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Author Topic: Dwarf Fortress 0.40.23 Released  (Read 33414 times)

Eldin00

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Re: Dwarf Fortress 0.40.23 Released
« Reply #15 on: December 25, 2014, 12:17:38 am »

An excellent Christmas present. Thank you Toady.
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EinsteinSatDown

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Re: Dwarf Fortress 0.40.23 Released
« Reply #16 on: December 25, 2014, 02:19:11 am »

A bloody xmas has come, for now the armies march within the world.

As blood is spilled in that which is randomly brought to life, we praise the toad.
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Naryar

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Re: Dwarf Fortress 0.40.23 Released
« Reply #17 on: December 25, 2014, 04:17:07 am »

...I just got a first year siege... NO! NEVER AGAIN!

What? Goblins?

Goblins shouldn't be able to siege the first year unless you have been embarking with a bajilion dwarves or have made enough -iron large serrated discs- to buy three whole caravans.

StagnantSoul

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Re: Dwarf Fortress 0.40.23 Released
« Reply #18 on: December 25, 2014, 08:09:47 am »

I embark with thirty through dfhack, and I've beem making dolomite crafts and blocks. That may explain it.
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hermes

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Re: Dwarf Fortress 0.40.23 Released
« Reply #19 on: December 25, 2014, 05:10:03 pm »

Thanks for the great updates, and happy holidays Bay12!  Perhaps the extended grace period at the start of my fortress is going to be over with a vengeance now....
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

stool

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Re: Dwarf Fortress 0.40.23 Released
« Reply #20 on: December 25, 2014, 05:56:30 pm »

Thanks Toady!
Other bug fixes/tweaks
   (*) Stopped situation where channeling dwarf decides to stand on channel tile
<3 happy holidays, happy new year!
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Wabbaction

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Re: Dwarf Fortress 0.40.23 Released
« Reply #21 on: December 26, 2014, 07:56:05 am »

I heard something about checksums that don't require mods to be patched with 0.40.2X patches. Is that correct and is that why the Starter Pack has not been updated to 0.40.20?
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smjjames

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Re: Dwarf Fortress 0.40.23 Released
« Reply #22 on: December 26, 2014, 08:11:22 am »

No, it's because Peridexis is waiting for DFhack to catch up.

As for the checksums thing, you might be thinking about DT.
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deepfield

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Re: Dwarf Fortress 0.40.23 Released
« Reply #23 on: December 26, 2014, 11:48:43 pm »

No, it's because Peridexis is waiting for DFhack to catch up.

And DFhack is waiting for df-structures to update  :D ah the joys of dependency!
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smjjames

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Re: Dwarf Fortress 0.40.23 Released
« Reply #24 on: December 27, 2014, 12:39:59 am »

I thought df-structures was a part of DFhack though?
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WJLIII3

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Re: Dwarf Fortress 0.40.23 Released
« Reply #25 on: December 27, 2014, 03:49:23 am »

I'm pretty late in saying this, but I thought it worth mentioning anyway...you really need a mason to build a stone wall. It would make more sense if carving the blocks was non-job, even. Setting stones such that they'll stand is very complicated. There's a reason they had such a powerful guild, you know?

The concept of "skilled dwarven masonry" does much to ease my suspension of disbelief when I build eighty meter perfectly straight freestanding bridges.
« Last Edit: December 27, 2014, 03:52:32 am by WJLIII3 »
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StagnantSoul

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Re: Dwarf Fortress 0.40.23 Released
« Reply #26 on: December 27, 2014, 11:20:23 am »

Since when could you make bridges span two thirds of the map?
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

WJLIII3

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Re: Dwarf Fortress 0.40.23 Released
« Reply #27 on: December 27, 2014, 01:05:11 pm »

Since when could you make bridges span two thirds of the map?

Sorry, I didn't mean a brid(g)e, just a "bridge" of floor tiles.
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Buttery_Mess

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Re: Dwarf Fortress 0.40.23 Released
« Reply #28 on: December 27, 2014, 01:25:12 pm »

I've only been playing for a bit, but so far this seems like the best release ever.

Two thumbs up, Toadster.
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Urist Tilaturist

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Re: Dwarf Fortress 0.40.23 Released
« Reply #29 on: December 30, 2014, 08:47:17 am »

I'm pretty late in saying this, but I thought it worth mentioning anyway...you really need a mason to build a stone wall. It would make more sense if carving the blocks was non-job, even. Setting stones such that they'll stand is very complicated. There's a reason they had such a powerful guild, you know?

The concept of "skilled dwarven masonry" does much to ease my suspension of disbelief when I build eighty meter perfectly straight freestanding bridges.

Masons should have to build stone buildings. Novice masons should have a chance to fail and cause !!fun!!.

Neither disbelief nor the 80 metre bridge should be suspended. They should both come crashing down. Cave-ins, building, stress and strain all need a big rework...in DF2016. No need for Toady to feel much pressure, unlike the bridge.
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