You are a Captain, commanding the F.S. Telemachus, a mini carrier designed for fast response to minor threats.
You've always aspired to be an Admiral of one of the handful of fleets with the U.E.F.
Sadly, that aspiration is fairly hard when those fleets have been destroyed in the last-ditch attempt to protect Earth from invasion of the Uarks. Your ship is currently orbiting
Outreach, a world located at the border of the U.E.F. territory, home to about ten thousand colonists. The systems are damaged and you only have one fighter left over out of the three you can house. Still, the crew of 10 and the single pilot are determined to serve you.
The planet itself is
relatively untouched by Uark occupation forces. According to the last intel received from IntCom, the enemy decided to simply use the new planetwide sensor array to track ship movement to and from Outreach. The codes you possess have prevented detection on an orbital scale, but if you attempted a long-range hyperspace jump, they'd have the nearest patrol squad vaporize your ship.
The Telemachus is also immobile. The engines were shot out, and the recent battle exhausted the heat clips for the dual energy cannons. Wiring is damaged in multiple places and the generator overloaded in the battle. Still, everyone but the two fighter pilots survived.
The path from here is vague. Uark forces have crushed all military resistance and have occupied just about every known planet. You've only seen firsthand small ships. While not exactly technologically superior, they vastly outnumbered and outgunned the U.E.F. Prime Fleet, as with just about every other fleet. Your platoon of ships was no exception, as your ship was the only survivor of an engagement with an Uark patrol fleet. Your officers suggest getting support from the planet below to start off, but that will be tricky at best.
You also somehow just got a transmission from WarCom, containing new orders to somehow liberate U.E.F. from the Uark occupying forces. Fun.
F.S. Telamachus, U.E.F. Tertiary Support Fleet
Moderately damaged:
Engines offline, Wiring Malfunctions, Primary Power Offline
Armament
Dual Energy Cannons - Moderate sized dual energy cannons that work by overcharging a special crystal, creating what's essentially a ball of pure energy, which can melt through regular non-armor materials.
-Regular Aim, Moderate Damage
Out of Heat Clips - This weapon fires much more slowly without heat clips.
Crew
3 Trained Officers
4 Trained Engineers
3 Trained Marines
1 Trained Pilot
Vehicles
1 Dart class Small Fighter - A small interceptor used to destroy other fighters or harass smaller ships.
-Good speed, Miniscule damage
A suggestion game. You retake the galaxy from invading aliens and upgrade your ship/fleet/whatever you have along the way.
As always, ask in thread with any questions/observations of weird things please.
Mechanics are simple. Combat has 1d6 and 1d20 with modifiers where necessary and plenty of GM intuition. Plays like a, well, suggestion game. It does get more grand in scope, but always will remain a suggestion game. As for stuff like storage, it's assumed. If you have a marine, you have equipment for that marine. If you recruit a marine, you need equipment (otherwise it will be listed as "Shoddily Equipped Marine" or something like that)