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Author Topic: Galaxy Rise: More like Galaxy Fall, AMIRITE?  (Read 31530 times)

Chiefwaffles

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Galaxy Rise: More like Galaxy Fall, AMIRITE?
« on: December 22, 2014, 01:17:43 am »

You are a Captain, commanding the F.S. Telemachus, a mini carrier designed for fast response to minor threats.
You've always aspired to be an Admiral of one of the handful of fleets with the U.E.F.

Sadly, that aspiration is fairly hard when those fleets have been destroyed in the last-ditch attempt to protect Earth from invasion of the Uarks. Your ship is currently orbiting Outreach, a world located at the border of the U.E.F. territory, home to about ten thousand colonists. The systems are damaged and you only have one fighter left over out of the three you can house. Still, the crew of 10 and the single pilot are determined to serve you.

The planet itself is relatively untouched by Uark occupation forces. According to the last intel received from IntCom, the enemy decided to simply use the new planetwide sensor array to track ship movement to and from Outreach. The codes you possess have prevented detection on an orbital scale, but if you attempted a long-range hyperspace jump, they'd have the nearest patrol squad vaporize your ship.

The Telemachus is also immobile. The engines were shot out, and the recent battle exhausted the heat clips for the dual energy cannons. Wiring is damaged in multiple places and the generator overloaded in the battle. Still, everyone but the two fighter pilots survived.

The path from here is vague. Uark forces have crushed all military resistance and have occupied just about every known planet. You've only seen firsthand small ships. While not exactly technologically superior, they vastly outnumbered and outgunned the U.E.F. Prime Fleet, as with just about every other fleet. Your platoon of ships was no exception, as your ship was the only survivor of an engagement with an Uark patrol fleet. Your officers suggest getting support from the planet below to start off, but that will be tricky at best.

You also somehow just got a transmission from WarCom, containing new orders to somehow liberate U.E.F. from the Uark occupying forces. Fun.

Spoiler: Status (click to show/hide)
Spoiler: OOC Stuff (click to show/hide)
« Last Edit: April 23, 2015, 03:17:11 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Galaxy Rise
« Reply #1 on: December 22, 2014, 01:27:26 am »

Send 3 engineers to fix wiring and 1 engineer to fix the generator. Send the officers down to the planet to assess its resources, populace, and technology with the marines to guard them.
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High tyrol

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Re: Galaxy Rise
« Reply #2 on: December 22, 2014, 02:29:09 am »

Send 3 engineers to fix wiring and 1 engineer to fix the generator. Send the officers down to the planet to assess its resources, populace, and technology with the marines to guard them.
+1
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ZalkozDestbro

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Re: Galaxy Rise
« Reply #3 on: December 22, 2014, 02:47:07 am »

Send 3 engineers to fix wiring and 1 engineer to fix the generator. Send the officers down to the planet to assess its resources, populace, and technology with the marines to guard them.
+1
+1
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
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Haveroszaur

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Re: Galaxy Rise
« Reply #4 on: December 22, 2014, 03:44:07 am »

Send 3 engineers to fix wiring and 1 engineer to fix the generator. Send the officers down to the planet to assess its resources, populace, and technology with the marines to guard them.
+1
+1
+1
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The Froggy Ninja

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Re: Galaxy Rise
« Reply #5 on: December 22, 2014, 10:56:07 am »

Send 3 engineers to fix wiring and 1 engineer to fix the generator. Send the officers down to the planet to assess its resources, populace, and technology with the marines to guard them.
+1
+1
+1
+1

Chiefwaffles

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Re: Galaxy Rise
« Reply #6 on: December 22, 2014, 04:45:19 pm »

Wiring was pretty simple. The minor redundancy of the wires allowed for some of the remaining cables to be cut and switched around to get the ships systems working again. The systems should be operational now, but without proper repair with better tools and supplies, there's going to be a minor chance of malfunction in the lesser systems whose wiring was diverted.
The generator won't be as simple. Reactor containment was compromised, but it was shut off before overloading. Given the size of the pearl used inside the reactor, a hotfix should be possible with the right materials.

Officers and marines were transported planetside one by one using the Dart fighter. Normally the Telemachus itself would land given how small it is, but that's not possible right now.
The dart fighter, along with the pilot, was hidden in an abandoned mine. The officers and marines, after taking off their uniforms and any non-concealable weapons, walked a mile to the former capital of Outreach, Necessities.

Necessities is a relatively small town, though it's by far the biggest town in Outreach, holding 6,000 of the total 10,000 colonists on Outreach. Squads of Uark soldiers patrolling the town is a common sight, and curfew is enforced at 7 pm. The populace seems to be fine, though obviously impacted by their oppressors. Outreach is a common mining planet, shipping extreme amounts of metal from the plentiful deposits to other planets. The technology is lackluster at best, given how far away it was from the inner planets.

Spoiler: Status (click to show/hide)
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

GiglameshDespair

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Re: Galaxy Rise
« Reply #7 on: December 22, 2014, 05:22:02 pm »

How do the Uarks communicate with their high command? If we did manage to wipe out the Uarks, would they be able to get warnings off or can be cripple their space-radar (or whatever) and render them mute?
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Sheb

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Re: Galaxy Rise
« Reply #8 on: December 22, 2014, 05:22:50 pm »

Send our ground details to contact whoever is in charge of metal shipping, to see if some metals could me "lost" along the way to help the resistance. Of possible, high-quality alloys suitable for the reactor shield, plus a few spools of copper wire.
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Andres

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Re: Galaxy Rise
« Reply #9 on: December 22, 2014, 05:35:10 pm »

Copper wire might not be suitable for fixing spaceships. Let's just ask for a few spools of space wire. We also have enough manpower to get some miscellaneous info from the populace (troop numbers, warehouse locations, etc.) and find the Uark's space port. If we intend to attack the Uarks it would be a good idea to attack their ships while they're still on the ground.

1 officer/marine to shipping
1 officer/marine to misc. info gathering
1 officer/marine to find the space port


We should also send the engineers to fix the engine as best they can while we wait for reactor parts.

What an Uark is even?
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Sheb

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Re: Galaxy Rise
« Reply #10 on: December 22, 2014, 05:41:25 pm »

+1 to this.

Also, it's unlikely we'll fix the reactor without parts. We should have them work of jury-rigging heat clips.
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Quote from: Paul-Henry Spaak
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ZalkozDestbro

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Re: Galaxy Rise
« Reply #11 on: December 22, 2014, 05:42:34 pm »

Copper wire might not be suitable for fixing spaceships. Let's just ask for a few spools of space wire. We also have enough manpower to get some miscellaneous info from the populace (troop numbers, warehouse locations, etc.) and find the Uark's space port. If we intend to attack the Uarks it would be a good idea to attack their ships while they're still on the ground.

1 officer/marine to shipping
1 officer/marine to misc. info gathering
1 officer/marine to find the space port


We should also send the engineers to fix the engine as best they can while we wait for reactor parts.

What an Uark is even?
+1
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Yes, you are the perfect example. You possess all the powers of a pen! This man right here, is mightier then many swords.
Back to our regularly scheduled bullshit. Now with more paranoia and eldritch.

Chiefwaffles

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Re: Galaxy Rise
« Reply #12 on: December 22, 2014, 06:18:48 pm »

An Uark is more or less an "unknown" human - Their origin is unknown, but it's not the same as humans in the U.E.F.
Months before the Occupation of Earth, when they first appeared, they seemed to come from outside the galaxy.

The populace is fairly cooperative with the pairs of officers and soldiers sent to do various things.
The pair sent to try to procure some materials for general use and alloys for the reactor didn't really have much luck. There's a squad of about 10 Uarks overseeing the shipping. Any attempt at "losing" some materials would most likely result in the person responsible being severely punished, which is something that the shipping manager isn't willing to risk.

The only spaceport of Outreach is located in the center of the town. The only ships that can be seen leaving and entering are U.E.F. Freighters accompanied by what appears to be a small Uark corvette each. Every now and again, an Uark shuttle comes down and seems to load and unload equal amounts of troops. The spaceport is also guarded by about two squads of 10 Uarks each at the entrances and inside.
It was constructed by U.E.F. as part of their colonization initiative when the planet was getting its first settlers, and the Uark forces decided to leave it standing when attacking the planet and simply convert it for use towards the Uark war effort.

As for the other information gathering, the troop numbers is unknown by every civilian asked, but the Officer was able to find a very helpful civilian who knew the location of a hidden warehouse where a portion of the shipped metals are sent to before being picked up by freighters. She said that after curfew, a single Uark is left as a night guardsman.

The engine room is in bad condition. Inside, there's a huge hull breach, with debris floating everywhere. The engine has ruptured energy conduits, and the heat sink is irreparably damaged. The hyperdrive is in a much better condition. It's dented, but the Particle Chamber seems to be secure, and the accelerator is online. The engineers were able to quickly fix the energy conduits, but a new heat sink module will be needed, and the hull breach isn't exactly helping.

Spoiler: Status (click to show/hide)
« Last Edit: December 22, 2014, 09:16:07 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Andres

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Re: Galaxy Rise
« Reply #13 on: December 22, 2014, 06:57:29 pm »

The officers and the marines will ambush the guard at night, knocking him out. An officer and a marine will take to him a cave outside town (not the one where we keep the Dart) after being searched for anything that could be used as a tracker or communicator. He will be interrogated on troop numbers, rotation schedules, and any other locations of interest such as warehouses or armouries. "Alternative" interrogation methods may be used. He will be killed and his body looted afterwards.

Back at the warehouse, the marines and the officers will find a transport and take as many useful materials as possible (engineers can give them a list). If there's some kind of computer in there, they could try using it or even hacking it to get a better idea of what's in the warehouse or perhaps even other warehouses. At the least, they should remove all evidence of what happened here. Finally, this warehouse was for some reason hidden. The troops should check the warehouse for anything special like weapons or something.
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GiglameshDespair

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Re: Galaxy Rise
« Reply #14 on: December 22, 2014, 07:02:54 pm »

How do the Uarks communicate with their high command? If we did manage to wipe out the Uarks, would they be able to get warnings off or can be cripple their space-radar (or whatever) and render them mute?

We need to know more on Uark technology. It's like ours, but we don't know what our technology is like, either!
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