a scar. He specializes in jousting and is proficient in the longsword.
2)Pancaek :
H. Martellus, Practical Wizard, ConsultantMr H. Martellus is a wizard. He knew this was the case ever since, at the age of eight, he set his younger cousin on fire by simply scowling hard after said cousin stole his favourite tin soldier. being the eight son in a family of forresters certainly left its mark on his development. Whereas wizards traditionally come in the short and fat variety from spending all their time in libraries and universities, Martellus is tall and muscular. Though, to his regret, he has not been able to avoid getting at least somewhat fat. he theorizes his gut might be the result of latent magical energies building up inside of his body, surely all the pie has nothing to do with it.
Though he still favours the traditional pointy hat and robe, he wears practical clothing underneath, as well as favouring steel toed boots over the more traditional pointy suede shoes. His staff is likewise made out of solid oak with a metal knob at the end. The pointy hat is enchanted to hold a great deal of items, and is also rather warm and comfy on his bald head. What he lacks in hair on his head he more than makes up for with his large and snowy white beard. He has a loud and thunderous voice, and many a young adventurer has withered under the steely gaze of his ever color-switching eyes.
Now, at the ripe age of 58, he works in one of Abaddon's cities as a consultant to adventurers, heroes and leaders alike.
3)darkpaladin109 :
Sir Morlock the Dark, Ex-Knight, Ambitious NecromancerCommand: 8 Undead Adults, 2 Undead Children
Sir Morlok the Dark is a warrion and former knight of Abaddon who now seeks to conquer Abaddon. To fulfill this, he has ventured far and wide to know the power of necromancy - though only at a very basic level, and he now seeks to build up an army of undead with it. He wears large and cumbersome black armor that mostly servers purposes of intimidation rather that practicality. He has never taken the armor off, at least as long as anyone can remember. He is mainly proficient in the art of sword and shield combat, as his armor makes him far too heavy to actually ride a horse, and he has yet to find a creature both tame and strong enough to carry him.
While he attacked bandit camps or tribes of underground creatures to build up his army at first, he is now preparing to raze some minor villages.
4)Salsacookies :
Nth, Ex-Tribesman, WeremammothNth was a regular hunter, who had the misfortune of angering forces he did not know existed. He was a member of a great tribe, behind the times certainly, but great in the strength and will of its men, and great in their belief that the mystical is false, that anything that was seen as magic or odd could be explained through the natural, and could be written off as illusion, or if true, bent to the will of man to obey his command, for he is king of all things natural. Nth was a staunch believer of this atheistic thought, and he would be the first to combat these shrewd superstitions, and this is exactly how he became cursed to be a monster for the rest of his days, and exiled from his tribe for his crime of being a magical being.
Nth was a hunter and tamer of mammoth, and he believed that through sheer will and conditioning of the beast, he could become the ruler of this and any other creature he desired to gain mastery of. He found a family of mammoth who refused his will however, so he went to punishing the beast, in plans to break them, or kill them should they still refuse, if necessary. It was during this time that an old man came from nowhere, and pleaded him to stop, or the spirits would punish him. Nth scoffed and insulted him, saying that spirits weren't real, and that he was a fool and senile for believing this. To drive home the point, he began to be cruel to the mammoth, stabbing their sides and cracking their toes with blunt rocks and sharp stone, and even used poison to torment the creatures, to spite the spirits and have their punishment reign down on him, and he got exactly what he wished.
The old man was really a minor deity in disguise, and his show of cruelty and pure disrespect of others angered him greatly, so he shook off his mortal visage to show his true form, to show Nth the spirits were real, but even then, Nth wasn't impressed. Nth mocked the deity, shaking his hands and yelling "oh no, the illusion, it so scary! Ah hahahah!" Nth then began to poke at the deity, and make fun of it, and then he challenged it. "Make me believe your false claims, or the mammoth will burn. I am king, and nothing will ever surpass me, you old, senile joker, Ha!" It was then that the deity became so angered that it cursed Nth, and it was then that Nth finally believed. Nth was cursed to be a WereMammoth, an immortal creature that is man in the day, and half-man half-mammoth monster by moon. Nth, finally disillusioned, tried to convince the tribe that the supernatural was real, but they brushed him off and poked fun at him relentlessly. However, when he turned, the tribe shooed of the monster, and the man, from their tribe, and he has been in exile ever since.
5)Nidilap :
Ned, Charming Bard, Frail AdventurerNed is a bard who loves to play his magical lute, bedding wenches, and slashing his sword at creatures. He's not the most enduring guy, but his swiftness and charm make up for it.
Inventory: Short Sword, Lute of Sweet Licks, Clothes, Book of Songs.
Pros: Charming, Lady Killer, Swift
Cons: Frail, Kinda Dumb, Can't carry much
6)Generally me :
Johnathan Ethar, Mounted Man-at-Arms, Combat HealerJonathan Ethar is a mounted man at arms serving Sir Harris he is 18. He is a pretty standard looking, brown hair tanned skin and a round friendly face, he is quite tall and reasonably strong but nothing more than any other soldier. He is wearing an iron breast plate, leather gloves chain leggings leather boots, a iron helm and a flowing red cape with the insignia of his Lord on it. His weapons are a iron long sword and a shield. He is skilled with both, but what really makes him stand out is his exceptional skill with healing magic, managing to heal wounds even during battle.
He grew up in the countryside very far away from the capital where there were frequent raids by the tribes so he grew learning how to fend for himself. His father was a farmer but wanted more than anything for his son to become more than just a farmer, so he spent his livelihood to get Knights and soldiers who were stationed at the village to teach him sword and horse skills as well etiquette. During a night raid on his village he saw a friend of his on the ground and tried to help him next thing he knew all the wounds on his friends body had healed. When he left home at the age of 14 with a group of merchants travelling to the capital he showed his prowess in both the sword and healing which eventually led him to being recommended for training as a knight. So now at the age of 18 he has only has to show his skill in a real battle to fulfil his fathers dream and become a knight
7)blazing glory :
Kuran, Reanimated SkeletonKuran doesn't know who he is or even his real name, he is also apparently, a skeleton, after eventually crawling out of his own grave, he could find no evidence of who he was, there wasn't even a tombstone, he went to some ruins in the distance, but all he could find were crumbling skeletons in weapons and armor, he has three goals, in order of priority, 1: Find out who he was. 2: Find out why he came back, and 3: Possibly find someone to restore his powers of speech, he has taken a halberd and armor and sets out into the world.
And to nab Nidilaps thing.
Inventory: Halberd, plate armor.
Pros:Feel's no pain, doesn't tire.
Cons:Weak to blunt damage, can't speak, generally rejected by populace.