Colonel Corazon Santiago (Sid Meier's Alpha Centauri) - best ideaology and an interesting character imo. she's pretty much the one that orchestrated the separation of factions before they hit Planet.
Sure... It wasn't Sheng-Ji Yang at all...
Sarah Kerrigan, Queen of Blades (Starcraft) - zerg, psionic mastery is pretty cool
Starcraft HoTs was so much wasted potential. Every plot decision Kerrigan makes undoes everything that was accomplished by Jimmy in WoL and the Tosh arc was rendered pointless. They're running the risk of going full 40k and never allowing the story to progress. The game seemed rushed.
One thing I do like from that game: The Zerg Queen Kerrigan left on that Protoss Mothership with the order to kill all Protoss. Kerrigan stops bothering to communicate with the Queen once the Queen has killed all the Protoss on the Mothership, so the Queen decides to continue following that order to mean kill ALL the Protoss.
If she is a minor villain in LotV I'll be disappointed. That Queen is the living 'OH SNAP' moment personified with an Ozymandias alien overlord in the making.
Female soldiers being unusual doesn't suggest they should be unimpressive, in fact the opposite. A typical levy was one man per family. The one in a thousand (or million) women who could join should statistically be more physically and mentally talented than the levy soldiers.
Mentally sure if they're an officer, but statistics do not favour physical. This was brought up in the whole warrior vs soldier derail, but being achilles does not beat being disciplined and being shrewd. Athena was never stronger nor more martial than Ares yet she remained victorious over him for a reason.
Only if it were balanced by giving the female ones more health, to represent pain tolerance. Don't women tend to have more endurance for carrying burdens, anyway? If the soldiers aren't world-class special forces, it's easier and realistic for them to just have the same stats.
'Sex related differences in the experience of both clinical and experimentally induced pain have been widely reported. Specifically, females are at greater risk for developing several chronic pain disorders, and women exhibit greater sensitivity to noxious stimuli in the laboratory compared with men. Several mechanisms have been proposed to account for these sex differences. Psychosocial factors such as sex role beliefs, pain coping strategies, mood, and pain-related expectancies may underlie these effects. In addition, there is evidence that familial factors can alter pain responses, and these intergenerational influences may differ as a function of sex. Sex hormones are also known to affect pain responses, which may mediate the sex differences.'
Higher estrogen levels in women = painkillers have a larger effect = paint tolerance is cyclical. Whether the cause be bravado or chemistry however, men ostensibly perform better in pain tests.
From the studies I've seen endurance is most affected by how much endurance training the individual's done and what their diet is.
...
A marathon game is a great idea.
Just from a gameplay perspective, *only* penalizing someone for playing a female isn't good design.
Well that's obvious enough, you can model in variations in body strength and colour vision and who is more prone to what diseases but very few games would actually find a use for that. Also compare to where a game's internal logic clashes with the need to make the game actually fun, such as in starcraft where a starship the size of a skyscraper can be taken down by a creature the size of a horse firing darts.
Just fuck the statistics and make your characters as strong as needs be. It's a video game, it doesn't give a fuck about the laws of reality.
The way I see it, of all the things video games don't bother to simulate, gender effects are an easy one to ignore. Historic games get a pass for women being rare or absent, though.
More or less concurred. It does have a particular use I guess for customchar stats for those kinds of RPGs, but on the top of my head I don't see much else use for it.